John Halo Chief Posted May 2, 2009 Share Posted May 2, 2009 Directed towards the Trolls at the beginning: This is the SUGGESTIONS Forum! If you fear change, maybe you shouldn't be anywhere near here! Go hide in your bomb shelters and scowl at Obama! already am. and, no, im not afraid of change. its just that this doesn't need to be changed. The answer is simple:kill demons. \ If you feel it needs to be, put this on RSOF. anybody have the price of d bow when it first came out? it was probably worth more then whip then. People started complaining it was too slow and sold. Link to comment Share on other sites More sharing options...
Romy Posted May 2, 2009 Share Posted May 2, 2009 Directed towards the Trolls at the beginning: This is the SUGGESTIONS Forum! If you fear change, maybe you shouldn't be anywhere near here! Go hide in your bomb shelters and scowl at Obama! already am. and, no, im not afraid of change. its just that this doesn't need to be changed. The answer is simple:kill demons. \ If you feel it needs to be, put this on RSOF. anybody have the price of d bow when it first came out? it was probably worth more then whip then. People started complaining it was too slow and sold. I guess you didn't read the part about WHY it should be changed. Other than the fact that it's not profitable enough... Meh. Link to comment Share on other sites More sharing options...
John Halo Chief Posted May 4, 2009 Share Posted May 4, 2009 Directed towards the Trolls at the beginning: This is the SUGGESTIONS Forum! If you fear change, maybe you shouldn't be anywhere near here! Go hide in your bomb shelters and scowl at Obama! already am. and, no, im not afraid of change. its just that this doesn't need to be changed. The answer is simple:kill demons. \ If you feel it needs to be, put this on RSOF. anybody have the price of d bow when it first came out? it was probably worth more then whip then. People started complaining it was too slow and sold. I guess you didn't read the part about WHY it should be changed. Other than the fact that it's not profitable enough... Meh. mind showing me where it is? i can't find it. not profitable seems to be the only reason here... maybe xp too. looks like someone broke the siggy rules :o :shock: Link to comment Share on other sites More sharing options...
Romy Posted May 4, 2009 Share Posted May 4, 2009 Directed towards the Trolls at the beginning: This is the SUGGESTIONS Forum! If you fear change, maybe you shouldn't be anywhere near here! Go hide in your bomb shelters and scowl at Obama! already am. and, no, im not afraid of change. its just that this doesn't need to be changed. The answer is simple:kill demons. \ If you feel it needs to be, put this on RSOF. anybody have the price of d bow when it first came out? it was probably worth more then whip then. People started complaining it was too slow and sold. I guess you didn't read the part about WHY it should be changed. Other than the fact that it's not profitable enough... Meh. mind showing me where it is? i can't find it. not profitable seems to be the only reason here... maybe xp too. looks like someone broke the siggy rules :o :shock: Yeah, and I'm too tired to change it. As for what I said, if it's that important, I guess I'll repeat it. 1. If Sharks suddenly in some magical way offered less HP than Monkfish, JaGeX would do 1 of 2 things- Either they'll improve old fish, or they'll create new, better ones. Same goes for Slayer, if Dark Beasts offer no benefits as opposed to many other Slayer monsters, then something is wrong with the system. Deleting Dark Beasts is not an option, thus, they must either improve it, make it a lower level Slayer monster, or raise the cap for other monsters. 2. Making Dark Beasts more profitable is not the only option. Dark Beasts could be improved exp wise (not only Slayer exp, they could offer new, better bones for Prayer, or a new hide for Crafting etc). In addition, they could offer an item drop that would only be droppable by them and will be untradeable and extremly useful. They might even have killing a Dark Beasts as a quests requirement (not likely to happen, nor is a good idea, but I put it here for the sake of it). 3. If a skill has no reason whatsoever to be raised other than total exp or a skillcape, then once again, something is wrong. Ask any experienced Slayer, and I can assure you more than 95% of them would advise that you don't raise Slayer only so you could kill Dark Beasts. Once again, something is wrong here. 4. The fact that every few levels a skill offers something new AND USEFUL, is what makes skills worth training. Dark Beasts offer nothing better than previous Slayer monsters. 5. No offence, but saying "Just go kill demons" is not a valid point. It simply means you don't know what you're talking about considering what I had pointed out. Again, no offence. I remember having one more point, but am too tired to check back and cannot recall at the moment. I guess I might edit it in if I'll find necessary, though I believe I stated some valid points. Link to comment Share on other sites More sharing options...
