July 13, 200718 yr The definition of "Crop rotation" is 'the practice of growing a series of dissimilar types of crops in the same space in sequential seasons to avoid the buildup of pathogens and pests that often occurs when one species is continuously cropped'. Recently, I have been noticing that when I rotate my crops in a farming plot (like growing ranarrs and irits every other time I plant), that I have a less chance of getting diseased crops. I sent in a query to Jagex and they dismiss this as a coincidence. So, since it isn't implemented into the game already, I figure why not implement it now? It would benefit farmers because they will have the ability to control the outcome of their crops. Right now it seems that there is only so much you can do. Weed the garden, treat the soil, plant the seed, water (if necessary), and walk away. I know, I know, there are the farmers that you can pay with baskets and sacks of your own crops, and I know there is a necklace that will warn you if you have any diseased crops, but for the people who don't have the 4 sacks of potatoes to pay the farmer, or the limited use necklace (only useable in 1 plot), it would be able to keep less crops from dying, thus hopefully promoting the farming skill in general. How it would work Well, it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s simple. Crop rotation is just that, rotating your crops. Every time you harvest something, you would plant something different to keep the soil fresh like new! Over a period of time, it would make the soil better if you rotated more than 2 crops, but if you just rotate between 2, you will basically end up with the same system that is in place at the moment. Pros: You will be able to control to the best of your ability, how good the soil conditions are, and in turn, you will be able to control the outcome of your harvest. This will not only SAVE crops, but it will boost your harvest yields! Cons: Farmers would NOT be able to train on 1 item. It would lower the soils conditions of the soil. Farmers couldn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t power train on 1 item, nor could they be herb merchanters (buy seeds, grow, and sell for profit. Ex: ranarrs). To conclude You could still rely on the farmers that want sacks of potatoes, you could still use the necklace, and you could still go back to your crops every 10 minutes to check up on them. This would just be a way of being able to control the soil conditions in your own way, and in turn, you will be controlling the overall outcome of your crops. RS forums: Quick find code: 24-25-566-47528721
July 16, 200718 yr Uhh... It would make the game too complicated, and besides, crop rotation wasn't invented until the 1700's by Benjamin Franklin... Sorry but no support...
July 16, 200718 yr I don't know. It's really well thought out and it's a good concept but I think I agree with Pasty. It just seems like it would make things too complicated and it would make it harder to level up, since you couldn't always use what gave you the highest exp. Farming is already a tough skill, it would make it even less appealing with that kind of a change. Like omgz teh castle warz got p00n3d.
July 29, 200718 yr I'd support this. Since we seem to be in the 1800s in some portions of Runescape (incandescent light orbs), I don't see the harm. The medieval aura is shot anyways. PvP is not for meIn the 3rd Year of the BoycottReal-world money saved since FT/W: Hundreds of DollarsReal-world time saved since FT/W: Thousands of Hours
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