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Morphic Tool Information


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EDIT: I haven't specified, but I was hoping to have this information included somewhere in the minigame guide for Stealing Creation, which is why I've posted it here.

 

 

 

I'm doing some research on the XP bonuses from using the morphic tool, and I've found some great info with regards to smithing. Players are generally downplaying the usefulness of the morphic tool because it reportedly fishes, mines, woodchops, etc. slower than other tools, making it generally less desirable. However, if used as a smithing hammer, fletching knife, or needle the time issue doesn't exist, so you don't lose anything by substituting it for the normal hammer or knife or needle. My research is still very incomplete, but these are the things I'm finding so far.

 

 

 

When smithing steel, mithril, or adamant with the morphic hammer the game awards 30.5 xp for each time it is used, NOT for each bar smithed, ie. smith one steel bar for 68 xp (as opposed to 37.5 without the tool), but smith 5 bars (platebody) for 218 xp (as opposed to 187.5 without the tool) -- always a gain of 30.5 per use. This seems to hold true for all steel, mith and adamant (though I got 31.5 bonus smithing 2 bars of mith instead of 30.5 for all the rest, no idea what that's about). I don't have a high enough smithing level to test rune, and I can't yet smith more than 2 bars of adamant at a time.

 

 

 

So if you're interested in the morphic hammer to train smithing, the most efficient way is probably smithing steel bars one at a time (arrowheads or crossbow bolts are a useful way to do this), instead of, for example, smithing and alching platebodies, which goes faster but you lose significant xp per bar. The morphic hammer gives almost DOUBLE xp with steel one at a time, pretty significant. The percentage bonus per bar is much less with mith and adamant, more so if you're smithing multiple bars, and considering the extra resources that go into making (or buying? I need a price check) mith and addy bars, it's probably not worth it to train with them.

 

 

 

Bronze and iron are not at straight forward. It seems that the xp bonus is awarded somewhat by bar smithed, not just per use of the morphic, though I haven't yet found a formula for calculating it. In any case, for most players there probably won't be enough bonus in either bronze or iron to make it worth the time and investment, although if you're mining and smelting iron with the ring of forging, you could smith platebodies for relatively quick XP. I still think steel will give you more XP for your investment.

 

 

 

1 Bronze bar awards 1 bonus XP (meaning 1 XP more than you would get by smithing 1 bar with a normal hammer instead of the morphic).

 

2 = 1.5 bonus XP

 

3 = 1.5 bonus XP

 

4 = Not possible

 

5 = 3.5 bonus XP

 

 

 

1 Iron bar awards 4 bonus XP

 

2 = 15.5 bonus XP

 

3 = 15.5 bonus XP

 

4 = N/A

 

5 = 30.5 bonus XP (beginning the trend of 30/5 XP per use maybe?)

 

 

 

It is also useful to note that the same bonuses for each type of bar also seem to apply to barbarian smithing (ie. 30.5 xp each for a bar of steel, mith, or adamant), which means that you can get a total of 105.5 smithing XP or each bar of steel you use if you're smithing spears or hastas, though this also requires 1 willow log/bar and can only by done on a barbarian anvil, so you with the travel time, obtaining the wood, and cutting your smithing load in half per trip to make room for the wood it is debatable whether this is any more efficient than smithing steel alone.

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Here are the XP values for using the morphic fletching knife, ie. this is the total xp you receive for fletching one of each item. Note that except for normal shortbows, you get a bonus of nearly 50% for fletching bows (most of them are about 48%) and nearly 75% bonus with crossbow stocks after oak. Note also that as of this posting the game will not let you use the morphic fletching knife to make teak or mahogany crossbow stocks.

 

 

 

I have not tested this yet, but I'm guessing that the morphic fletching knife will not give bonuses to stringing bows, adding feathers or arrowheads to arrow shafts, assembling the parts of a crossbow, or any other activity which does not normally require a regular knife; meaning, you only get the bonus when the activity requires you to actually use the fletching knife.

 

 

 

With Normal logs

 

 

 

Shortbow: 6

 

Longbow: 15

 

Crossbow Stocks: 8.5

 

Arrow Shafts: 7.5

 

 

 

Oak

 

 

 

Shortbow: 24.5

 

Longbow: 37

 

Crossbow Stocks: 24

 

 

 

Willow

 

 

 

Shortbow: 49.5

 

Longbow: 61.5

 

Crossbow Stocks: 38

 

 

 

Maple

 

 

 

Shortbow: 74

 

Longbow: 86.5

 

Crossbow Stocks: 56.5

 

 

 

Yew

 

 

 

Shortbow: 104

 

Longbow: 111.5

 

Crossbow Stocks: 86.5

 

 

 

Magic

 

 

 

Shortbow: 119.5

 

Longbow: 136.5

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Dude, I was totally overwhelmed and impressed by the amount of info you collected and the work that went into it. Actually I couldn't make heads or tails out of some since I haven't tried out the tool, lol!

 

 

 

A crewbie is trying out the tool in view of the changes, he will probably post on this thread if there is more info needed. We appreciate your effort!!

gallery_28257_123_2330.jpggallery_28257_123_196.gif

it's a lot easier to get over yourself when you look at intelligence the same way you look at beauty, or height, or eye color: being smart is easy, but being good is hard ... being smart is handed to you, being good is handed to *nobody*.

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