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Armoured Zombies (MELEE TRAINING)


Cevellini

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Under construction, will edit later.

 

 

 

 

 

 

 

I. Table of Contents (J00 are here)

 

 

 

II. Intro/Requirements

 

 

 

III. Equipment & Stat Recommendations

 

 

 

IV. The Target

 

 

 

V. Getting There

 

 

 

VI. The Method

 

 

 

VII. Exp Rates, Trip Logs

 

 

 

 

 

 

 

II. Intro

 

 

 

 

 

 

 

Hi, and welcome to my guide on killing Armoured Zombies. This is still vastly under construction, so bear with me while I properly organize it.

 

 

 

 

 

 

 

Why Armoured Zombies, you ask? Well...

 

 

 

 

 

 

 

The high points:

 

 

 

 

 

 

 

*They offer some of the fastest melee exp in the game

 

 

 

*Almost all of their drops are stackable, or are in noted form

 

 

 

*Said drops are pretty valuable (Oak planks <3:)

 

 

 

*They're fairly easy to get to

 

 

 

*Rarely crowded (at the making of this guide, anyway)

 

 

 

 

 

 

 

The low points:

 

 

 

 

 

 

 

*Requires several quests (see next section)

 

 

 

*Located in the Wilderness, so beware of Revenants

 

 

 

*May get tedious at times

 

 

 

*They take a while to actually "drop" loot

 

 

 

 

 

 

 

[hide=III. The Equipment & Stat Recommendations]From best to worst

 

 

 

 

 

 

 

Helmet - Neitiznot > Mitre (Any) > Proselyte > Veracs > Initiate > Your Choice

 

 

 

Body - Proselyte > Initiate > Veracs > Bandos Chest > Fighter Torso > Your Choice

 

 

 

Legs - Proselyte > Initiate > Veracs > Bandos Tassets > Your Choice

 

 

 

Gloves - Regen Bracelet > Barrows > Your Choice

 

 

 

Boots - Dragon > Bandos > Rune > Climbing > Your Choice

 

 

 

Necklace - Salve Amulet (e) > Salve Amulet > Fury > Glory > Zammy Symbol > Your Choice

 

 

 

Cape - Fire Cape > Trimmed 99 Cape > God Cloak > 99 Cape = Obby Cape > Your Choice

 

 

 

Ring - Berserker Ring > Explorer's Ring > Ring of Life > Ring of Wealth > Your Choice

 

 

 

Weapon - Saradomin Sword > Whip+* Saradomin Godsword > Other Godswords > Dragon Scimitar+ > Your Choice+

 

 

 

Shield** - Dragonfire Shield > Rune Defender > Obsidian Shield > Your Choice

 

 

 

 

 

 

 

*Only use if you want to focus on attack or defense training.

 

 

 

**You may only use a shield with weapons with a + after their name

 

 

 

 

 

 

 

Inventory:

 

 

 

 

 

 

 

2 Super Attack (4)

 

 

 

2 Super Strength (4)

 

 

 

25 Nature Runes

 

 

 

125 Fire Runes

 

 

 

2 Bunyip Pouches

 

 

 

 

 

 

 

Leave the other inventory spots for various zombie drops. Pick almost everything that you can up, as most of it is stackable or alchable.

 

 

 

 

 

 

 

Stat Recommendations

 

 

 

 

 

 

 

Attack - 70+

 

 

 

Strength - 70+

 

 

 

Defense - 80+

 

 

 

Hitpoints - 80+

 

 

 

Prayer - 60+

 

 

 

Summoning - 68+

 

 

 

 

 

 

 

Higher Attack = More Accuracy, and therefore more exp/hr

 

 

 

Same goes for Strength.

 

 

 

Defense, I recommend being higher. I'm 91 Defense, and with a Bunyip and Regen Bracelet on, I need no food.

 

 

 

Prayer lets you hit harder longer.

 

 

 

The 68 Summoning is recommended for a Bunyip, of course.[/hide]

 

 

 

 

 

 

 

[hide=IV. Getting There]Under Construction~[/hide]

 

 

 

 

 

 

 

[hide=V. Your Target]Armoured_zombie.gif

 

 

 

 

 

 

 

They attack with either Range or Melee attacks.

 

 

 

 

 

 

 

And here's the possible loot (Taken from the Tip.It Bestiary).

 

 

 

 

 

 

 

* Gold: 80-395

 

 

 

* 100%: Bones

 

 

 

* Weapon: Steel mace, Dragon spear, Rune javelin(5)

 

 

 

* Armour: Adamant kite

 

 

 

* Runes/Arrows: Mithril(4), Death(3), Blood(3), Chaos(12), Nature(3), Cosmic(6)

 

 

 

* Misc: Herbs, Half key, Shield left half(dragon), Champion scroll, Eye of newt(1-4 noted), Teak plank(2-noted), Oak plank(5-noted), Planks(9-noted), Pure essence(3-15-noted), Bait(7)

 

 

 

* Charm(1): Gold, Green, Crimson, Blue[/hide]

 

 

 

 

 

 

 

[hide=VI. The Method]Under Construction.

