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Jaffy1

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Posts posted by Jaffy1

  1. An assumption does not exclude your acknowledging of other possibilities. Just sayin'

    That said, I fail to see the logic reasoning to the conclusion or assumption you came.

     

     

    I have a confession too...

     

    I did something that I'm not allowed to do.

     

    You're pregnant too?

     

    Obviously.

     

     

     

    Not really. I'm actually perfectly allowed to be pregnant, as an adult. :P

  2. The Crewbie who worked on the coordinates page reported that the location wasn't accessible. I went to check this in-game and noticed the spot indicated on the screenshot is in fact 00,13 south - 14,00 east.

     

    Can either of you confirm you dug at that exact spot? The fern is now on the spot that was mentioned on the clue.

     

    [hide=Image]

    120307211713.png[/hide]

  3. Hi weiyaoli,

     

    Thank you for your submission. :)

    I've changed the levels on the bestiary entries and credited you. Cowman is currently working on the Desert Treasure quest guide, so I'll make sure he sees this and makes the appropriate changes there too.

     

    If you have any questions, feel free to pm me.

  4. http://open.tip.it/pages/view/crafting_guide.htm#jewels

     

    "If the wearer falls below 10% in life points, your automatically teleported back to your respawn spot. Won't protect wearer if enemy can hit more than 10% of life points! 1 use."

     

    Should be "you're" as in "life points, you are automatically teleported"

     

    --Jake Watkins

     

    EDIT:

     

    found this, too "Prevents becoming skulled when entering the abyss. 5 uses (one charge used as you enter abyss). If skulled while entering abyss, prevents time until un-skulled from being reset (uses no charges).Also makes Revenants in the Forinthry Dungeon non-aggressive for an hour and gives you temporary immunity from them."

     

    There should be a space in between the period and next word. Not a big deal, but I thought it'd be worth mentioning.

    Looks like someone was a bit sloppy there; I've fixed both and added you to the credits. Thanks for pointing it out. :)

  5. umm, i tried to make a screenshot... but it turns out i don't actually know how to do that.

     

    You can take a screenshot by hitting the PrtSc button on your keyboard, opening an image editing program (like paint) and pasting it in there. Save it and upload it to an image hosting site like Imgur or imageshack and then copy the link to the image in your post or put it between sZub8.png

    [img=http://i.imgur.com/sZub8.png]

  6. Hello babypheonix,

     

    Welcome to Tip.It and thank you for your submission. :)

    I personally created the entry and have all those stats well above 75, so I'm afraid I didn't know.

     

    Do you happen to have a screenshot of when this happened? And you were able to get the quest's actual experience for skills you have below 75?

     

    Thanks!

  7. Hello Vinner,

     

    Welcome to Tip.It and thank you for your submission. :)

    I assume you dug on the spot you're shown in the screenshot? That happens to be 16.41 N, 19.15 E. The coordinates mentioned on the clue cannot be reached.

     

    It's possible Jagex created a bug with this during the wilderness graphical update and that the text on the clue scroll is meant to be 16.41 north, 19.15 east.

     

    [hide=Image]

    120227211613.png[/hide]

  8. Just thought it may confuse some users to just see 'kill him' when they only option is to talk to him.

     

    Logic suggests users would click on the creature and then hit the "time to die" or the likes of what it said rather than engage in conversation.

     

     

    Troll Stronghold

    Eadgar's Ruse

    WGS

    One Small Favour

    Fishing Contest

    Possible the balloon routing during An Enlightened Journey will of changed

    That one with the beanstalk, the name escapes me. -> Grim Tales

    Witches House.

     

    Not to mention skill guide tweaks etc.

    Herblore & Summoning Attack pot and spirit wolf are lvl 1 now and the quest are no longer required to unlock the skill.

    Agility has a new course to be added from Burthorpe.

    New hunter areas in burthorpe, 1 for crimson swifts and 1 for polar kebbits.

    New fishing spots.

    New allotment.

    New mine.

    New furnace, anvils, looms, spinning wheels, tanner, flax field

    The new pickpocketable Wealthy Citizen (think thats still doable post-tutorial)

    Rouges Den/Flashpowder factory needs it's location updating.

  9. Right, faulty grammar and whatever aside... The quest guide currently states the following:

    Do not use protect from melee/deflect melee against TokTz-Ket-Dill - it may enrage it and cause it to use its stomp attack continuously. Instead, protect-from/deflect the magic attacks of the Lava monsters if you wish while fighting them.

     

    As said, I believe the Lava monsters do enough damage to justify using protect from/deflect magic. A warning against melee prayers is justified as the continuous stomp attacks may cause a player to die during a wave.

     

    I'll be locking this thread now. If anyone has any comments or questions regarding this particular submission, feel free to PM me.

  10. The correct way to reference it, to make it a bit clearer would be:

    Using protect-from/deflect melee prayer will cause TokTz-Ket-Dil to use his unblockable stomp attack every turn, this attack can cause up to 200lp damage. Protect-from/Deflect Magic or Ranged can still be used without triggering this attack.

     

    Comma splice. :unsure:

    The attack still occurs without praying against melee, so it doesn't necessarily trigger it, however causes the creature to use it continuously. I prayed magic to avoid the damage by Lava monsters, which was significant enough to justify the few stomp attacks I had to endure before the dills died.

     

    Anyway, I've reworded the text somewhat to clarify this and credited you, Aceethan. Thanks for pointing it out. :thumbup:

  11. In the Fletching guide, you have the beaver listed as having the ability to act as a knife, freeing up an additional space in your inventory when cutting logs, well now that the tool belt has been introduced the beaver is useless except for during woodcutting. Figured you might want to fix it or something.

     

    I've removed the mention of the beaver and added a note about the toolbelt in the introduction.

    You've been credited, thanks. :)

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