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Pvp worlds (Completed)

Featured Replies

Note: If a mod could move this to the general guide section, that would be appreciated.

 

 

 

 

 

 

 

[hide=Bounty Worlds]Bounty Worlds. The Old Wild, as some people call it. These worlds hold many dangers, including people who want to "pwn1zzl3 u n00b!". Here, you will learn about these worlds, and the dangers they hold.

 

 

 

 

 

 

 

Note: Level 20+ Combat required

 

 

 

 

 

 

 

Basics

 

 

 

 

 

 

 

First of all, let's discuss what these worlds are, exactly. These are worlds where player(s) can fight each other in the wilderness, and quite possibly be rewarded for a victory with items that their oppement drops.

 

 

 

 

 

 

 

In these worlds, players are restricted mobily, in the sense that they cannot leave edgeville or the wilderness. Of course, free-to-players cannot enter member only zones. In the wild, there are hotzones. (I'll explain what these do in a bit). They are marked by a fiery cross in the bottom right hand corner of your screen - just like this: skull2.jpg

 

 

 

 

 

 

 

Another aspect of bounty worlds is the danger level system. Simply put, the farther into the wilderness you go, the higher the danger level is. What these "danger levels" do is allow to attack (and be attacked by) a wider range of players. Each danger level allows you to attack/be attacked by players one more and one less level then you. This is the formula:

 

 

 

 

 

 

 

Cb + Danger level = Range

 

 

 

Cb - Danger level = Range

 

 

 

 

 

 

 

For example, if you were 100 combat, and in danger level 10...

 

 

 

 

 

 

 

100 + 10 =110

 

 

 

100 - 10 =90

 

 

 

 

 

 

 

You can fight anyone inbetween level 90 and 110.

 

 

 

 

 

 

 

Note (Members only): Summoning levels ONLY count if you have a familiar out. For example, I am combat 103 in free to play, and 109 in members. This is what my combat level would be read as if I was in Members:

 

 

 

 

 

 

 

103(+6)

 

 

 

What this means, is that my combat level is 103, and if I were to use summoning, it would become 109.

 

 

 

 

 

 

 

Skulling:

 

 

 

If you attack someone who has not attacked you, you get a nifty little skull floating above your head, just like the old wild. It looks just like this:

 

 

 

 

 

 

 

skull.jpg

 

 

 

 

 

 

 

What this means, is that should you die, you will lose all of your items upon death (Unless you have the item protection prayer on, in which you will keep your most valuble item).

 

 

 

 

 

 

 

Player Killing:

 

 

 

This is the main point of Bounty Worlds - pwning the nubz. When you find a player who is within your combat range, you can engage them (or they can engage you) in combat. When a player attacks another, they typically have one goal: Kill. Players will fight, eating, switching weapons, whatever it takes to stay alive and kill their oppement. Upon killing their oppement, their oppement will likely drop items. For more information about these items, please visit the rewards section.

 

 

 

 

 

 

 

Targets:

 

 

 

While in Bounty Worlds, you are assigned a target after a period of time. Should you kill your target, you will get a considerably larger drop. Your target is marked with an arrow on your minimap. Note: Should you spend 10 minutes in a safezone, or die, you will lose your target.

 

 

 

 

 

 

 

Tactics

 

 

 

 

 

 

 

There are a few things you can do to help insure your kill. these things include:

 

 

 

 

 

 

 

Using more then one combat style

 

 

 

Using the best weapons avaible

 

 

 

Using potions

 

 

 

Pking with a group

 

 

 

 

 

 

 

As I am not an experienced Pk'er, i cannot help you much with this. Watch videos and read guides, is all I can say.[/hide]

 

 

 

 

 

 

 

[hide=Player vs Player Worlds]General Uses

 

 

 

 

 

 

 

There are a few important things about player vs. player worlds. Naturally, JaGex introduced them so players could engage in combat similar to the old wild. However, The new worlds have provided many training opportunities to players. Who would want to kill metal dragons with the risk of being killed? Naturally, these spots are often uncrowded.

 

 

 

 

 

 

 

Players are using these worlds to monster hunt and skill along with player killing. Naturally, the risk of skilling in PvP worlds increases tenfold. Although the best training spots are dead in these worlds, they are sometimes [bleep]ed with player killers, who want to kill you.

 

 

 

 

 

 

 

And, the most obvious use: Player killing. In Pvp worlds, many players are there solely for the purpose of killing everyone in sight. There are a few "safe places" in PvP worlds, but the majority of the land is a "kill-zone".

 

 

 

 

 

 

 

Basics

 

 

 

 

 

 

 

There are only a handful of worlds you can kill people on. These worlds are:

 

 

 

 

 

 

 

 

 

 

17 (F2P)

 

 

 

21 (F2P)

 

 

 

26 (P2P)

 

 

 

86 (P2P)

 

 

 

 

 

 

 

 

 

 

Before you enter these worlds, the following message will appear; and you must click log-in to continue.

