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A little bit of pixel art


beveee

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I'm beginning to be irritated with all the rubbish pixel art that spits in the face of realism. I understand that realism may not be a key concept in a fantasy setting, but if you're going to depict a weapon being used, you had damn well better get it right, or close enough to right that it doesn't stick out like a sore thumb.

 

 

 

 

 

 

 

Tips for any aspiring artists who want to depict bows in use:

 

 

 

 

 

 

 

If the user is right-handed, the bow will be held in their left hand, with the string drawn by the right. Don't trust Runescape on this one.

 

 

 

 

 

 

 

If the bow is a shortbow, that doesn't mean that it can't be bigger than your index finger. You've got four feet of bow to work with. Use it.

 

 

 

 

 

 

 

If the bow is drawn, show more of a curve in the wood. If the string is drawn back so far that it would be loose when idle, there's a problem. Draw length is proportional to bow size.

 

 

 

 

 

 

 

Arrows aren't dart-sized. Arrows are two feet long. This means that they are longer than your forearm.

 

 

 

 

 

 

 

Arrowheads aren't massive triangles. Standard arrowheads are designed to pierce, not bludgeon.

 

 

 

 

 

 

 

My two cents.

 

 

 

 

 

 

 

I won't comment on the actual technique, since I'm not much of a pixel artist myself. Just offering tips for realism.

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