euthanatos93 Posted February 15, 2009 Share Posted February 15, 2009 So I've been out of the game for a while....a long while and summoning was only a whisper that was the brunt of many jokes when I left. So now I'm trying to catch up on a lot and the guides I'm reading are so extensive but all seem to say the same things and not answer my specific questions so here I am since my membership will be active tommorow and I'm going to determine how much I'm going to invest in summoning. Can I use multiple abilities from different creatures at once? Not at 'once' per se but in production assistance. Can I use the teleport from one summoned creature...dispense with it....mine/chop/etc. then summon a mule (Or whatever creature I can get to carry stuff for me) and fill it up the dispense with it until I get to the bank or do i have to keep it summoned the whole time it's carrying my load? Also....while i am using that mule can I use the spirit wolf's ability to dispense with undesirable nasties that bother me? Can anyone quote me how much inventory space this set up might cost me? Stealing creation is new to me as well. If I get the picks can I haul a dozen or so out with me to power mine and just drop them or why wouldn't I want to do this? Yeah...ancients isn't new but I can find this anywhere and I never used ancients much before although I have done the quest I just never got around to training magic up to make it effective. I seem to remember the teleports being usable deeper into the wilderness is that so or am I just creating artaficial memories? At what level are teleports nixed for ancients? Link to comment Share on other sites More sharing options...
ilovecardj Posted February 15, 2009 Share Posted February 15, 2009 I summon at a time and can only use that summons ability. you can dismiss the one you have and summon another, but if it was holding things they all drop to the ground. you may need summon potions to restore your summoning to summon another Dragon Drops: 80+ boots, 7 med, 3 skirt, 2 left half, 2 Spear, 2 2hSlayer: 30+ whips, 4 Bows, 1 Mask, 3 Granite Legs, 1 Visage (Wyverns)Notable GWD Splits: Bandos Tassets: 12, Bandos Chest: 11, Bandos Hilt: 2Proud Slayer of 99 Att/Str/Def/HP/Range/Summoning Link to comment Share on other sites More sharing options...
Ned Posted February 15, 2009 Share Posted February 15, 2009 So I've been out of the game for a while....a long while and summoning was only a whisper that was the brunt of many jokes when I left. So now I'm trying to catch up on a lot and the guides I'm reading are so extensive but all seem to say the same things and not answer my specific questions so here I am since my membership will be active tommorow and I'm going to determine how much I'm going to invest in summoning. Can I use multiple abilities from different creatures at once? Not at 'once' per se but in production assistance. Can I use the teleport from one summoned creature...dispense with it....mine/chop/etc. then summon a mule (Or whatever creature I can get to carry stuff for me) and fill it up the dispense with it until I get to the bank or do i have to keep it summoned the whole time it's carrying my load? Also....while i am using that mule can I use the spirit wolf's ability to dispense with undesirable nasties that bother me? Can anyone quote me how much inventory space this set up might cost me? Only one familiar can be following you at a given time. To use a different one, you need to dismiss your current familiar and summon another (so plan ahead a bit :P ) You can dismiss it whenever you want, and summon something whenever you want. You can't use multiple familiars at once, and that's about it. So that's a no on the Spirit Wolf + mule scenario :? Stealing creation is new to me as well. If I get the picks can I haul a dozen or so out with me to power mine and just drop them or why wouldn't I want to do this?I believe there is a tool limit, which is Jagex's way of making you go back for more :P, a logical method would be to take 3-6 pickaxes, and use 1 until it crumbles to dust. Repeat and bank when necessary. Yeah...ancients isn't new but I can find this anywhere and I never used ancients much before although I have done the quest I just never got around to training magic up to make it effective. I seem to remember the teleports being usable deeper into the wilderness is that so or am I just creating artaficial memories? At what level are teleports nixed for ancients?Ancient magicks has teleport spells that teleport you into the wilderness. What you're probably thinking of are the Wilderness Obelisks, which are randomly scattered portals, which, when activated, will teleport you between them randomly. Comments are highlighted. Hope that helped! :) Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum! Link to comment Share on other sites More sharing options...
euthanatos93 Posted February 15, 2009 Author Share Posted February 15, 2009 So ancients tellys are also limited to <20? Oh snap I forgot to ask about logging. If I have a mule summoned will it be there if I world hop? Link to comment Share on other sites More sharing options...
Ned Posted February 15, 2009 Share Posted February 15, 2009 Some of the Ancient teleports will put you in areas past level 20 wilderness. So, once you arrive, you will have to either use an Obelisk/Teleport lever or go below 20 Wilderness. Wilderness Obelisks are available all over the wilderness :) Familiars will stay with you for the allotted time and will reappear when you log back in. Best of luck :) Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum! Link to comment Share on other sites More sharing options...
euthanatos93 Posted February 15, 2009 Author Share Posted February 15, 2009 Thanks guys that does clear things up for me. Anyone know offhand roughly how much it will break my bank to burst ancients from 71-94@pc? Link to comment Share on other sites More sharing options...
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