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The World Tree


Theoknight2

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Ok, so everyone knows about the Grand Tree, right? Its a big tree. But the Gnomes have not always lived here. Oh no, their old home was much bigger. They didn't need a stronghold with multiple trees to hold their race. They just needed one. A very big tree that held many thousands of gnomes in its branches. All the gnomes were happy there, no need to build gliders to go places when you were perfectly happy where you were. But then, a group of evil gnomes decided to use the Tree's hardy bark and wood for crafts and profits. This angered the Tree, who was the first Spirit Tree, but didn't know it at the time. It was so angry it simply teleported the whole gnome race to the farrest reaches of Gielinor from where it was. Thus the gnomes have been there ever since.

 

 

 

But the King has always wanted to find the Old Tree, or the World Tree, as most call it. Who better to find it than someone that isn't him? Fortuneatly, you are happening to be walking by at the time...

 

 

 

After the Quest, (very fast one, akin to how the catapult construction quest was just a side quest to the MEP series, cbf making it now) you are at the burnt-out World Tree (it was burned at the end of the quest). The only part still unburnt is the very loftiest branches, where its face is. The World tree is on an Island, accessible by wading from Mos'le Harmless.

 

 

 

By Talking to the Tree, you can learn Gnomish History or random gibberish (like the Oracle and Juna). You may also buy Spirit Tree seeds here for 100k a pop. The Tree is also connected to the Spirit Tree Network. If you right click the World Tree, you have the option to 'Open' where you open a tiny trapdoor in the World Tree's base (with permission from Tree gotten in Quest) and enter the root system.

 

 

 

The root system is a means of travel throughoutt Gielinor ( and possible other dimmensions, there are some blocked off passages). Its sort of like the dwarf carts, you click 'enter' on a root passage and suddenly you're across the world.

 

 

 

One root goes underneath the Grand Exchange, to a giant cavern filled with a allotment w/ herbs w/ flowers patches and a Heroes Fountain Replica (performing the same duty as the Heroes Fountain and the Legends Totem pole, you need to complete both quests to use them), tons of coal (like 40 rocks) scattered around the edges, with mithril and adamantite spread around also (mithril about 15, addy maybe 10). The whole room is about the size of the Grand Exchange Area.

 

 

 

Another root leads outside the Gates of Oog'glog, the opening is inside a Eucalyptus tree. Another opens in the Cave on Trollheim, the one with the crazy guy inside (its right next to the teleport). A fourth root opens in the Myreque base in Meyerditch, with an offshoot to the caves underneath Canafis. A Fifth root opens in the Rogues Den. A Sixth in the Rogues Base in 50+ wildy (its one way only).

 

 

 

Suggestions please?

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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