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Best Fighting stats?


umhar

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My question is simpel: What should i train next on those characters?

 

 

 

 

 

 

 

Combat lvl 93 ------ Combat lvl 61

 

Att 74 -------------- Att 40

 

Str 93 -------------- Str 82

 

Def 71 -------------- Def 1

 

HP 84 -------------- HP 71

 

Pray 1 -------------- Pray 31

 

Magic 26 ------------ Magic 26

 

Ranged 1 ------------ Ranged 1

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Assuming the second character is a pure, I won't touch that. Is the first one a pure of any kind? If not, you really need to raise attack and defence, and is there any reason why you don't even train prayer, range, and magic?

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Assuming the second character is a pure, I won't touch that. Is the first one a pure of any kind? If not, you really need to raise attack and defence, and is there any reason why you don't even train prayer, range, and magic?

 

 

 

now there is no excuse :P, i just don't know what level to make prayer, magic and ranged

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Assuming the second character is a pure, I won't touch that. Is the first one a pure of any kind? If not, you really need to raise attack and defence, and is there any reason why you don't even train prayer, range, and magic?

 

 

 

now there is no excuse :P, i just don't know what level to make prayer, magic and ranged

 

magic is good to get to 55 for hi alch.

 

range is good to get to 60 or 70 for red and black d hide

 

and prayer to 43 for protect from melee at least.

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Well then, here are some key levels to help you decide:

 

 

 

Range-

 

40, 50, 60, 70: Dragonhide armors, offer a great magic defence with decent melee defence, a great choice for fighting magic-based monsters. In order from green, blue, red, and black, respectively. Recommended to get 70 range for black.

 

50: Magic shortbow - a cheap, basic, and good weapon to train range with.

 

55: Red chinchompas - if you're willing to spend a ton on training range, using these guys in the right places will give you awesome exp.

 

61: Rune crossbow - the hands-down best overall range weapon, using the right bolts it will pack a hefty punch

 

70 range/defence: Karils - barrows armor; better than black dragonhide

 

 

 

Prayer-

 

37: Protect from magic - 100% protection from npc magic attacks

 

40: Protect from range - 100% protection form npc range attacks

 

43: Protect from melee - 100% protection from npc melee attacks, a must have

 

52: Smite - only good for pvp, lowers your opponets prayer by 25% of the damage you deal on them

 

60: Chivalry - +15% attack, 18% strength, and 20% defence

 

70: Piety - +20% attack, 23% strength, and 25% defence

 

 

 

Magic:

 

25, 31, 37, 45, 51: Teleports to all the basic locations, how do you live without teleports?

 

50 magic/slayer: Magic dart, a cheap but very effective spell

 

55: High level alchemy - converts an item to gold(gp), a very handy spell

 

60: God spells - after completing the mage arena, you can use these spells (saradomin strike, flames of zamorak, claws of guthix) that are very powerful and have individual side-effects

 

 

 

One last thing. I don't know if you're f2p or not, so if you are, disregard most of what I said.

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Well then, here are some key levels to help you decide:

 

 

 

Range-

 

40, 50, 60, 70: Dragonhide armors, offer a great magic defence with decent melee defence, a great choice for fighting magic-based monsters. In order from green, blue, red, and black, respectively. Recommended to get 70 range for black.

 

50: Magic shortbow - a cheap, basic, and good weapon to train range with.

 

55: Red chinchompas - if you're willing to spend a ton on training range, using these guys in the right places will give you awesome exp.

 

61: Rune crossbow - the hands-down best overall range weapon, using the right bolts it will pack a hefty punch

 

70 range/defence: Karils - barrows armor; better than black dragonhide

 

 

 

Prayer-

 

37: Protect from magic - 100% protection from npc magic attacks

 

40: Protect from range - 100% protection form npc range attacks

 

43: Protect from melee - 100% protection from npc melee attacks, a must have

 

52: Smite - only good for pvp, lowers your opponets prayer by 25% of the damage you deal on them

 

60: Chivalry - +15% attack, 18% strength, and 20% defence

 

70: Piety - +20% attack, 23% strength, and 25% defence

 

70: blessing gravestones

 

 

 

Magic:

 

25, 31, 37, 45, 51: Teleports to all the basic locations, how do you live without teleports?

 

MANY MORE TELEPORTS: just get it as high as possible!

 

50 magic/slayer: Magic dart, a cheap but very effective spell

 

55: High level alchemy - converts an item to gold(gp), a very handy spell

 

60: God spells - after completing the mage arena, you can use these spells (saradomin strike, flames of zamorak, claws of guthix) that are very powerful and have individual side-effects Useless, much apart from teleporting there's no reason to use magic?

 

 

 

One last thing. I don't know if you're f2p or not, so if you are, disregard most of what I said.

 

As for f2p:

 

ranged: 40 is really usefull for green dhide vambracers, any higher is pretty "useless".

 

prayer: 43 for protect from melee, higher isn't really needed.

 

magic: as high as possible, especially in pvp magic level really determines how well you do vs other magicians.. Else lv 55 is "enough".

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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