September 18, 200817 yr Alrighty, first of all, if you guys would like to see my house, the code for it is on the Rune HQ HousePlanner and the code is: TENDMVTOFDRUTTGDUVTXHUASEETUEREJUEMVUMEEQQUQDEUWUVIkUOVEPFMUVMMFQMVQIlQKVUJlUJGMXXNLXQRXVL My Construction level atm is 79 :thumbsup: . If this changes, just look at me siggy and you'll see. You'll see that I've used all 30 rooms. That's my current plan for me house (look at the dungeon). What I'm thinking of changing is the lay out of my basement, the portal room obstructing the dungeon as it was build a good 31 levels ago. Here are the dungeon statistics as of what it will be at level 96 (easier to understand once you look at my plans): Max number of rooms to survive: 10 rooms Number of rooms to obtain treasure: 10 rooms Min number of rooms to survive: 6 rooms Now, deciding upon this had already taken what, 5 days of strained thought and another construction dedicated pal. Now, my mind always hesitant and unsure, has thought of a new, perhaps better plan. Here's the code (No first or ground floor here): CEWDEUEETEJUEMVERUEUWFMUFQMGNXGQQ Note that the stairs to the west will not have any stairs to escape from the dungeon, it'll simply be a rug and a dead end. Statistics? Here they are: Max number of rooms to survive: 12 rooms Number of rooms to obtain treasure: 8 rooms Min number of rooms to survive: 4 rooms Now you can see with this method, the max number has gone up, but both the minimum number of rooms and treasure rooms decreasing, and with the min number already at a low number in the previous layout, this gives players an even easier way to escape. But but but! If the player makes a mistake, they have a lesser chance of surviving. But this is counting on the fact that the player will head towards the west. Chancy, but possible. Conclusion? The method will cost the removal of a portal room (all portals full with no marble) which is a bit over 200k. Definitely affordable, considering the many many times I've removed both the cage and fire pit in the Oubliette when only meaning to remove the cage! :P I'd love for you guys to give me your thoughts on this, and I'm looking forward to constructive criticism and not a "N00b! C0n5truc71On 1z Fr00by Ch00by!". Any suggestions will be welcomed, especially coming from a more experienced constructor than I (skillcapes anyone?). You can share your house plans with me too, I'll be happy to see how you built your house! Click Here for my RSOF 99 Construction G&A thread! Post your support!
September 18, 200817 yr 2nd dungeon is way better. I'm a big cons fan too. But my account is locked :| EDIT: on the 2nd design make the hall headed south one corridor longer so the minimap wont give them any hints DEPDULDcWEATEEVEJUEPUERUEUVEbUEdVFEUFUUFcUGEWGQXGUTGcW <-- Variation of yours allowing them to make various mistakes basically they drop in like this (worst case scenario): Drop into top oubliette, Notice Chapel, run east into fake stair room and take damage on the way from traps and monsters. Then they'll run back to the hall and head south through 3 nasty corridors filled with nasty traps and monsters, they then see another fake stair room where you are waiting to unload a few attacks into them with smite active (preferably magic, or range if they're a mage) to get their hp down. They then head east to the other oubliette, placed there to have a better monster before th treasure room, they lose hp there, and enter treasure room where they hopefully die. If not they'll be fairly drained, if they're stupid they'll run back to recharge prayer - basically suicide... then they'd go south where you're again waiting in the western dungeon stairs room (you run there while they're busy with the treasure room) to shoot 'em up again) they should be dead. If not there's still 1 corridor to go before they can leave. OH S***! He/she/it is back!
September 19, 200817 yr Author Well thanks for your opinion mate. Also for the house design, but there's an itty bitty problem with it. No it's not the money or anything of the sorts, its the 30 room limit. My current dungeon plan is 11 rooms, which will be completed upon reaching level 96 construction. I'd have to remove 7 of my ground floor rooms to make space for that enormous dungeon. Unfortunately, I cant really do that, so I'll have to pass with that idea. I might take a few ideas from yours though, so thanks anyways! :thumbsup: Oh, and here's my review on your plan. It's a good one overall, but a bit different from what I was thinking. Drop into top oubliette, Notice Chapel, run east into fake stair room and take damage on the way from traps and monsters. I'm not too sure why someone would just head into the dungeon and then immediately back out, unless they're a low level. Trickery is rather pointless for the average dungeon pker. Then they'll run back to the hall and head south through 3 nasty corridors filled with nasty traps and monsters, they then see another fake stair room I don't think that you can see much from the minimap, because with challenge mode on, the rooms are mostly invisible so you cant tell the type of room something is farther than 2 rooms away. where you are waiting to unload a few attacks into them with smite active (preferably magic, or range if they're a mage) to get their hp down. Hehe, I actually do have 2 "Dungeon Masters". They pretty much destroy anyone who comes in, so I could take something from this. Currently I have them positioned near the cage in the top Oubliette, and another in the bottom next to the current Portal Room. They then head east to the other oubliette, placed there to have a better monster before th treasure room, they lose hp there, and enter treasure room where they hopefully die. If not they'll be fairly drained, if they're stupid they'll run back to recharge prayer - basically suicide... then they'd go south where you're again waiting in the western dungeon stairs room (you run there while they're busy with the treasure room) to shoot 'em up again) they should be dead. If not there's still 1 corridor to go before they can leave. Well, why wouldn't they just enter the combat room to recharge their XP and Prayer? Plus, if they knew a treasure room was there, anyone in their right mind wouldn't enter it. I also think that there's no point in having two stairs, and with all those staircases, people would be able to pop into the dungeon wherever. There's no sure guarantee that they will enter through the Oubliette. Click Here for my RSOF 99 Construction G&A thread! Post your support!
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