narnarkille2 Posted October 24, 2008 Share Posted October 24, 2008 So I kind of want to go to Armadyl tonight. I just want to know what equipment and invy I need for it. I have 18mil, although I don't really want to buy the most expensive items, so full arma is out of the question for now. My levels: 86 range 86 defence 68 defence 95 hp My current equipment: Helm of Neitiznot Rune c'bow Armadyl chestplate Karil's skirt Dragon boots Black drag vams Ava's accumulator Amulet of glory Obsidian shield What should my inventory look like? I have war tortoises and I'm thinking of using fruit bats too. If you know any good guides on arma, they would be appreciated. Thanks. Link to comment Share on other sites More sharing options...
Ximigda Posted October 24, 2008 Share Posted October 24, 2008 You should look up some guides for Godwars in the archive of wisdom section, But you should Bring A mith grapple, diamond echanted adamant bolts, Mithril bolts for killing aviansies (around 300-400 addy, 300-500 Mith) 2-3 Ranged potions 7-9 super restores, rest of inv with brews (excluding the space for teleporting runes etc) and fill your tortoise with more potions. You might want to bring a verac's helm, but the rest of the inv seems good (exepct if you have RFD gloves) Link to comment Share on other sites More sharing options...
tryto Posted October 25, 2008 Share Posted October 25, 2008 http://www.tip.it/runescape/?page=armad ... .htm#equip When a true genius appears in the world, you may know him by this sign, that the dunces are all in confederacy against him. ~Jonathan SwiftWebsite Updates/Corrections here. WE APPRECIATE YOUR INPUT! Crewbie's Missions!Contributor of the Day!Thanks to artists: Destro3979, Guthix121, Shivers21, and Unoalexi. Link to comment Share on other sites More sharing options...
wioneo Posted October 25, 2008 Share Posted October 25, 2008 I'm assuming that by "68 defense" you meant 68 summoning. My setup which *I* think is extremely efficient is... Equipped -V helm -stole -arma plate -arma skirt -rune x bow -zam book -snakeskin boots -accumulator -bracers -mith grapple Invent -tab -bolt pouch(255 broad, diamond, and ruby bolts) -pony scrolls -1 prayer potion -2 normal restores -7 super restores -10 brews -2 fire runes -2 law runes -3 prayer potions Turtle -2nd turtle -pony -16 brews Explanation I tele, run throught the crack and down, grapple in, drop the grapple, and equip the broad bolts. There's an open spot from the teleport runes for bars, and one for a swordfish. Kc usually uses about 6 doses of prayer pot, and that opens a space for me to be able to switch between ruby and diamond bolts(you can't open the pouch in combat which is a horrible design flaw in my opinion but whatever). Don't forget to put your kc bolts back in the pouch. Wait till you are down by about 30 hp to brew up, and use 3 brew doses at a time and then 1 restore. Try to use the normal restores when you need HP restored but not prayer. The remaining prayer potions are for later on in the trip when you have food from drops and healing from your familiar when you won't be using as many brews, which means you won't be using restores at much, so your prayer might get low. Just shoot at it with range protection prayer on(and maybe the range and defense boosting prayers of the different percentages based on how much prayer and HP you have left), and switch from ruby to diamond after it's passed half health. Umm...hope that helped...I'm not very good at explaining things and I'm tired so...sorry if that was useless or whatever. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
narnarkille2 Posted October 25, 2008 Author Share Posted October 25, 2008 thanks guys. and wioneo that was a good explanation Link to comment Share on other sites More sharing options...
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