John Halo Chief Posted May 4, 2009 Share Posted May 4, 2009 Directed towards the Trolls at the beginning: This is the SUGGESTIONS Forum! If you fear change, maybe you shouldn't be anywhere near here! Go hide in your bomb shelters and scowl at Obama! already am. and, no, im not afraid of change. its just that this doesn't need to be changed. The answer is simple:kill demons. \ If you feel it needs to be, put this on RSOF. anybody have the price of d bow when it first came out? it was probably worth more then whip then. People started complaining it was too slow and sold. I guess you didn't read the part about WHY it should be changed. Other than the fact that it's not profitable enough... Meh. mind showing me where it is? i can't find it. not profitable seems to be the only reason here... maybe xp too. looks like someone broke the siggy rules :o :shock: Yeah, and I'm too tired to change it. As for what I said, if it's that important, I guess I'll repeat it. 1. If Sharks suddenly in some magical way offered less HP than Monkfish, JaGeX would do 1 of 2 things- Either they'll improve old fish, or they'll create new, better ones. Same goes for Slayer, if Dark Beasts offer no benefits as opposed to many other Slayer monsters, then something is wrong with the system. Deleting Dark Beasts is not an option, thus, they must either improve it, make it a lower level Slayer monster, or raise the cap for other monsters. 2. Making Dark Beasts more profitable is not the only option. Dark Beasts could be improved exp wise (not only Slayer exp, they could offer new, better bones for Prayer, or a new hide for Crafting etc). In addition, they could offer an item drop that would only be droppable by them and will be untradeable and extremely useful. They might even have killing a Dark Beasts as a quests requirement (not likely to happen, nor is a good idea, but I put it here for the sake of it). 3. If a skill has no reason whatsoever to be raised other than total exp or a skillcape, then once again, something is wrong. Ask any experienced Slayer, and I can assure you more than 95% of them would advise that you don't raise Slayer only so you could kill Dark Beasts. Once again, something is wrong here. 4. The fact that every few levels a skill offers something new AND USEFUL, is what makes skills worth training. Dark Beasts offer nothing better than previous Slayer monsters. 5. No offense, but saying "Just go kill demons" is not a valid point. It simply means you don't know what you're talking about considering what I had pointed out. Again, no offense. I remember having one more point, but am too tired to check back and cannot recall at the moment. I guess I might edit it in if I'll find necessary, though I believe I stated some valid points. 1: alright, I agree with that. 2: like i said, dark bows were probably worth more when they came out. 3: fm/crafting/fletching are pretty much the same way. barely any point to those unless your 99. 4: see #2. Link to comment Share on other sites More sharing options...
Romy Posted May 5, 2009 Share Posted May 5, 2009 [hide=wall of quotes] Directed towards the Trolls at the beginning: This is the SUGGESTIONS Forum! If you fear change, maybe you shouldn't be anywhere near here! Go hide in your bomb shelters and scowl at Obama! already am. and, no, im not afraid of change. its just that this doesn't need to be changed. The answer is simple:kill demons. \ If you feel it needs to be, put this on RSOF. anybody have the price of d bow when it first came out? it was probably worth more then whip then. People started complaining it was too slow and sold. I guess you didn't read the part about WHY it should be changed. Other than the fact that it's not profitable enough... Meh. mind showing me where it is? i can't find it. not profitable seems to be the only reason here... maybe xp too. looks like someone broke the siggy rules :o :shock: Yeah, and I'm too tired to change it. As for what I said, if it's that important, I guess I'll repeat it. 1. If Sharks suddenly in some magical way offered less HP than Monkfish, JaGeX would do 1 of 2 things- Either they'll improve old fish, or they'll create new, better ones. Same goes for Slayer, if Dark Beasts offer no benefits as opposed to many other Slayer monsters, then something is wrong with the system. Deleting Dark Beasts is not an option, thus, they must either improve it, make it a lower level Slayer monster, or raise the cap for other monsters. 2. Making Dark Beasts more profitable is not the only option. Dark Beasts could be improved exp wise (not only Slayer exp, they could offer new, better bones for Prayer, or a new hide for Crafting etc). In addition, they could offer an item drop that would only be droppable by them and will be untradeable and extremely useful. They might even have killing a Dark Beasts as a quests requirement (not likely to happen, nor is a good idea, but I put it here for the sake of it). 3. If a skill has no reason whatsoever to be raised other than total exp or a skillcape, then once again, something is wrong. Ask any experienced Slayer, and I can assure you more than 95% of them would advise that you don't raise Slayer only so you could kill Dark Beasts. Once again, something is wrong here. 4. The fact that every few levels a skill offers something new AND USEFUL, is what makes skills worth training. Dark Beasts offer nothing better than previous Slayer monsters. 5. No offense, but saying "Just go kill demons" is not a valid point. It simply means you don't know what you're talking about considering what I had pointed out. Again, no offense. I remember having one more point, but am too tired to check back and cannot recall at the moment. I guess I might edit it in if I'll find necessary, though I believe I stated some valid points. 1: alright, I agree with that. 2: like i said, dark bows were probably worth more when they came out. 3: fm/crafting/fletching are pretty much the same way. barely any point to those unless your 99. 4: see #2.[/hide] As to #3, that's not the point. Niether Crafting, nor Slayer or many other skills have new features up until 99. My point was that every new feature a skill has to offer by leveling up outstands previous features that same skill had to offer, atleast to some extent. Fishing offers more hp per fish, same goes for Cooking, Construction offers new rooms, new furniture, etc, Farming offers new plants of different kinds, Agility offers new shortcuts/mini games, and Slayer offers new monsters and new Slayer masters. If those new monsters have nothing new to offer, they're pointless. BUT, removing old monsters is not an option as to JaGeX, which is why these monsters must be improved in order for them to be worth fighting. Link to comment Share on other sites More sharing options...
