Jump to content

Terragen Pictures


Pat_61

Recommended Posts

Apparently my best one didn't save so...

 

 

 

Here are the two with no post processing...

 

 

 

[hide=Size=1024px × 768px]PRLS2.jpg[/hide]

 

[hide=Size=1000px × 750px]PRLS1.jpg[/hide]

 

 

 

EDIT: 2 New ones, One has three versions...

 

 

 

[hide=Size=1000px × 750px]PRLS3.jpg[/hide][hide=Size=1000px × 750px(3 Versions)]PRLS4-1.jpgPRLS4-2.jpg

 

PRLS4-3.jpg[/hide]

I Support TET!| If you want bunny PM Me.|Click For My DevArt

musics.png

^ Cowboy is the Best ^

IT'S A TRAP SHINY JUST WANTS TO STALK YOU.

Hell yeah I do. Whats your msn?

That's how it all starts.

 

Next he's going to ask you what flavor of candy you enjoy and whats your favorite color van.

Link to comment
Share on other sites

Whoa. The first one's boring, but it looks so real! :shock:

 

Hehe... thanks ::'

 

Was getting used to it and I was trying to make it look real.

I Support TET!| If you want bunny PM Me.|Click For My DevArt

musics.png

^ Cowboy is the Best ^

IT'S A TRAP SHINY JUST WANTS TO STALK YOU.

Hell yeah I do. Whats your msn?

That's how it all starts.

 

Next he's going to ask you what flavor of candy you enjoy and whats your favorite color van.

Link to comment
Share on other sites

Is making landscapes the cool thing now?

 

Looks nice to me.

10postchm2105.png

8,180

WONGTONG IS THE BEST AND IS MORE SUPERIOR THAN ME

#1 Wongtong stalker.

Im looking for some No Limit soldiers!

Link to comment
Share on other sites

Whoa. The first one's boring, but it looks so real! :shock:

 

 

 

Seriously? That's like 3 minutes in terragen. Bah.

 

 

 

 

 

Pat you need to work on your surface maps, atmosphere well... everything. When I used terragen I used World Machine to make the procedural terrains. As far as surface maps go remember the parrent > Child relationships.

 

 

 

Parent > Child Relationships:

 

 

 

Parent layers are the "base" layers you can create. Think of it like a base patch of dirt, for example. The Child layers, then, are sub-directories of the parent texture. So for example you could have a Grass child layer. The grass would only show up where the dirt showed up and no where else.

 

 

 

The reason this is so important is that eventually you will do something like this:

 

 

 

BASE (usually rock)

 

>PARENT #1 (Dirt, for example)

 

__> CHILD#1 of PARENT #1 (Dirt, another slightly lighter/darker color)

 

__> CHILD#2 of PARENT #2 (Another dirt layer, different color)

 

>PARENT #2 (grass, for example. You want to control this so it doesn't show on a certain slope)

 

__>CHILD#1 of PARENT #2 (Another shade of grass, maybe a light green.)

 

__>CHILD#2 of PARENT #2 (Perhaps a darker shade of grass)

 

>PARENT #3 (Rock texture for the side of mountains. You can control this so it shows everywhere, or perhaps just on a certain slope)

 

__> CHILD#1 of PARENT #3 (continuation of the rock on the side of the mountains. Perhaps a nice "Strata" [look it up])

 

 

 

 

 

That would be an example of a very, very basic surface map. I find that using stock photos of textures such as grass, dirt, ect. is very useful to maintain realism.

 

 

 

 

 

Atmospheres I don't have enough time to go on, but there are tons of great tutorials out there.

 

 

 

Finally, some examples of landscapes that are possible through terragen (My landscapes)

 

 

 

http://nadril.deviantart.com/art/Stone- ... 2-23320164

 

http://nadril.deviantart.com/art/Neo-World-70111373

 

http://nadril.deviantart.com/art/Elgard ... s-24532476

 

http://nadril.deviantart.com/art/Carpe-Diem-23954133

 

http://nadril.deviantart.com/art/The-in ... m-23578969

 

 

 

 

 

All examples with minimal post processing through photoshop (mostly a sharpen filter, curves, ect.)

 

 

 

 

 

Sorry I can't explain everything. I haven't used terragen in years regularly but I don't think anything has changed since then. Feel free to ask me any questions.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.