umhar Posted September 10, 2008 Share Posted September 10, 2008 My question is simpel: What should i train next on those characters? Combat lvl 93 ------ Combat lvl 61 Att 74 -------------- Att 40 Str 93 -------------- Str 82 Def 71 -------------- Def 1 HP 84 -------------- HP 71 Pray 1 -------------- Pray 31 Magic 26 ------------ Magic 26 Ranged 1 ------------ Ranged 1 Link to comment Share on other sites More sharing options...
Tim_Finch Posted September 10, 2008 Share Posted September 10, 2008 Assuming the second character is a pure, I won't touch that. Is the first one a pure of any kind? If not, you really need to raise attack and defence, and is there any reason why you don't even train prayer, range, and magic? Link to comment Share on other sites More sharing options...
umhar Posted September 10, 2008 Author Share Posted September 10, 2008 Assuming the second character is a pure, I won't touch that. Is the first one a pure of any kind? If not, you really need to raise attack and defence, and is there any reason why you don't even train prayer, range, and magic? now there is no excuse :P, i just don't know what level to make prayer, magic and ranged Link to comment Share on other sites More sharing options...
deathdrow Posted September 10, 2008 Share Posted September 10, 2008 Assuming the second character is a pure, I won't touch that. Is the first one a pure of any kind? If not, you really need to raise attack and defence, and is there any reason why you don't even train prayer, range, and magic? now there is no excuse :P, i just don't know what level to make prayer, magic and ranged magic is good to get to 55 for hi alch. range is good to get to 60 or 70 for red and black d hide and prayer to 43 for protect from melee at least. Link to comment Share on other sites More sharing options...
Tim_Finch Posted September 10, 2008 Share Posted September 10, 2008 Well then, here are some key levels to help you decide: Range- 40, 50, 60, 70: Dragonhide armors, offer a great magic defence with decent melee defence, a great choice for fighting magic-based monsters. In order from green, blue, red, and black, respectively. Recommended to get 70 range for black. 50: Magic shortbow - a cheap, basic, and good weapon to train range with. 55: Red chinchompas - if you're willing to spend a ton on training range, using these guys in the right places will give you awesome exp. 61: Rune crossbow - the hands-down best overall range weapon, using the right bolts it will pack a hefty punch 70 range/defence: Karils - barrows armor; better than black dragonhide Prayer- 37: Protect from magic - 100% protection from npc magic attacks 40: Protect from range - 100% protection form npc range attacks 43: Protect from melee - 100% protection from npc melee attacks, a must have 52: Smite - only good for pvp, lowers your opponets prayer by 25% of the damage you deal on them 60: Chivalry - +15% attack, 18% strength, and 20% defence 70: Piety - +20% attack, 23% strength, and 25% defence Magic: 25, 31, 37, 45, 51: Teleports to all the basic locations, how do you live without teleports? 50 magic/slayer: Magic dart, a cheap but very effective spell 55: High level alchemy - converts an item to gold(gp), a very handy spell 60: God spells - after completing the mage arena, you can use these spells (saradomin strike, flames of zamorak, claws of guthix) that are very powerful and have individual side-effects One last thing. I don't know if you're f2p or not, so if you are, disregard most of what I said. Link to comment Share on other sites More sharing options...
pulli23 Posted September 10, 2008 Share Posted September 10, 2008 Well then, here are some key levels to help you decide: Range- 40, 50, 60, 70: Dragonhide armors, offer a great magic defence with decent melee defence, a great choice for fighting magic-based monsters. In order from green, blue, red, and black, respectively. Recommended to get 70 range for black. 50: Magic shortbow - a cheap, basic, and good weapon to train range with. 55: Red chinchompas - if you're willing to spend a ton on training range, using these guys in the right places will give you awesome exp. 61: Rune crossbow - the hands-down best overall range weapon, using the right bolts it will pack a hefty punch 70 range/defence: Karils - barrows armor; better than black dragonhide Prayer- 37: Protect from magic - 100% protection from npc magic attacks 40: Protect from range - 100% protection form npc range attacks 43: Protect from melee - 100% protection from npc melee attacks, a must have 52: Smite - only good for pvp, lowers your opponets prayer by 25% of the damage you deal on them 60: Chivalry - +15% attack, 18% strength, and 20% defence 70: Piety - +20% attack, 23% strength, and 25% defence 70: blessing gravestones Magic: 25, 31, 37, 45, 51: Teleports to all the basic locations, how do you live without teleports? MANY MORE TELEPORTS: just get it as high as possible! 50 magic/slayer: Magic dart, a cheap but very effective spell 55: High level alchemy - converts an item to gold(gp), a very handy spell 60: God spells - after completing the mage arena, you can use these spells (saradomin strike, flames of zamorak, claws of guthix) that are very powerful and have individual side-effects Useless, much apart from teleporting there's no reason to use magic? One last thing. I don't know if you're f2p or not, so if you are, disregard most of what I said. As for f2p: ranged: 40 is really usefull for green dhide vambracers, any higher is pretty "useless". prayer: 43 for protect from melee, higher isn't really needed. magic: as high as possible, especially in pvp magic level really determines how well you do vs other magicians.. Else lv 55 is "enough". First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
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