compfreak847 Posted March 6, 2009 Share Posted March 6, 2009 No, they couldn't trade back and forth between friends for free recharges, because when they got the item back or even another item (which is still the same type, e.g. corrupt dragon scimitar) at a different charge they would still only have one charge until it degraded down to the next tier, because that counter is personal to them, not the item. Which is what I said in the OP. It's the exact opposite of what you said in the OP, actually. It would allow for 'free' usage as long as it didn't degrade past the time. Once you start combat, you have 20 minutes of time - that time isn't going to change or pause just so you can trade an item. It's a timer, not a degradation stage. What you said about rings of recoil was completely false. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
Jimmyh7 Posted March 7, 2009 Author Share Posted March 7, 2009 ...that the degrading system worked similar to the ring of recoil system - where the amount of charges, or uses, you have left is personal to you, and not the item, and you inherit that number of uses onto the same type of item next time you use it. From the OP. I'm pretty sure the timer for the corrupt items does pause when you unequip them. A corrupt items state (25, 50 etc) would be dictated by how long it had been equipped for, not how many times it had been used. I just said 'charges' because that's how RORs work. i.e. 40 points of damage before they disappear. What I meant in my last post, in case it wasn't clear (I know that I can sometimes be hard to understand): Person A buys a c. dragon longsword (50). They equip it for just long enough to use 24 'charges' (around 7 minutes, idk), so that the longsword is still at (50). They then trade it to person B for the price of a c. longsword (50). Person B has paid for the c. longsword (50), and therefore gets the full 50 charges, not 26. If, however, they both decided to trade back without person B equipping it, person A would still only be able to equip it for 1 charge worth of time before that item degraded down to a c dragon longsword (25), because they had used 24 charges before. Or, even if person A bought an entirely different c. dragon longsword (maybe at a different charge, such as 100), they would still only have 1 charge of time left before that longsword degraded to (75). Link to comment Share on other sites More sharing options...
Omali Posted March 7, 2009 Share Posted March 7, 2009 I like the conclusion where f2p, as the majority are now, is happy to get a taste of members items at all, and recognize the purpose of corrupt dragon weapons: Disposable items that are used for hardcore pking in short spurts. Link to comment Share on other sites More sharing options...
compfreak847 Posted March 8, 2009 Share Posted March 8, 2009 From the OP. I'm pretty sure the timer for the corrupt items does pause when you unequip them. A corrupt items state (25, 50 etc) would be dictated by how long it had been equipped for, not how many times it had been used. I just said 'charges' because that's how RORs work. i.e. 40 points of damage before they disappear. What I meant in my last post, in case it wasn't clear (I know that I can sometimes be hard to understand): Person A buys a c. dragon longsword (50). They equip it for just long enough to use 24 'charges' (around 7 minutes, idk), so that the longsword is still at (50). They then trade it to person B for the price of a c. longsword (50). Person B has paid for the c. longsword (50), and therefore gets the full 50 charges, not 26. If, however, they both decided to trade back without person B equipping it, person A would still only be able to equip it for 1 charge worth of time before that item degraded down to a c dragon longsword (25), because they had used 24 charges before. Or, even if person A bought an entirely different c. dragon longsword (maybe at a different charge, such as 100), they would still only have 1 charge of time left before that longsword degraded to (75). That simply wouldn't work. The items work on a timer, not a charge; once the timer has started, it's not going to stop. You could simply trade it to your friend when your not using it for PKing. They can't create a different item model for literally every second of the time it exists. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
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