Sir_Kurity Posted May 5, 2009 Share Posted May 5, 2009 Meh, clues leave you feeling bad =(. O.O Link to comment Share on other sites More sharing options...
Romy Posted May 5, 2009 Share Posted May 5, 2009 Meh, clues leave you feeling bad =(. Again with the clues...-.- Link to comment Share on other sites More sharing options...
John Halo Chief Posted May 5, 2009 Share Posted May 5, 2009 ...and Slayer offers new monsters and new Slayer masters. If those new monsters have nothing new to offer, they're pointless. BUT, removing old monsters is not an option as to JaGeX, which is why these monsters must be improved in order for them to be worth fighting. they DO offer something new. a dark bow. And I don't think JaGEx will want to [wagon] off anymore of the older players who used to kill them, or someone who even killed their first run yesterday by improving it so you get a 5 mil drop instead of a 800k bow. Link to comment Share on other sites More sharing options...
Romy Posted May 5, 2009 Share Posted May 5, 2009 ...and Slayer offers new monsters and new Slayer masters. If those new monsters have nothing new to offer, they're pointless. BUT, removing old monsters is not an option as to JaGeX, which is why these monsters must be improved in order for them to be worth fighting. they DO offer something new. a dark bow. And I don't think JaGEx will want to [wagon] off anymore of the older players who used to kill them, or someone who even killed their first run yesterday by improving it so you get a 5 mil drop instead of a 800k bow. A. By improving I didn't necessarily mean more valueable drops. B. The only "down-side" of Abyssal Demons (over Dark Beasts) is perhaps the lack of bones drops. They're easier to get to (and thus offer better exp), easier to kill, lower Combat level, lower Slayer requirement, and obviously more profitable (even without considering the fact that a whip is currently 1.5M~, and a Dark Bow is 800k~). C. By something new I mean something worth working for. Dark Bows are for sure not worth working for. Link to comment Share on other sites More sharing options...
zoralink Posted May 12, 2009 Author Share Posted May 12, 2009 Hi, I'm back from vaction. Thank you romy for your post, they have great points. Jellies drop lvl 3 clues. go kill them and stop whining. your fault for not researching before raising your slay so much. go for cape, only good thing about slay now. unless you want to be smart and kill demons. I knew dark beast did not drop clues, even when I was 30 slayer, since I read about all slayer monsters then. I get slayer up for the cape, so I will get it up no matter what. I still think dark beast should be updated though since jagex aim toward slayer is for profit. We do not quit playing because we grow old we grow old because we quit playing. -Oliver Wendell Holmes Link to comment Share on other sites More sharing options...
Romy Posted May 13, 2009 Share Posted May 13, 2009 Hi, I'm back from vaction. Thank you romy for your post, they have great points. You're welcome :). I'm still in shock I managed to get Compfreak off a suggestions thread :shock: :shock: ... Link to comment Share on other sites More sharing options...
zoralink Posted May 25, 2009 Author Share Posted May 25, 2009 I just re-wrote 1st post and changed title. :thumbsup: We do not quit playing because we grow old we grow old because we quit playing. -Oliver Wendell Holmes Link to comment Share on other sites More sharing options...
Romy Posted May 25, 2009 Share Posted May 25, 2009 It's a good thing that you editted it. You should change some spelling and grammar mistakes, and perhaps explain your point better as it's a bit confusing and not so organized. Just a little tip I used long ago- Before you post something, first simply write it on a piece of paper using your mother tongue, and translate it. You get better results ;) . Oh, and try to make it more suggestion-like rather than a rant of some sort. Good luck, and I support : . Link to comment Share on other sites More sharing options...
zoralink Posted May 26, 2009 Author Share Posted May 26, 2009 Thanks, right now I'm typing it on microsoft word, so there won't be any mistakes :D . I tend to type fast, and make alot of mistakes because I so mad about Dark beast lol. We do not quit playing because we grow old we grow old because we quit playing. -Oliver Wendell Holmes Link to comment Share on other sites More sharing options...
brunokiller Posted May 26, 2009 Share Posted May 26, 2009 I got 3 dark bows on my first task so your -26k estimate is wrong. My blog Link to comment Share on other sites More sharing options...
