Sprout_teh_druid Posted January 16, 2008 Share Posted January 16, 2008 Warning, long read- Alright- my only problem with summoning is two-fold: Firstly, training the skill has nothing to do with the actual summoning- it's comparable to runecrafting. You get the pouches, shards, charms and reagents, (essence) go to an obelisk (altar) and bind them all and run to the bank and repeat. Theoretically, you can train to 99 summoning without summoning a single beast.. (with the exeption of the Spirit Wolf in wolf whistle). When I train 'Summoning', I want to be fighting side-by side with a familiar, or chopping logs with it. This skill is more like 'Pouch Binding'. You aren't actully summoning to train- you're just creating massive amounts of pouches to be sold off in the wind. (or more likely to be turned into scrolls.) My second problem is that of charms. Charms have two flaws- they are untradeable, and the time it takes to gather them is extremely long. My soulutions? Firstly, make familiars able to be used in single combat- they are an extention of your power, (similarily to prayer) and are basically an 'attack bonus'- like using a stat-boosting potion or prayer. Secondly, let us gain xp for fighting/doing skills with familiars. It would be so much more fun to actully be using our familiars in combat rather than just running back and forth from an obelisk. Thirdly, have our familiars automatically attack when we attack something.. it is VERY annoying having to wait 8 seconds for your familiar to start attacking- usually I can kill my training monsters by then. Possibly even add some management controls? IE, when you have a familiar out, add a new right click option to have your pet attack a target- would be interesting to have your pet tank for you on a DK trip- no need for suiciders! Fourthly, and finnally, increase the quantity of charm drops. The number needed to work on the skill is incredibly high- you get so few per trip, it's just not worth it. Now, before you start flaming me, I am NOT complaining about it's cost. I merely want an alternative to getting up levels than running back and forth between a bank and an obilisk. Look at construction- you can either get to 99 the fast and expensive way, or the long and cheap way- that's what i'm looking for here. My only qualms about the length of the skill, are, as I said, the charm drops. The current rate of obtaining charms is EXTREMELY slow. I'm not asking for another fletching- but I would prefer if it was on the level of.. say, smithing, on the hardness scale. What we have now is just... evil. I also have not said anything about shard costs- that's not my point- my point is to, rather than decrease the cost, add an alternative to the shards that takes longer, but is oh-so much cheaper. I will add a supporters list when I get supporters. ;) Can be looted to obtain a variable item and reobtain the imp jar. If you are insane, it can instead be exchanged for impling jars from Elnock Inquisitor. Link to comment Share on other sites More sharing options...
Recksash Posted January 16, 2008 Share Posted January 16, 2008 Similar to my post, so I support! Politics,n. Strife of interests masquerading as a conflict of principles. -Ambrose BierceBarrow drops:Verac's Helm Link to comment Share on other sites More sharing options...
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