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Possible solutions


jimbob9999

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Well, with the recent updates it seems like Jagex has taken the quick and easy way to solve the problem, so I'm trying to brainstorm some ides to fix some of the main problems.

 

 

 

-Using a lootshare system similair to WOW's.

 

All players can view rare loot, but rarer items have to be 'rolled' for.

 

Each player can choose need, greed or to pass on the roll, if you need on the roll you're more likely to get the drop than those that choose greed.

 

 

 

-Rare items dropping tokens.

 

Rare items would drop tokens for a share of the loot.

 

For example the Kalphite queen would drop 1/2 Dragon Chainbody note for both you and a friend, you could then sell this at the grand exchange, this would be grouped with another half from a different seller and be sold as a completed dragon chainbody with each seller recieving half of the cash.

 

 

 

-Trade cap scales with value.

 

Make trading like the grand exchange, although place a 10% difference on normal trades so as to set them apart from the exchange.

 

 

 

-Scale the wilderness monsters.

 

Similiar to random events these beasts would scale to your level, this way they'll provide a challenge without completely overpowering you.

 

 

 

-Rules for clan wars.

 

Be able to choose whether or not you can loot other players deathpiles etc.

 

 

 

I havn't been able to log into RS yet, so I'm only making suggestions based on the feedback I've seen, feel free to post your own suggestions and give critiscm about mine.

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