 

 

 

 

 

 

 

There's an altar directly above the killing area, so...

 

 

 

 

 

 

 

Long story short - Permanent Piety + Salve amulet (e) = Uber exp/hr[/hide]

 

 

 

 

 

 

 

[hide=VII. Exp Rates, Trip Logs]Under Construction. I've clocked myself at 75k/hr Strength exp though, so its well worth it.

 

 

 

 

 

 

 

I count a Trip log as each time I bank.[/hide]

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I'll work on it later. :D

 

 

 

 

 

 

 

...but anyway, Permanent piety, due to the altar above, and a 20% bonus from the salve amulet make for some pretty quick combat training.

 

 

 

 

 

 

 

At least, in theory it does.

 

 

 

No, it does. You can easily recharge your prayer and go back in 5-10 seconds.

 

 

 

 

 

 

 

Since there is already a guide about the exact same thing (with much success, at that) make sure this guide has something it doesn't. (Can be found in the General guides forum)

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

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^ ^

 

 

 

I dunno, 75k seems awfully slim to make up for that. Here we go with another long series of calculations.

 

 

 

 

 

 

 

(Inushkant: Me and ydrsal have around 140 pages worth of typing, collectively, arguing. I've never gotten into a debate quite like that one, but I think I finally have the advantage; we've come full circle, now arguing about XP rates again, but both of us being far more educated on the topic. I never wanted to even wanted to know that much about slayer :) )

 

 

 

 

 

 

 

Armor Zombies: 75k XP, X profit

 

 

 

Monkey Zombies: 112k XP, -120k profit

 

 

 

 

 

 

 

120k + X sacrificed for 37k XP\hour

 

 

 

 

 

 

 

120k earned at avansies in 18 minutes, plus 12k XP

 

 

 

 

 

 

 

2 hours @ armor zombies = 2X profit + 150k XP

 

 

 

1.54 hours @ Monkeys + .46 hours @ Avansies = 0 profit + 190.9k XP

 

 

 

 

 

 

 

40.9k XP sacrificed for 2x profit

 

 

 

20.5k XP sacrificed for X profit

 

 

 

 

 

 

 

1 hr at Avansies = 400k profit + 40k XP

 

 

 

Zombies = 112k XP and -120k vs. 40k XP and +400k, Zombies vs. Avansies = 72k XP for 520k

 

 

 

XP = 7.2 GP\XP without comparisons

 

 

 

 

 

 

 

Unless your method earns over 148.1k GP per hour, ALL costs included, Zombie monkies are better.

 

 

 

 

 

 

 

Unless our numbers are off, but 75k sounds about right due to slower attacking with single zone, no summon (-12k XP right there), and the time to pick up drops.

 

 

 

 

 

 

 

Get back to me when you get results for your GP tests, I'm interested in this :thumbsup:

 

 

 

Unfortunately, however, I value range XP more highly, so I will still be inclined to stick to Zombie Monkies\Avansies - that and the fact that I don't care about money, at all :P

 

 

 

 

 

 

 

Still, if there's a more efficient combat training method... I'm all for it :)

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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^ ^

 

 

 

I dunno, 75k seems awfully slim to make up for that. Here we go with another long series of calculations.

 

 

 

 

 

 

 

(Inushkant: Me and ydrsal have around 140 pages worth of typing, collectively, arguing. I've never gotten into a debate quite like that one, but I think I finally have the advantage; we've come full circle, now arguing about XP rates again, but both of us being far more educated on the topic. I never wanted to even wanted to know that much about slayer :) )

 

 

 

 

 

 

 

Armor Zombies: 75k XP, X profit

 

 

 

Monkey Zombies: 112k XP, -120k profit

 

 

 

 

 

 

 

120k + X sacrificed for 37k XP\hour

 

 

 

 

 

 

 

120k earned at avansies in 18 minutes, plus 12k XP

 

 

 

 

 

 

 

2 hours @ armor zombies = 2X profit + 150k XP

 

 

 

1.54 hours @ Monkeys + .46 hours @ Avansies = 0 profit + 190.9k XP

 

 

 

 

 

 

 

40.9k XP sacrificed for 2x profit

 

 

 

20.5k XP sacrificed for X profit

 

 

 

 

 

 

 

1 hr at Avansies = 400k profit + 40k XP

 

 

 

Zombies = 112k XP and -120k vs. 40k XP and +400k, Zombies vs. Avansies = 72k XP for 520k

 

 

 

XP = 7.2 GP\XP without comparisons

 

 

 

 

 

 

 

Unless your method earns over 148.1k GP per hour, ALL costs included, Zombie monkies are better.

