Jaffy1
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Posts posted by Jaffy1
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An assumption does not exclude your acknowledging of other possibilities. Just sayin'
That said, I fail to see the logic reasoning to the conclusion or assumption you came.
I have a confession too...
I did something that I'm not allowed to do.
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The Burthorpe area as now been updated; the tree gnome village appears to be up-to-date.
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Hey Lokie,
Thanks for pointing that out. I've fixed it and credited you. :)
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Several crewbies are mods too ;)
Gz!
Not really. :unsure:
Two of us are on the EP, but Crewbies aren't mods.
Congratz you two. :)
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Welcome. :)
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The Crewbie who worked on the coordinates page reported that the location wasn't accessible. I went to check this in-game and noticed the spot indicated on the screenshot is in fact 00,13 south - 14,00 east.
Can either of you confirm you dug at that exact spot? The fern is now on the spot that was mentioned on the clue.
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Hi weiyaoli,
Thank you for your submission. :)
I've changed the levels on the bestiary entries and credited you. Cowman is currently working on the Desert Treasure quest guide, so I'll make sure he sees this and makes the appropriate changes there too.
If you have any questions, feel free to pm me.
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I've done some research and heard managed to confirm this, so I've added it to the entry and credited you. Thanks. :)
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Thank you for the submission. :)
I've updated the entry and credited you.
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Ouch, the screenshot we currently have there is a little old. :unsure:
Thanks for pointing this out. I'll grab a new screenshot in the morning and make sure it gets updated. In the mean time I've added you to the credits page.
Thanks! :mrgreen: :thumbup:
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Thank you both for pointing that out. I have fixed both and credited you both. :)
If you have any questions, feel free to PM me.
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http://open.tip.it/pages/view/crafting_guide.htm#jewels
"If the wearer falls below 10% in life points, your automatically teleported back to your respawn spot. Won't protect wearer if enemy can hit more than 10% of life points! 1 use."
Should be "you're" as in "life points, you are automatically teleported"
--Jake Watkins
EDIT:
found this, too "Prevents becoming skulled when entering the abyss. 5 uses (one charge used as you enter abyss). If skulled while entering abyss, prevents time until un-skulled from being reset (uses no charges).Also makes Revenants in the Forinthry Dungeon non-aggressive for an hour and gives you temporary immunity from them."
There should be a space in between the period and next word. Not a big deal, but I thought it'd be worth mentioning.
Looks like someone was a bit sloppy there; I've fixed both and added you to the credits. Thanks for pointing it out. :)
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I'll try and look into this and make sure you get credited though, thank you. :)
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umm, i tried to make a screenshot... but it turns out i don't actually know how to do that.
You can take a screenshot by hitting the PrtSc button on your keyboard, opening an image editing program (like paint) and pasting it in there. Save it and upload it to an image hosting site like Imgur or imageshack and then copy the link to the image in your post or put it between
[img=http://i.imgur.com/sZub8.png]
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it came up with a message saying something about removing 1 cold coin from my money pouch when i did it.
You are correct. 1 coin is required to complete the quest. The current version of the quest guide reflects this. :)
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Hello babypheonix,
Welcome to Tip.It and thank you for your submission. :)
I personally created the entry and have all those stats well above 75, so I'm afraid I didn't know.
Do you happen to have a screenshot of when this happened? And you were able to get the quest's actual experience for skills you have below 75?
Thanks!
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Hello Vinner,
Welcome to Tip.It and thank you for your submission. :)
I assume you dug on the spot you're shown in the screenshot? That happens to be 16.41 N, 19.15 E. The coordinates mentioned on the clue cannot be reached.
It's possible Jagex created a bug with this during the wilderness graphical update and that the text on the clue scroll is meant to be 16.41 north, 19.15 east.
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Just thought it may confuse some users to just see 'kill him' when they only option is to talk to him.
Logic suggests users would click on the creature and then hit the "time to die" or the likes of what it said rather than engage in conversation.
Troll Stronghold
Eadgar's Ruse
WGS
One Small Favour
Fishing Contest
Possible the balloon routing during An Enlightened Journey will of changed
That one with the beanstalk, the name escapes me. -> Grim Tales
Witches House.
Not to mention skill guide tweaks etc.
Herblore & Summoning Attack pot and spirit wolf are lvl 1 now and the quest are no longer required to unlock the skill.
Agility has a new course to be added from Burthorpe.
New hunter areas in burthorpe, 1 for crimson swifts and 1 for polar kebbits.
New fishing spots.
New allotment.
New mine.
New furnace, anvils, looms, spinning wheels, tanner, flax field
The new pickpocketable Wealthy Citizen (think thats still doable post-tutorial)
Rouges Den/Flashpowder factory needs it's location updating.
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I've updated the guide; thanks for pointing that out, Ren. :) :thumbup:
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Added, thanks Naive! :)
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Death Plateau:
You have to talk to the map before you can kill him, may want to put that in the last step.
Made some changes to Wolf's whistle and credited you. With regard to Death Plateau, since the only option is to talk to the Map and the chat dialogue allows for speech as well as murder I think the current guide suffices.
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Right, faulty grammar and whatever aside... The quest guide currently states the following:
Do not use protect from melee/deflect melee against TokTz-Ket-Dill - it may enrage it and cause it to use its stomp attack continuously. Instead, protect-from/deflect the magic attacks of the Lava monsters if you wish while fighting them.
As said, I believe the Lava monsters do enough damage to justify using protect from/deflect magic. A warning against melee prayers is justified as the continuous stomp attacks may cause a player to die during a wave.
I'll be locking this thread now. If anyone has any comments or questions regarding this particular submission, feel free to PM me.
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The correct way to reference it, to make it a bit clearer would be:
Using protect-from/deflect melee prayer will cause TokTz-Ket-Dil to use his unblockable stomp attack every turn, this attack can cause up to 200lp damage. Protect-from/Deflect Magic or Ranged can still be used without triggering this attack.
Comma splice. :unsure:
The attack still occurs without praying against melee, so it doesn't necessarily trigger it, however causes the creature to use it continuously. I prayed magic to avoid the damage by Lava monsters, which was significant enough to justify the few stomp attacks I had to endure before the dills died.
Anyway, I've reworded the text somewhat to clarify this and credited you, Aceethan. Thanks for pointing it out. :thumbup:
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In the Fletching guide, you have the beaver listed as having the ability to act as a knife, freeing up an additional space in your inventory when cutting logs, well now that the tool belt has been introduced the beaver is useless except for during woodcutting. Figured you might want to fix it or something.
I've removed the mention of the beaver and added a note about the toolbelt in the introduction.
You've been credited, thanks. :)
Reveal Confessions, Secrets & Regrets...
in Off-Topic
Posted
Obviously.
Not really. I'm actually perfectly allowed to be pregnant, as an adult. :P