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Runecrafting help?


Jokensu

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It depends:

 

airs have the benefit that they give most runes per essence (always convenient when selling them)

 

 

 

If you rather use some of them for your own magic, I suggest making minds from level 2 to 11, airs from 11 to 14, minds from 14 to 22,...

 

(gives you the runes for the strike spells, slow, but cheap magic exp)

 

without world16, rc F2P is really slow to level.

 

 

 

(if you want "speed", just make the highest level rune available to you, but better not make bodies: the elemental runes can be sold to shop for minimum 6each, bodies don't seem to have that minimum; and the 0.5 per ess difference between fire and body ain't worth it)

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Bodys, there pretty close to bank and there good exp, they also can be sold 20-30 each in world 1; if you play your cards right.

 

 

 

Airs is also another good one as its right next to the bank (pretty much) so making runs is faster.

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