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Golden_Glory

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  1. i was thinking more of having unlimited land, and somehow you'd be able to instantly travel to the shops that had the items you wanted. As for the loading, it wouldn't be much different than homes, except for the fact that multiple ones would be stringed together on the map. In my mind, i was only thinking of the stores being a quarter-to half the size of a parlour in p2p homes
  2. I figure its no different than the friends list. You have a server that each players plot of land for a shop is stored, and as it's needed it is taken from that server. It's not prolly that easy when you get down the the programming, but i still think its very possible.
  3. Sorry bout that. Thanks for mving it :)
  4. I did think of that. My best idea was to either have a dedicated world for it, or make each world load the shop profiles of a master server. Indeed it would be hard, but it would be soo much more organized, and players would waste much less time on market worlds. It indeed would be a large area of shops. But I'm sure jagex could figure out a way to organize it so you can reach the shop you want relatively fast. (i'm still currently working on this concept)
  5. This is a quote from my post on the runescape.com forum. If you want to find that thread the name is "Player Market Center" under suggestions by adam g0d, or the quick find is 24-25-936-26882793.... I'm sure many others have had this idea before, so if it's already on the forums sorry for bringing it up again. Every player at some point has been to one of the major trading worlds (such as world one and two), and knows how long it takes to find the right item. What if a system could be created where you could be teleported to a far away land where all you could see was shops? Player shops that is. For my idea of player shops, I figured that each player could purchase a set piece of land in this "far away place". Then, integrate shops with the construction skill. For example, level 5 construction would build you a simple stall, possibly holding space to sell 5 types of items. Next at level 15 construction, a "Super stall", at which you could sell 15 items, and so on. And, if your construction level is high enough, you could eventually build a small hut type of shop, where 28 types of items could be sold. As for the selling of items, you would add the item to your shop, and input the set price you want to sell at. Maybe you can have a haggle option, so a player can contact you immediately if they want to work on a deal. You would also need to hire a helper (similar to house servants) that other players could access the shop inventory. Lastly, you would need a search tool, so that when you typed in the proper name of an item, it would locate what stall/store(s) had the item, and possibly an arrow on the mini-map showing the direction to that shop. Well that's about it. Please leave any comments, and/or talk to me in game! Thanks for taking the time to read my market center idea!! If you support, please post on the runescape forums. If you wish not to, then please post here and i'll add your name to the list. I'm also open to suggestions, so feel free to tell me what you think :). Thanks in advance for your input! :)
  6. Totally number 2. People with more xp have put more effort into their character than someone with high levels and low total exp.
  7. I have full zombie. I almost had to drop it like u did (i tihnk those random events r used to tie up f2p bank space), but i managed to save enough space, somehow (as he drops full rune :wall: :wall: )
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