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Close questions answered ~ thank you tripsis!

Featured Replies

So, a few things:

 

 

 

1. Dungeon entrance in a garden? how does it work/have to connect to the dungeon?

 

2. Dungeon stairs... where do they go? how do they work? do they connect to the dungeon entrance in the garden? (see above question)

 

3. Any house planning tips you guys may have.

 

 

 

 

 

Thanks! <3:

misterxsiggyzs8.jpg
So, a few things:

 

 

 

1. How does the thing with the room limit go from 50-99? I mean I know it's 20 at 50 and 30 at 99... but in between?

 

 

 

2. I've heard a house's chapel should be just north of the portal. Is this true?

 

 

 

3. Any house planning tips you guys may have.

 

 

 

4. Is it possible to remove the garden you come into and build it someplace else without building other rooms?

 

 

 

5. Is oak larders/dungeon doors best way to go? I mean, Im soon going to have unlimited funds somewhat... just share ideas on how to get to 99 cons QUICK! none of this get your own teak from south of cw...

 

 

 

1-I don't know about that.

 

 

 

2-If you like to do Barrows, than yes. Quick prayer recharge. You should have a Kharyll portal right beside it also.

 

 

 

3-Again, it depends.

 

 

 

4-I don't know what you mean but the portal is in the garden all the time...

 

 

 

5-Yes, they are.

 

 

 

I hope I helped. :D

My F2P Moneymaking Guide!

Always gargle before a takeoff. Wakka Wakka!

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bump :-w

misterxsiggyzs8.jpg
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bump again :?

misterxsiggyzs8.jpg

1.

Mod Nexus

 

Jagex Mod

 

 

 

09-Jul-2007 13:48:57

 

To clarify rooms and construction level.

 

 

 

Construction level / Number of rooms

 

 

 

50/21

 

56/22

 

62/23

 

68/24

 

74/25

 

80/26

 

86/27

 

92/28

 

96/29

 

99/30

 

 

 

2. If you ever plan on using a gilded altar (which you probably will), then yes, it is best that your chapel is closest to your portal as possible.

 

 

 

3. Adding on to question #2, it is best to have a Quest Hall next ot your chapel. That way when you train prayer in your chapel, you can walk next door and use your everlasting Glory Amulet to teleport to Edgy to bank.

 

 

 

5. Yes. Teak and Mahogany aren't even worth it. They may cut down the time it takes by like a day or two, but will cost like 100M-200M extra, which is just stupid. I got about 150k xp per hour with Oak Larders and upwards of 200k with Oak Doors. So yes, use those two methods.

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- 99 fletching | 99 thieving | 99 construction | 99 herblore | 99 smithing | 99 woodcutting -

- 99 runecrafting - 99 prayer - 125 combat - 95 farming -

- Blog - DeviantART - Book Reviews & Blog

does that thong really say "heart unit" on it? :-X

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does that thong really say "heart unit" on it? :-X

 

 

 

yes, pm me for more info, i can send you the site... BTW, thanks for noticing...

misterxsiggyzs8.jpg
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bump :twisted:

misterxsiggyzs8.jpg
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ok this is getting sad :cry: need someone to answer pl0x

misterxsiggyzs8.jpg
1. Dungeon entrance in a garden? how does it work/have to connect to the dungeon?

 

2. Dungeon stairs... where do they go? how do they work? do they connect to the dungeon entrance in the garden? (see above question)

 

 

 

1. Dungeon entrance is basically like a big stone type thing with stairs in it that lead down tot he dungeon. Here's a picture of mine:

 

 

 

picture20sw9.png

 

 

 

They connect just like regular dungeon stairs do. When you build them, you have to build a Dungeon Junction directly below that garden. That junction will have a staircase in the middle of it.

 

 

 

2. Essentially the same thing. They are stairs in your dungeon that lead upwards. They go in Dungeon Junctions which is essentially a room in your dungeon with four exists.

Posted Image

 

- 99 fletching | 99 thieving | 99 construction | 99 herblore | 99 smithing | 99 woodcutting -

- 99 runecrafting - 99 prayer - 125 combat - 95 farming -

- Blog - DeviantART - Book Reviews & Blog

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