 

 

 

 

 

 

 

Unless our numbers are off, but 75k sounds about right due to slower attacking with single zone, no summon (-12k XP right there), and the time to pick up drops.

 

 

 

 

 

 

 

Get back to me when you get results for your GP tests, I'm interested in this :thumbsup:

 

 

 

Unfortunately, however, I value range XP more highly, so I will still be inclined to stick to Zombie Monkies\Avansies - that and the fact that I don't care about money, at all :P

 

 

 

 

 

 

 

Still, if there's a more efficient combat training method... I'm all for it :)

 

 

 

I've ran a test, and I got way past 85k. Honestly, it is easily possible to get 90-95k easily, and it's been reported (and possible) to gain 100k+ xp/hour.

 

 

 

 

 

 

 

12k xp/hour, 120k.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

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^ ^

 

 

 

I dunno, 75k seems awfully slim to make up for that. Here we go with another long series of calculations.

 

 

 

 

 

 

 

(Inushkant: Me and ydrsal have around 140 pages worth of typing, collectively, arguing. I've never gotten into a debate quite like that one, but I think I finally have the advantage; we've come full circle, now arguing about XP rates again, but both of us being far more educated on the topic. I never wanted to even wanted to know that much about slayer :) )

 

 

 

 

 

 

 

Armor Zombies: 75k XP, X profit

 

 

 

Monkey Zombies: 112k XP, -120k profit

 

 

 

 

 

 

 

120k + X sacrificed for 37k XP\hour

 

 

 

 

 

 

 

120k earned at avansies in 18 minutes, plus 12k XP

 

 

 

 

 

 

 

2 hours @ armor zombies = 2X profit + 150k XP

 

 

 

1.54 hours @ Monkeys + .46 hours @ Avansies = 0 profit + 190.9k XP

 

 

 

 

 

 

 

40.9k XP sacrificed for 2x profit

 

 

 

20.5k XP sacrificed for X profit

 

 

 

 

 

 

 

1 hr at Avansies = 400k profit + 40k XP

 

 

 

Zombies = 112k XP and -120k vs. 40k XP and +400k, Zombies vs. Avansies = 72k XP for 520k

 

 

 

XP = 7.2 GP\XP without comparisons

 

 

 

 

 

 

 

Unless your method earns over 148.1k GP per hour, ALL costs included, Zombie monkies are better.

 

 

 

 

 

 

 

Unless our numbers are off, but 75k sounds about right due to slower attacking with single zone, no summon (-12k XP right there), and the time to pick up drops.

 

 

 

 

 

 

 

Get back to me when you get results for your GP tests, I'm interested in this :thumbsup:

 

 

 

Unfortunately, however, I value range XP more highly, so I will still be inclined to stick to Zombie Monkies\Avansies - that and the fact that I don't care about money, at all :P

 

 

 

 

 

 

 

Still, if there's a more efficient combat training method... I'm all for it :)

 

 

 

I've ran a test, and I got way past 85k. Honestly, it is easily possible to get 90-95k easily, and it's been reported (and possible) to gain 100k+ xp/hour.

 

 

 

 

 

 

 

12k xp/hour, 120k.

 

 

 

Really? Its starting to sound like my Zombie rates are off, I currently get 99k (no summoning) XP per hour with piety\super sets.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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99k, close enough ;)

 

 

 

 

 

 

 

So it's...

 

 

 

 

 

 

 

112k, -40k gp vs 99k, 100k cash.

 

 

 

 

 

 

 

13k xp vs 140k cash.

 

 

 

 

 

 

 

That's 7 minutes for 140k cash.

 

 

 

 

 

 

 

1.2m/hour = zombies monkies

 

 

 

Noooo... I get 99k at zombie monkies without a summon :P

 

 

 

Seems like I should be getting more then at level 40 single combat zombies, though...

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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  • 5 weeks later...

How about testing a trip with full void and seeing what you get I'm very interested in this spot, and would really like to know what you get. Thanks

Stdueis sohw taht as lnog as the fisrt and the lsat letetr of wrods are croerct you wlil hvae no porbelm readninig a sentence. This is bceuase yuor mind deons't acatully read all the letetrs, but a word as a wohle.

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Just thought I'd share my experiences with Armoured Zombies:

 

3 trips

 

 

 

All 3 trips: Strength Training, using piety, picking up

 

Using Zammy Brew, restore and super def. and Bunyip

 

Wearing:Neiz, Bandos top and bottom, salve (e), skill cape, barrows gloves, dragon boots, Warrior ring

 

 

 

Trip 1: D scimmy and rune defender ~70K per hour

 

Trip 2: SGS ~72.5k per hour

 

Trip 3: SS ~75k per hour

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  • 2 weeks later...
  • 1 month later...

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