 

 

 

warning.jpg

 

 

 

 

 

 

 

 

 

 

 

Whilst in these worlds, there are only certain ranges of levels you may attack. The formula is 10% of your combat level + 5. For example, if you were level 100...

 

 

 

 

 

 

 

10% of 100= 10

 

 

 

10+5=15

 

 

 

15 - + 100 = 85/115

 

 

 

 

 

 

 

If you are combat level 100, your level ranges are level 85-115.

 

 

 

Also, to make life easier, your level ranges appear in the bottom-right hand side of your screen.

 

 

 

 

 

 

 

ranges.jpg

 

 

 

 

 

 

 

In the wild however, it is silimar to the old danger levels, execpt your danger levels "stack" onto your level ranges. For example; should your ranges be 85-115, and you are in level one of the wilderness, you can now be attcked by levels 84-116.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Additionally, JaGex brought the skull system back. This is where if you start a fight, you become skulled, (Starting a fight, not fighting back) and on death you lose all of your items, unless you are using the item protect prayer. When you are skulled, this symbol will appear over your head:

 

 

 

skull.jpg

 

 

 

 

 

 

 

Unlike Bounty hunter or the old wild, you do not get 100% of your oppements items upon defeating them. Sometimes you get more in value, sometimes less. There are a Few Factors which can help you get better drops:

 

 

 

 

 

 

 

Whether or not you are in a Hot zone, items you risking, items your oppements risking and how long you have been in the wild for. Additionaly, sometimes when you kill someone, you will get nearly nothing.

 

 

 

 

 

 

 

There are certain areas named hotzones. These are areas marked by a small, fiery skull in the corner of your screen, which looks like this:

 

 

 

skull2.jpg

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Naturally, in "multi zones", or multiple combat zones you can team up on one or more players. Of course, this means you can be "teamed" upon as well, so be carefull!

 

 

 

 

 

 

 

Benefits of PvP

 

 

 

 

 

 

 

Whilist in PvP worlds, you can kill people, while making a profit. This is naturally the most obvious.

 

 

 

 

 

 

 

Additionaly, popular training spots (bost monsters and skills) are very unpopullated. Of course, training in these worlds comes with risks...If your woodcutting, why not bring a scimatar? That way, if someone tries to chop your tree, you can chop them. Of course, training on PvP worlds adds excitement.

 

 

 

 

 

 

 

PvP worlds can be fun just to roam around in, watching players fight and try and make it from canifs to castle wars without dying, and ive seen people play their own little minigames such as "tag". Hide-and-go-seek-kill-me also seemed fun.

 

 

 

 

 

 

 

Disadvantages

 

 

 

 

 

 

 

There are virtully no disadvantages to PvP worlds. If you dont like them, stay off of them!

 

 

 

 

 

 

 

I suppose if your homeworld is now a PvP world, that could be annoying. Some say that "pker attitude" is also very common now.

 

 

 

 

 

 

 

The "Ideal" Player-Killer

 

 

 

There is alot of arguement over this. It seems there is alot of "pjing" or, pile jumping, meaning one player attacks another right after a fight, knowing they will have low hitpoints and low food, making for an easy kill. This is easily countered with defense, however it raises your combat level and arguably "disadvantages" you. Additionaly, It is hard for a free to play ranger to kill someone, so they want to carry something that hits high, such as a twohander. Many players make accounts strickly for PvP. If you are plannnig on one, you may want to read a few guides on them.

 

 

 

 

 

 

 

Pking

 

 

 

 

 

 

 

Ahh, Playerkilling, one of the greatest joys of runescape. In PvP worlds, you can PK in about 98% of the Map. The "safezones" are:

 

 

 

 

 

 

 

Banks

 

 

 

Respawn Points

 

 

 

Entrena

 

 

 

Some minigames such as castlewars

 

 

 

 

 

 

 

It is worth noting that if you are in combat and enter a safezone, you must wait 10 seconds before you are safe, giving your oppement a chance to kill you. There is a bug that after the 10 seconds are up, your oppement can cnotinue attacking you for 2 or 3 seconds. This is rare, and you dont have to worry about it.

 

 

 

 

 

 

 

For those who forgot aboiut the loot system, read the following. For those who already know it, you can skip the next 3 paragraphs.

 

 

 

 

 

 

 

Unlike Bounty hunter or the old wild, you do not get 100% of your oppements items upon defeating them. Sometimes you get more in value, sometimes less. There are a Few Factors which can help you get better drops:

 

 

 

 

 

 

 

Whether or not you are in a Hot zone, items you risking, items your oppements risking and how long you have been in the wild for. Additionaly, sometimes when you kill someone, you will get nearly nothing. This also influences future drops, basically adding the two piles together.

 

 

 

 

 

 

 

There are certain areas named hotzones. These are areas marked by a small skull in the corner of your screen, which looks like this:

 

 

 

skull2.jpg

 

 

 

 

 

 

 

And for those who have forgotten it, here (again) is the formula for level-ranges.

 

 

 

Whilst in these worlds, there are only certain ranges of levels you may attack. The formula is 10% of your combat level + 5. For example, if you were level 100...

