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The Guide on How to Hally Blue Dragons in the Ogre Enclave

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Disclaimer : I am not responsible for any deaths, you are killing dragons at your own risk.

 

 

 

Decent amount of pictures, so it might bug people who have a slow computer/internet connection.

 

 

 

This guide is to help you get Dragon Bones and Blue dragonhide.

 

Also for experience.

 

 

 

Note : You will be using a halberd(hally) which is a two-handed weapon, meaning you will NOT be using an anti-firebreath shield.

 

Note : I am only showing one of the four area's that you can attack blue dragons, though I might do the others later.

 

Note : The table of contents will help you find things easier!

 

 

 

Have you ever wondered, "Man I wish I could kill blue dragons"?

 

 

 

Well here is your chance. I am offering you a chance to tell you how only with a little chance of dying. But everything has risks right?

 

 

 

Well, in this guide I will teach you where the safespots are, what to wear/use, and how to correctly execute this technique.

 

 

 

TOC(Table of Contents)CTRL + F

 

 

 

You might wonder why I used crazy letters to abbreviate. Well it's so that when you use CTRL + F(Find) you won't have to double click it.

 

 

 

Chapter 1: Requirements(RQM)

 

Chapter 2: Drops(DRP)

 

Chapter 3: Directions(DRC)

 

Chapter 4: Map of Inside Enclave(MOE)

 

Chapter 5: Inventory(IVT)

 

Chapter 6: Safespots(SFS)

 

Chapter 7: Credits(CRD)

 

 

 

 

 

 

 

RQM-Ch.1

 

Requirements:

 

 

 

-The Watchtower Quest Completed

 

-Use of a rune hally*I HIGHLY recommend Dragon - Regicide*

 

-Atleast 60 Strength

 

-50 Defense atleast(to resist the hits)

 

-65 HP(less can be done with but increases chance of dying)

 

-A history of NOT freaking out in emergency situations

 

-Highly Recommended - Level 58 Magic to teleport to Watchtower

 

-Recommended 37 prayer(Protect from Mage) Can be substituted with an anti firebreath potion.

 

 

 

DRP-Ch.2

 

 

 

Now for the guide. You might wonder, what are the items that they can drop?

 

 

 

Key: ^ - Things to Keep

 

* - Things to Alch

 

Everything else, is either up to you, or not even bothered with.

 

 

 

Note : You can bring nature runes with you along with a fire staff, if you want to alch on the spot, but other than that you can just hold onto the items.

 

You may also want to bring Watchtower teleports(level 58 magic) for an emergency.

 

 

 

Gold: ^11-440

 

 

 

100%: ^Dragon bones, ^Blue dragonhide

 

 

 

Weapon: ^Dragon spear, ^Rune spear, Mithril axe, Mithril spear, *Rune dagger, ^Rune javelin(5), Steel battleaxe, Steel 2h sword, Steel scimitar

 

 

 

Armour: *Adamant full helm, *Mithril kiteshield, Steel platelegs

 

 

 

Runes/Arrows: Fire(37), Law(3), Nature(15,30), Water(75)

 

 

 

Misc: Adamant ore, ^Bass(1-2), Chaos talisman, Cosmic Talisman, ^^^^Clue(lvl 3), ^Half key, Herb, ^Shield left half(dragon), Nature talisman, Uncut gems

 

 

 

 

 

DRC Ch.3

 

Now, for the directions to get there. (Key on the map)

 

 

 

guideds8.png

 

 

 

I suggest you DO NOT run from Ardougne.

 

 

 

 

 

MOE Ch.4

 

 

 

*****NOTE DO NOT FOR ANY REASON ATTACK AN OGRE SHAMAN EVEN IF SOMEONE TELLS YOU THEY DROP ANYTHING WHATSOEVER, THEY ARE VERY DANGEROUS.

 

 

 

Other monsters include:

 

Greater Demons(In a cage, possible to mage, range or hally.

 

Ogre Chieftans(Non-agressive)

 

Giant Bats(Non-agressive)

 

Tiny Spiders(Non-agressive - 0h t3h n03s! :shock: )

 

guide4ea4.png

 

 

 

IVT Ch.5

 

Inventory/Equipment

 

 

 

The best way to hally blue dragon's is using a cheap but useful inventory that won't be too much if lost.

