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refresh rate hz fps


The_dmt1234

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FPS and refresh rates aren't really connected except for one thing: Some games have a "wait for refresh" option that normally you should enable. This means that the game will wait for the beginning of a refresh cycle before writing the frame to the screen to prevent screen tearing, but this won't really effect how fast the game runs, but it does mean you get a better display without breakups and tearing.

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FPS and refresh rates aren't really connected except for one thing: Some games have a "wait for refresh" option that normally you should enable. This means that the game will wait for the beginning of a refresh cycle before writing the frame to the screen to prevent screen tearing, but this won't really effect how fast the game runs, but it does mean you get a better display without breakups and tearing.

 

 

 

Just to clarify a bit, the "wait for refresh" option is called V Sync or Vertical Sync. It makes it so that your FPS will not go above your refresh rate.

 

 

 

And anyways an FPS over 60 won't matter in the long run.

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ok no worries t's just because when i play when not many people on i used to get a better fps and now that i got a better comp i cranked up the quality and now i get a constant 85 fps which makes sniping a lot easier when you have a ping of 350+

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Just to clarify a bit, the "wait for refresh" option is called V Sync or Vertical Sync. It makes it so that your FPS will not go above your refresh rate.

 

 

 

And anyways an FPS over 60 won't matter in the long run.

 

It doesn't make sure it goes above, it actually waits for the beginning of the refresh cycle before sending a frame, that means the whole frame will be drawn in one refresh cycle. If it didn't wait, then it might start drawing a frame in the middle of a refresh cycle and that means you get that awful screen tearing as you would see two partial frames in one refresh cycle. The Vertical Sync option is purely to prevent screen tearing.

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