 

 

 

 

 

 

 

10% of 100= 10

 

 

 

10+5=15

 

 

 

15 - + 100 = 85/115

 

 

 

 

 

 

 

If you are combat level 100, your level ranges are level 85-115.

 

 

 

Also, to make life easier, your level ranges appear in the bottom-right hand side of your screen.

 

 

 

 

 

 

 

In the wild however, it is silimar to the old danger levels, execpt your danger levels "stack" noto your level ranges. For example; should your ranges be 85-115, and you are in level one of the wilderness, you can now be attcked by levels 84-116.

 

 

 

 

 

 

 

Of course, the multiple combat zones take in effect, so be careful, and watch where your going![/hide]

 

 

 

 

 

 

 

[hide=Earning Potential (EP)]In both PvP and bounty worlds, EP takes effect. In the bottom Righthand corner of your screen, you will see a number, followed by a percent sign. What this is, is your earning potential. The higher this is, the bigger and better your drops are going to be!

 

 

 

To gain earning potential, simply put, you must wait. You must stand in a player killing area with at least 76000 coins worth of risked value and wait. Every 30 minutes, your EP will increase by 25%. Theres a catch, however. You don't keep EP forever. If you kill a player with at least 26000 coins worth of risked value, you lose 75% of your total EP.[/hide]

 

 

 

 

 

 

 

[hide=Rewards]Ah, Money! The reason so many players kill eachother! In these worlds, should you kill a player, they drop items. Items dropped are influenced by:

 

 

 

 

 

 

 

Your EP

 

 

 

How much your oppement was risking*

 

 

 

How much you were risking**

 

 

 

If you were in a hot zone.

 

 

 

 

 

 

 

*= If they had at least 26000 gp worth of lost items, then you will get a "high valued drop"

 

 

 

**= If you were risking at least 26000 worth of items (76000 on p2p servers), then you will get a "high valued drop

 

 

 

Note: High valued means your greatest drop potential. Your drop may or may not be "high valued".

 

 

 

 

 

 

 

Some items dropped include:

 

 

 

 

 

 

 

Amour (Eg. Rune platebodys, Farseer Helms, ect)

 

 

 

Weapons (Eg. Dragon Spear, Rune longsword, ect)

 

 

 

Food (Sharks, monkfish, ect)

 

 

 

Note: You cannot get "slayer only" drops, such as whips or darkbows, or any barrows equipment, unless your victim died and lost it.

 

 

 

 

 

 

 

If you are lucky, you may come across an artefact (P2P servers only). These can be redeemed for gold by mandrith, in edgeville, or his brother, in lumbridge). Artefacts and prices are as follows:

 

 

 

 

 

 

 

Broken statue headdress: 5,000 coins

 

 

 

Third age carafe: 10,000 coins

 

 

 

Bronzed dragon claw: 20,000 coins

 

 

 

Ancient psaltery bridge: 30,000 coins

 

 

 

Saradomin amphora: 40,000 coins

 

 

 

Bandos icon: 50,000 coins

 

 

 

Saradomin icon: 75,000 coins

 

 

 

Zamorak icon: 100,000 coins

 

 

 

Armadyl icon: 150,000 coins

 

 

 

Guthixian brazier: 200,000 coins

 

 

 

Ruby chalice: 250,000 coins

 

 

 

Bandos statuette: 300,000 coins

 

 

 

Saradomin statuette: 400,000 coins

 

 

 

Zamorak statuette: 500,000 coins

 

 

 

Armadyl statuette 750,000 coins

 

 

 

Seren statuette 1,000,000 coins

 

 

 

Ancient statuette 5,000,000 coins

 

 

 

 

 

 

 

Apart from these artefacts, if you are very lucky, you could very well recieve some of the new amour or weapons. These include:

 

 

 

 

 

 

 

Statius: Helmet, Platebody, Platelegs, Warhammer

 

 

 

 

 

 

 

Vesta: Chainbody, Platelegs, Longsword, Spear

 

 

 

 

 

 

 

Zuriel: Hood, Robe top, Robe Bottom, Staff

 

 

 

 

 

 

 

Morrigan: Coif, Leatherbody, Chaps, Throwing axe, Javelin[/hide]

 

 

 

 

 

 

 

That Just about covers it. I thank you for reading my guide, and wish you goodluck on your drops and pking.

2/10

 

 

 

 

 

 

 

This pretty much sums up the knowledge base article, except it isn't written as well.

maulmachine4.png

Corporeal Drops:2xHoly elixers

Bandos Drops: Bcp(soloed) 5x hilts 8x tassets

Armadyl Drops:Armadyl Hilt(trio)

Zamorak Drops: 2xZamorakian spear 3x Steam battlestaff

Its nowhere near finished :?

  • 3 weeks later...

very good, Im impressed. Only thing I noticed was that you mention the level ranges and the Skulling thing twice, once at the beginning, and right at the end.

Sir_Redhead.png

Gained first quest cape on 3/22/09! Gained 99 fishing 5/22/09!

I forgot when I got 99 cooking!

Proud member of Jovial Rovers

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