 

 

 

Helmet:None>Beserker Helm> Anything else

 

Cape:Legends/Regular

 

Body:Rune>Initiate>Anything else>Nothing

 

Legs:Rune>Initiate>Anything else>Nothing

 

Weapon:Dragon Hally>Rune Hally>Don't even try.

 

Hand:Rune Gloves or lower>Leather,Dragonhide

 

Finger:Ring of wealth>Ring of life>Nothing

 

Boots: Climbing>Steel or lower armored boots>Leather

 

Neck:Glory>Strength>Power

 

Quiver: Nothing

 

Off hand:Halberd

 

guide5aw8.png

 

 

 

Inventory #1(My Choice) Note : You can substitute swordfish for anything that heals 12 or over.

 

guide6ci2.png

 

 

 

Inventory #2(The ASAP alchers)

 

guide7zu1.png

 

 

 

SFS Ch.6

 

Safespots

 

 

 

Here are two safe spots that are recommended. And by the way, at the spot I am informing you about, you can be in a safespot without being attacked by anything else.

 

 

 

Safespot 1:guide1so3.png

 

 

 

 

 

 

 

Safespot 2:guide3ia2.png

 

 

 

Note: If you feel necessary bring an anti fire shield and a one handed throwing item like knives or javelin. I can manage without one though.

 

 

 

 

 

 

 

 

 

CRD Ch.7

 

 

 

Well it's the end of this guide, and I feel like I've gotten closer to you guys by telling you how to Hally Blue dragons :^o .

 

 

 

I'd like to thank these people for helping me create this gude.

 

 

 

Jagex for the world map

 

 

 

Tip.it for the Enclave map

 

 

 

Me for writing and thinking up this guide

 

 

 

My parents for giving birth to me so I could write this guide :)

 

 

 

You all for helping this guide get bigger and longer

 

 

 

Folgrim for telling me to bring a one handed range weapon and shield to lure.

 

 

 

Thanks for reading

lolbx7.png

Main: Snw rifleman - FINISHED DESERT TRESURE 11/5/08 WOO

 

Just your typical asian who likes to play games =)

  • Author

Critizism is welcome.

lolbx7.png

Main: Snw rifleman - FINISHED DESERT TRESURE 11/5/08 WOO

 

Just your typical asian who likes to play games =)

From what I see you need to use protect from magic every time you go to lure a blue dragon. You might want to add that it would be helpful to bring a anti-dragon shield and some 1-handed ranged item - throwing knives, axes, c'bows - to lure it safely, or otherwise bring a prayer potion to recharge your prayer when it gets low from the repeated lures.

 

 

 

Other than that, 7.5 ::'

allcp5.gif

yewbotssmallqu7.png

  • Author
From what I see you need to use protect from magic every time you go to lure a blue dragon. You might want to add that it would be helpful to bring a anti-dragon shield and some 1-handed ranged item - throwing knives, axes, c'bows - to lure it safely, or otherwise bring a prayer potion to recharge your prayer when it gets low from the repeated lures.

 

 

 

Other than that, 7.5 ::'

 

 

 

Thanks but it is possible to lure em without mage, I just wrote protect from mage is helpful because if you get trapped with the dragon it'd be helpful to use it and when your leaving. But I added it in. Thanks!

lolbx7.png

Main: Snw rifleman - FINISHED DESERT TRESURE 11/5/08 WOO

 

Just your typical asian who likes to play games =)

From what I see you need to use protect from magic every time you go to lure a blue dragon. You might want to add that it would be helpful to bring a anti-dragon shield and some 1-handed ranged item - throwing knives, axes, c'bows - to lure it safely, or otherwise bring a prayer potion to recharge your prayer when it gets low from the repeated lures.

 

 

 

Other than that, 7.5 ::'

 

 

 

Thanks but it is possible to lure em without mage, I just wrote protect from mage is helpful because if you get trapped with the dragon it'd be helpful to use it and when your leaving. But I added it in. Thanks!

 

 

 

No problem :D

 

Oh, I noticed something I didnt before in your guide - that calls for a re-rating.

 

 

 

9.2/10 ::'

allcp5.gif

yewbotssmallqu7.png

  • Author
From what I see you need to use protect from magic every time you go to lure a blue dragon. You might want to add that it would be helpful to bring a anti-dragon shield and some 1-handed ranged item - throwing knives, axes, c'bows - to lure it safely, or otherwise bring a prayer potion to recharge your prayer when it gets low from the repeated lures.

