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Summoning Guide Additions, Corrections, Suggestions


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dark1wraith wrote:

 

interesting... barrows monsters drop charms but you can't summon at barrows.

If you wanna get even more redundant... gravestones were made to protect your items, and passing players could repair / bless... You cannot repair or bless in barrows....

 

 

 

you can repair and bless at barrows, only in the mounds not in the tunnels... :) i recently blessed a guys and he gave me karils coif for 10k because i saved his stuff lol :P

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In the new cave ice giants drop gold charms very reguarly, id say almost 1 in 3 kills is a charm, they are also very easy to kill, ive got 27 so far and ive been here about 20 maybe 30 mins :) hope this helps

 

 

 

 

 

btw who likes my avatar lol??

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charms-collecting:

 

 

 

fire giants: lots of golden charms, but always crowded

 

 

 

basilisks: they're pretty ok, mainly green charms

 

 

 

waterfiends: if you got the skills to kill these, they drop crimson charms almost every kill, sometimes blue, green or gold charms (one charm per kill; I think you get 9charms outa 10 kills)

 

 

 

Giantic rock crabs: killed 5 in waterbirth dungeon, no single charm-drop.

 

 

 

abberant spectres: they tend to drop charms every 5 kills or so, mostly crimson or green, but also quite a few blues

 

 

 

Kalphite guardians: these are pretty good in my opinion: wear good pray-equipment, and take super anti's and p pots (and super atts; kerris p++ is also nice to bring, whip them once they get posioned)

 

they tend to drop crimson, green and blue (maybe a blue every 10 kills)

 

 

 

ice giants (level53): I don't really need food at them, but they don't seem as good as firegiants (at white wolf mountain)

 

 

 

These I didn't (yet) check myself:

 

KBD are good too

 

 

 

mith drags are said to drop charms 100% of the time (notice: charmS: is said 4 per kill)

 

 

 

nechreals (the level80 slaymonsters) are said to be good too

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