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Slick_cat

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  1. http://support.worldpay.com/products_se ... guarantee/ have you actually read this? do you understand enough bureaucratese and legalese to know what it means? didn't think so here's the skinny: Jagex would have to pay extra cut above and beyond what they would already pay to WorldPay for creditcard transactions assuming that they were eligible to get it in the first place so even if they could get it, it might not make financial sense for them to do so even with the bots - why? because they'd have to pay 1-2% extra on all transactions, even honest ones - this would nickel and dime them to death basically this service is a nice looking extra one that isn't that useful to Jagex If you've ever heard of 'balance protection insurance' for your credit card, this is comparable - its a service that sounds good but only really benefits the issuer of the BPI rather than the customer (you) or the merchant (Jagex) you wouldn't know it but there are conditions for how fraud transactions are treated Jagex's monthly subscription is small enough that it would usually get written off and swallowed by the credit card processor - except where incidences of fraud are high - RS being a case, the cost still gets passed on to Jagex, and in all likeliehood this is still cheaper (but not optimal) than this 'Guarantee' WoW's monthly subscription gets is large enough, particularly when batched into 3 and 6 month periods that the financial institutions really will hunt down the perpetrators for the money and possibly involve law enforcement agencies. Good try, I commend you on your google-fu, but the point still stands.
  2. Have you worked for a financial institution that issues and deals with credit cards? I have and based upon that 6 years worth of experience I will say that your comment is meritless.
  3. Excellent post Schmoozle, by the by, what WoW world are you on?
  4. Comparing Autoer rants to Update Rants is a bad analogy as for the subscriber count, last I heard its actually up by 2000. Plus since the people that are leaving (PKers, Stakers and Merchants) are undesireables because their behaviour and subculture encourages -exploit use -scamming -cheating -illicit transfers of materials between mains and pures -buying gold to train pures -buying gold to get skill capes on their mains -the bots in particular cost Jagex a lot of time because most are paid with stolen credit card info you can bet that Jagex and the rest of us is not at all sad to see them gone. Less bots, cheaters and scummy idiots to deal with means that Jagex will have more resources to produce interesting stuff for us.
  5. even if it did work: Jagex can automatically flag such suspicious transactions for investigation and subsequent ban
  6. Goodbye then :P WarSong Gulch is okay, Alterac and the snow one are much much better.
  7. (response to Truthscape convo about proposed changes to Trading Imbalance Cap - ppl suggested that 100k is enough to have persistent cheaters try it) *brainstorms* Level based caps won't work tho - I've seen bots/sweatshoppers with CBs of 126. Bots with 99 fishing or 99 woodcutting, 92 RC, 95 mining, 95 crafting (that was from spinning bowstrings non stop) Quests on the other hand have to be done by humans, so maybe a QP based allowance in trade discrepancy? Say at 100 QPS, each QP adds 1k to the discrepancy of trading for that 15 minute period. Trade 'volume' would go by the lower QP total A player 1 0 QPs player 2 247 QPs usual 3k limit B player 1 247 QPs player 2 0 QPs usual 3k limit C player 1 0 QPs player 2 0 QPs usual 3k limit D player 1 247 QPs player 2 247 QPs 150k limit E player 1 101 QPs player 2 247 QPs 4k limit
  8. But wouldn't the person need rune bars to be able to "receive" the gift? nope, they'd need runite ore and coal and smelt the bars thru him neither of which are that hard to get
