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Solution to wilderness problems


craven_range

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Ok i have thought this through, maybe too much as it could be too late now with all the new updates, but please consider my proposal.

 

I believe the wilderness should be restored to how it was, but with these changes to restore Pking to a portion of its once former glory.

 

 

 

The mechanics of pking are fine, these do not need to be changed, what needs to be changed is people RWT'ing in the wilderness.

 

 

 

HOW you ask?

 

 

 

When you kill someone in the wilderness and they die, there is a chance you can get some of their items.

 

The pre determined chance is made by Jagex, but with a twist on the % chance of getting the drop.

 

 

 

For Example; I go into the wilderness wearing a rune scim only (1itemer) and im skulled.

 

 

 

I get owned by a lvl 138 because thats just my bad luck, and i fall to the ground.

 

 

 

*Now this is where things change*

 

 

 

the chance of the person that killed me getting my rune scimitar could be calculated as

 

 

 

(my combat lvl/their combat lvl)*10+the pre determined rate for rune scimitars
if you loose

 

 

 

(their combat lvl/my combat lvl)*10+a pre determined rate for rune scimitars
if you win (reverse)

 

 

 

for example: it may work like this if i loose

 

(75/138)*10=5.4 + 10%

 

 

 

So there will be a 15.4% Chance you will loose your scimitar.

 

 

 

Now the reverse, i manage to actually kill the lvl 138 and he has a scim

 

(138/75)*10=18.4 + 10%

 

 

 

So there will be a 28.4% chance of me getting his scimitar.

 

 

 

I believe this formula to be fair, because its obviously alot harder for a lower lvl to defeat a higher lvl. And it helps stop RWT, because usually bots and macroes have low lvl accounts, making it harder if they do manage to win to actually get a good chance of transfering wealth.

 

 

 

Obviously, the more common a drop is, the higher the pre determined rate is

 

While the rarer the drop, the lower the pre determined rate is.

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