Slick_cat Posted December 12, 2007 Share Posted December 12, 2007 +cross-posted from my LJ comm about RS to TruthsScape, TipIt, Zybez, HeartUnit & Official forums+ Current Jagex Model initial price set by Jagex's 'research' range +/-5% 1 click is +/- 5% in one direction that's it that's all recalculation daily Qeltar's Detailed Criticisms with what's wrong with it http://www.truthscape.com/html/ts_TheTruth...toSavethePa.htm My Initial Suggestion initial price set by Jagex's GE pricing mechanism range +/-7.5% 1 click is +/- 2.5% in one direction you can set it to automatically float with the market rate; don't have to cancel offer (losing place in line) to reprice recalculation daily loot-share has option to tele directly to GE, non-cancelleable sale, funds split equally by everyone that was eligible for the shared drop, item liquidated for cash if not sold in 7 days & everyone gets their share at that point Bell-Curvish Suggestion initial price set by Jagex's GE pricing mechanism range +/-7.5% 1 click is +/- 2.5% in one direction you can set it to automatically float with the market rate; don't have to cancel offer (losing place in line) to reprice loot-share has option to tele directly to GE, non-cancelleable sale, funds split equally by everyone that was eligible for the shared drop, item liquidated for cash if not sold in 7 days & everyone gets their share at that point you can leave the price to 'stick' where it is as well sales at any price in that range have weighting of 1 per titem offers are any offer that stays up for 7 days or more offers outside the price range but within +/- 10 % have a weighting of 0.5 per item offers outside the previous range but within +/- 15% have a weighting of 0.25 per item offers outside the previous range but withing +/-25% have a weighting of 0.1 item offers outside the previous range but withing +/-100% have a weighting of 0.01 item Pure Essence Example 88 coins 83-93 range (data pulled from GE 2:45 am Dec 12 2007) Percentage - Figure - Number Range - Range Weighting per item 7.5% 6.6 81.4-94.6 1.0 10.0% 8.8 79.2-96.8 0.5 15.0% 13.2 74.8-101.2 0.25 25.0% 22.0 66.0-110.0 0.10 100.0% 88.0 0.0-176.0 0.01 under bids 100k p ess @ 1.0 @ 0.01 = 1000 100k p ess @ 50 @ 0.01 = 50000 10k p ess @ 66 @ 0.10 = 66000 10k p ess @ 70 @ 0.10 = 70000 8k p ess @ 75 @ 0.25 = 150000 7.5k p ess @ 78 @ 0.25 = 146250 6k p ess @ 80 @ 0.5 = 240000 under bid votes 723250 sales 10k p ess @ 81 @ 1.0 = 810000 5k p ess @ 82 @ 1.0 = 410000 4k p ess @ 88 @ 1.0 = 352000 5k p ess @ 93 @ 1.0 = 465000 sales (status quo) votes = 2037000 over bids 8k p ess @ 95 @ 0.5 = 380000 10k p ess @ 100 @ 0.25 = 250000 20k p ess @ 110 @ 0.10 = 222000 100k p ess @ 176 @ 0.01 = 176000 over bid votes = 1028000 total votes = 3788250 under bid share = 0.1909 sale share = 0.5377 over bid share = 0.2713 ==================================== total = 0.9999 Basically what Jagex's NEW GE number crunching algorithms would do is it would count the votes and see which way the trend was going. Note that I purposefully didn't have many actual sales and also had large racketeer offers at either end trying to budge the prices. Common items like p ess, runes and ores should also have a 30 day historical as part of the voting. So each new day counts the votes from past 29 days as well - this would help stabilize price trends. Luxury items like barrows, whips and godswords should have a 60 day historical as part of the voting. So each new day counts votes from past 59 days as well. Rare items like party hats, santas and halloween masks should have a 120 historical as part of the voting. So each new day counts votes from past 119 days. New items Jagex plugs in a ball park figure and 'copies' it backwards into the algorithm for 29, 59 or 119 days depending on its class. As time goes by, actual market behaviour (ie voting from sales and offers) replaces the data, day by day RuneScape Addiction: Cheaper Than Coffee Link to comment Share on other sites More sharing options...
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