 

 

 

Other than that, 7.5 ::'

 

 

 

Thanks but it is possible to lure em without mage, I just wrote protect from mage is helpful because if you get trapped with the dragon it'd be helpful to use it and when your leaving. But I added it in. Thanks!

 

 

 

No problem :D

 

Oh, I noticed something I didnt before in your guide - that calls for a re-rating.

 

 

 

9.2/10 ::'

 

 

 

Thanks! :D

lolbx7.png

Main: Snw rifleman - FINISHED DESERT TRESURE 11/5/08 WOO

 

Just your typical asian who likes to play games =)

You could add that you can use a simple but cheap spell to lure(such as wind strike) Its basic, but fairly easy to understand. For amrour, I recommend

 

 

 

Helmet:Fighter Hat>Warrior>Neitizinot>Beserker Helm> Anything else

 

Cape:Fire>Any

 

Body:Fighter Torso>Rune>Initiate>Anything else>Nothing

 

Legs:Rune>Initiate>Anything else>Nothing

 

Weapon:Dragon Hally>Rune Hally

 

Hand:Barrows>Dragon>Klank's Gauntlets

 

Finger:Warrior Ring> Bezerker Ring>Ring of wealth>Ring of life>Ring of Dueling

 

Boots:Dragon>Rune>Climbing>SoS Boots>Armored boots>

 

Neck:Fury>Glory>Strength>Power

 

Quiver: Nothing

 

Off hand:Halberd is two handed

 

-

 

 

 

Feel free to use it, its much better and includes better choices.

Owned_Nex.png

Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

  • Author
You could add that you can use a simple but cheap spell to lure(such as wind strike) Its basic, but fairly easy to understand. For amrour, I recommend

 

 

 

Helmet:Fighter Hat>Warrior>Neitizinot>Beserker Helm> Anything else

 

Cape:Fire>Any

 

Body:Fighter Torso>Rune>Initiate>Anything else>Nothing

 

Legs:Rune>Initiate>Anything else>Nothing

 

Weapon:Dragon Hally>Rune Hally

 

Hand:Barrows>Dragon>Klank's Gauntlets

 

Finger:Warrior Ring> Bezerker Ring>Ring of wealth>Ring of life>Ring of Dueling

 

Boots:Dragon>Rune>Climbing>SoS Boots>Armored boots>

 

Neck:Fury>Glory>Strength>Power

 

Quiver: Nothing

 

Off hand:Halberd is two handed

 

-

 

 

 

Feel free to use it, its much better and includes better choices.

 

 

 

Well, the whole point is to use cheap, and easy to obtain items, not like a set of 3m+ that can be easily lost by a couple of fire breaths.

lolbx7.png

Main: Snw rifleman - FINISHED DESERT TRESURE 11/5/08 WOO

 

Just your typical asian who likes to play games =)

good guide, rune gloves are good too they only cost 6500gp but not barrows because they cost 130k. even though it would be off the topic a little but try putting alternative dungeons. also if you go on a 1500+ world or nearly full the respawns are very fast (sorry if you already had that int he guide)

You could add that you can use a simple but cheap spell to lure(such as wind strike) Its basic, but fairly easy to understand. For amrour, I recommend

 

 

 

Helmet:Fighter Hat>Warrior>Neitizinot>Beserker Helm> Anything else

 

Cape:Fire>Any

 

Body:Fighter Torso>Rune>Initiate>Anything else>Nothing

 

Legs:Rune>Initiate>Anything else>Nothing

 

Weapon:Dragon Hally>Rune Hally

 

Hand:Barrows>Dragon>Klank's Gauntlets

 

Finger:Warrior Ring> Bezerker Ring>Ring of wealth>Ring of life>Ring of Dueling

 

Boots:Dragon>Rune>Climbing>SoS Boots>Armored boots>

 

Neck:Fury>Glory>Strength>Power

 

Quiver: Nothing

 

Off hand:Halberd is two handed

 

-

 

 

 

Feel free to use it, its much better and includes better choices.

 

 

 

Well, the whole point is to use cheap, and easy to obtain items, not like a set of 3m+ that can be easily lost by a couple of fire breaths.

 

 

 

I understand, but its still better alternatives, you don't HAVE to follow the first and best option. BTW, the total for the best possible armour is around 5m-7m.

Owned_Nex.png

Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

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