  9. Um dude... you DO realize that you can 'gift' ppl full rune armour through the assist system?
  10. +cross-posted from my LJ comm about RS to TruthsScape, TipIt, Zybez, HeartUnit & Official forums+ Current Jagex Model initial price set by Jagex's 'research' range +/-5% 1 click is +/- 5% in one direction that's it that's all recalculation daily Qeltar's Detailed Criticisms with what's wrong with it http://www.truthscape.com/html/ts_TheTruth...toSavethePa.htm My Initial Suggestion initial price set by Jagex's GE pricing mechanism range +/-7.5% 1 click is +/- 2.5% in one direction you can set it to automatically float with the market rate; don't have to cancel offer (losing place in line) to reprice recalculation daily loot-share has option to tele directly to GE, non-cancelleable sale, funds split equally by everyone that was eligible for the shared drop, item liquidated for cash if not sold in 7 days & everyone gets their share at that point Bell-Curvish Suggestion initial price set by Jagex's GE pricing mechanism range +/-7.5% 1 click is +/- 2.5% in one direction you can set it to automatically float with the market rate; don't have to cancel offer (losing place in line) to reprice loot-share has option to tele directly to GE, non-cancelleable sale, funds split equally by everyone that was eligible for the shared drop, item liquidated for cash if not sold in 7 days & everyone gets their share at that point you can leave the price to 'stick' where it is as well sales at any price in that range have weighting of 1 per titem offers are any offer that stays up for 7 days or more offers outside the price range but within +/- 10 % have a weighting of 0.5 per item offers outside the previous range but within +/- 15% have a weighting of 0.25 per item offers outside the previous range but withing +/-25% have a weighting of 0.1 item offers outside the previous range but withing +/-100% have a weighting of 0.01 item Pure Essence Example 88 coins 83-93 range (data pulled from GE 2:45 am Dec 12 2007) Percentage - Figure - Number Range - Range Weighting per item 7.5% 6.6 81.4-94.6 1.0 10.0% 8.8 79.2-96.8 0.5 15.0% 13.2 74.8-101.2 0.25 25.0% 22.0 66.0-110.0 0.10 100.0% 88.0 0.0-176.0 0.01 under bids 100k p ess @ 1.0 @ 0.01 = 1000 100k p ess @ 50 @ 0.01 = 50000 10k p ess @ 66 @ 0.10 = 66000 10k p ess @ 70 @ 0.10 = 70000 8k p ess @ 75 @ 0.25 = 150000 7.5k p ess @ 78 @ 0.25 = 146250 6k p ess @ 80 @ 0.5 = 240000 under bid votes 723250 sales 10k p ess @ 81 @ 1.0 = 810000 5k p ess @ 82 @ 1.0 = 410000 4k p ess @ 88 @ 1.0 = 352000 5k p ess @ 93 @ 1.0 = 465000 sales (status quo) votes = 2037000 over bids 8k p ess @ 95 @ 0.5 = 380000 10k p ess @ 100 @ 0.25 = 250000 20k p ess @ 110 @ 0.10 = 222000 100k p ess @ 176 @ 0.01 = 176000 over bid votes = 1028000 total votes = 3788250 under bid share = 0.1909 sale share = 0.5377 over bid share = 0.2713 ==================================== total = 0.9999 Basically what Jagex's NEW GE number crunching algorithms would do is it would count the votes and see which way the trend was going. Note that I purposefully didn't have many actual sales and also had large racketeer offers at either end trying to budge the prices. Common items like p ess, runes and ores should also have a 30 day historical as part of the voting. So each new day counts the votes from past 29 days as well - this would help stabilize price trends. Luxury items like barrows, whips and godswords should have a 60 day historical as part of the voting. So each new day counts votes from past 59 days as well. Rare items like party hats, santas and halloween masks should have a 120 historical as part of the voting. So each new day counts votes from past 119 days. New items Jagex plugs in a ball park figure and 'copies' it backwards into the algorithm for 29, 59 or 119 days depending on its class. As time goes by, actual market behaviour (ie voting from sales and offers) replaces the data, day by day
  11. Regardless of the item's value? Either way, i liked this idea. =D> Though,for the record, as some1 who dont pk, this part of the update didn't realy ruin my day :wink: Sure, why not - if you're going to take a party hat into the wilderness, I'm sure that Jagex wouldn't mind you risking it disappearing completely from the game. Then again they might secretly set the 'die rolls' such that you can take rares into the wildy but dying with them always removes the item from the game.
  12. 37.75% means that the PKer has a 37.75% chance of seeing each item that is dropped upon death of the Victim. Good point I forgot to add that in in the TipIt version of this thread, ty
  13. Flush is the right word alright! the 1337 chaos runes icons is neat
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