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armadyl equipment+invy

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So I kind of want to go to Armadyl tonight.

 

I just want to know what equipment and invy I need for it. I have 18mil, although I don't really want to buy the most expensive items, so full arma is out of the question for now.

 

My levels:

 

86 range

 

86 defence

 

68 defence

 

95 hp

 

 

 

My current equipment:

 

Helm of Neitiznot

 

Rune c'bow

 

Armadyl chestplate

 

Karil's skirt

 

Dragon boots

 

Black drag vams

 

Ava's accumulator

 

Amulet of glory

 

Obsidian shield

 

 

 

What should my inventory look like? I have war tortoises and I'm thinking of using fruit bats too.

 

 

 

If you know any good guides on arma, they would be appreciated. Thanks.

You should look up some guides for Godwars in the archive of wisdom section, But you should Bring A mith grapple, diamond echanted adamant bolts, Mithril bolts for killing aviansies (around 300-400 addy, 300-500 Mith) 2-3 Ranged potions 7-9 super restores, rest of inv with brews (excluding the space for teleporting runes etc) and fill your tortoise with more potions.

 

 

 

You might want to bring a verac's helm, but the rest of the inv seems good (exepct if you have RFD gloves)

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I'm assuming that by "68 defense" you meant 68 summoning.

 

 

 

My setup which *I* think is extremely efficient is...

 

 

 

Equipped

 

-V helm

 

-stole

 

-arma plate

 

-arma skirt

 

-rune x bow

 

-zam book

 

-snakeskin boots

 

-accumulator

 

-bracers

 

-mith grapple

 

 

 

Invent

 

-tab

 

-bolt pouch(255 broad, diamond, and ruby bolts)

 

-pony scrolls

 

-1 prayer potion

 

-2 normal restores

 

-7 super restores

 

-10 brews

 

-2 fire runes

 

-2 law runes

 

-3 prayer potions

 

 

 

Turtle

 

-2nd turtle

 

-pony

 

-16 brews

 

 

 

Explanation

 

I tele, run throught the crack and down, grapple in, drop the grapple, and equip the broad bolts. There's an open spot from the teleport runes for bars, and one for a swordfish. Kc usually uses about 6 doses of prayer pot, and that opens a space for me to be able to switch between ruby and diamond bolts(you can't open the pouch in combat which is a horrible design flaw in my opinion but whatever). Don't forget to put your kc bolts back in the pouch. Wait till you are down by about 30 hp to brew up, and use 3 brew doses at a time and then 1 restore. Try to use the normal restores when you need HP restored but not prayer. The remaining prayer potions are for later on in the trip when you have food from drops and healing from your familiar when you won't be using as many brews, which means you won't be using restores at much, so your prayer might get low.

 

 

 

Just shoot at it with range protection prayer on(and maybe the range and defense boosting prayers of the different percentages based on how much prayer and HP you have left), and switch from ruby to diamond after it's passed half health.

 

 

 

Umm...hope that helped...I'm not very good at explaining things and I'm tired so...sorry if that was useless or whatever.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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thanks guys.

 

and wioneo that was a good explanation

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