August 25, 200718 yr Hello Tip.it`ers I have a little problem. I have a pure mage with a level of 50 magic. I think he will be of no real use until he has a level of 70 magic. I will be willing to pay members for it if that will further increase the rate of growth. Please instruct me on what to do. Cheers, Fireranger19 Pkermage1199 Skill XP:101414 (Level 50) Target Level:70 (737,627 XP) Starting a new clan or simply want a better site? PM me and I can organise something for you!!
August 25, 200718 yr I would advise members. Cammy Teleport to level 55 mage, and then alch to 70. However, if you're a good player and love the hitpoints, and dont mind doing things the long way, i'd say Fire Stike to 70. Kill Monks or things with low resistance to mage and high hp so you can benifit from the good xp and hp points. If you go to the Fansite here, theres a Tip.It Mage Calculator. It gives you a rough idea on how many of what you'll need to do to gain the levels. If you cant find it and need the link, just post here and i'll get it :D
August 25, 200718 yr tele or battle spells i personally do battle spells for all my mage, mainly. coz i love hp exp :P if u want fast exp and u dont get bored, tele then alch I'm gonna be walking down an alley in varrock, and walka is going to walk up to me in a trench coat and say "psst.. hey man, wanna buy some sara brew"walka92- retired with 99 in attack, strength, defence, health, magic, ranged, prayer and herblore and 137 combat. some day i may return to claim 138 combat, but alas, that time has not yet come
August 25, 200718 yr Author I will probally do the 1176 Camelot Teleports :ohnoes: then the alching But do you not need to do a quest for that teleport? :shame: Also, what should I alch? Starting a new clan or simply want a better site? PM me and I can organise something for you!!
August 25, 200718 yr I will probally do the 1176 Camelot Teleports :ohnoes: then the alching But do you not need to do a quest for that teleport? :shame: Also, what should I alch? No quest needed. Alch either Yew Longs, Mage Longs or Green D hide bodies. You will lost gp, but if you've enough to spend, its worth it.
August 25, 200718 yr Author Alch either Yew Longs, Mage Longs or Green D hide bodies. Best option? Starting a new clan or simply want a better site? PM me and I can organise something for you!!
August 25, 200718 yr Alch either Yew Longs, Mage Longs or Green D hide bodies. Best option? Doesn't matter. You lose less on D hide bodies, but they're hard to get unless you buy in bulk. Mage longs rarely on sale... I'd go for yew longs as you can afford to buy them in bulk unlike D hides, although you do lose a little more.
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