May 22, 200719 yr It's the Hits:Level Ratio. Divide the Hits of a monster by the level of the monster. The higher the ratio, the better that monster is to fight for it's level. ~Lunar Retired Tip.It Mod || Admin and Founder of Caesar 3 Mod Squad! All are welcome!
May 22, 200719 yr Author so it doesnt mean that it is harder or easier to hit? and y does some1 need this info -uses-
May 22, 200719 yr To see if it's worth fighting that monster based solely on it's HP:combat ratio. Take Rock Crabs for example. Level: 13 Hitpoints: 50 Ratio: 3.85 This means that it's very good to train on this monster, because it's hitpoints are much higher than it's combat. Rock Crabs Retired Tip.It Mod || Admin and Founder of Caesar 3 Mod Squad! All are welcome!
May 22, 200719 yr In general, the higher the ratio the easier the monster is to hit and the less it hits you, as more combat levels are used on hit points instead of defense attack and strength. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks
May 22, 200719 yr Author so what is a good monster for me im lv 36 and a pure with 50 rnge 44hit 1defe 1prayer 38 str 40 att 30 mage
May 22, 200719 yr Experiments or rock crabs would be good, you want a high hp/low level monster that won't hit you much because of your low defense. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks
May 22, 200719 yr ratio is just a fraction of: hitpoints / lvl the higher the ratio the better because lvl determines how hard and often they hit, if they have a lot of hitpoints and low lvl, that means u can keep atking them and they wont hit u often -high hitpoints and low lvl = high overal ratio if u still dont get that, well take some basic algebra or sumthing.. pure:demon_x_king
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