zoralink Posted May 26, 2009 Author Share Posted May 26, 2009 I got 3 dark bows on my first task so your -26k estimate is wrong. Drops from 100 cave slime: (need 17 slayer) [hide=][/hide] 73,000-1,000= 72,000 Drops from 100 dark beast: (need 90 slayer) [hide=][/hide] and I lost... [hide=][/hide] 76,000-103,000= -27,000 so that means +72,000 for cave slime and -27,000 for dark beast. So it takes 99,000 more gp to make dark beast as much profit as cave slime. First off I have pictures of it on this thread and thats visual proof! Secondly, you getting 3 bows have nothing to do with me; I dont get that money you do. We do not quit playing because we grow old we grow old because we quit playing. -Oliver Wendell Holmes Link to comment Share on other sites More sharing options...
Kiriyama Posted May 26, 2009 Share Posted May 26, 2009 Firstly, I disagree with your numbers. For a fact, 100 is simply too low of a sample. 1000 is the least you should use. Secondly, I believe that they are fine as they are. They were originally a waste of time and effort, then Jagex made them more profitable. The only thing was, the Dark Bow went down to that low a price because it is not as versitile as the Whip. The Abyssal Whip is a highly sought after weapon. As such, there is at least some demand for it. The Dark Bow however, is merely a weapon for fun. It is slow, and while it has the potential to be damaging, the slow speed makes it bad for general use. The Whip, due to its high speed and damage output, makes it a viable training weapon. The Dark Bow, due to its slow speed, makes it terrible for training, despite its potential damage. I'd agree if Dark Beasts were updated to add in fairly common clue drops, as it is rare to get a level 3 Clue worth under 50k. Denizen of Darkness| PSN= sworddude198 Link to comment Share on other sites More sharing options...
zoralink Posted May 26, 2009 Author Share Posted May 26, 2009 I'm glad to hear someone agrees with the clue drop. Also, since what you say about the dark beast and abyssal demons are true, why not switch the drops (dark beast drop whip, and whip drop dark bow). Jagex could even change the gfx on both to match the monster that drops them, they seem to have no major updates anyways, this would give them some work. The only thing an update like this would achieve is make abyssal demons less profit, but still a lot of profit, and make dark beast more profit like it should be. P.s: The numbers are low, I agree, but I stated that I might kill more later, after I have time (first I want to get my goals done 99 slayer, 99 sum. etc.) We do not quit playing because we grow old we grow old because we quit playing. -Oliver Wendell Holmes Link to comment Share on other sites More sharing options...
Kiriyama Posted May 26, 2009 Share Posted May 26, 2009 To be honest, Jagex knows doing that is going to be near-suicide. I mean, the RSOF would be flooded, and a lot of players would complain. To be honest I do think that for their difficulty, Abyssal Demons are too profitable. Like most Slayer Monsters, I could survive with a Bunyip, with my usual 5 Monkfish incase i needed them. Though what is worse than the Abyssal Demons is the Spiritual Magi. They are simply too profitable for their drops. I mean, they go down in a few hits, With my gear for them (Prosalyte, Sara Stole, Unholy Book, Black Mask, etc...) I could do a task on around 5 Prayer Potions (I don't prayer flick), and make a damn good profit, even without boots. Hell, in the spot I chose to kill them (near Sara GWD area, with a Werewolf) I didn't even need prayer at times. Abyssal Demons are not the worst Slayer Monster regarding money made and difficulty. Spiritual Magi are worse (I can't remember a task where I didn't get boots). And they are a lower level requirement than Abyssal Demons, with a combat familiar too, they are even easier since GWD is multi-combat. While I do believe that making the Dark Beast more profitable is a good idea, switching over the Whip and Dark Bow is going to cause hell on the market, and even players without 85 Slayer would complain. (I'm 85 Slayer myself, but I got that just after getting 99 Attack, it was not my primary goal, and even then, I knew that even without the Whip Drops, you could profit from the Demons.) Its always been a wonder to my as to why they don't drop clues. I mean, most Slayer Monsters do drop clues, and with the difficulty of the Dark Beasts, clues would be a welcome feature for those who can slay them, even if they do make minimal profit. Denizen of Darkness| PSN= sworddude198 Link to comment Share on other sites More sharing options...
zoralink Posted May 26, 2009 Author Share Posted May 26, 2009 I do agree with you about d boots they are a lot of profit, more then abyssals for the most part. I'm fine with dark beast except that I want to be reimbursed for my ranarrs/pray potion, since it is a 90 slayer monster (Just about 20 a trip). If you got reimbursed ranarrs, then dark bows would always make profit and not just break you even(you get reimbursed at aberrant specters in a similar way). At one point I wanted dark beast to drop "Dark boots"(barrow boots), that would make a good profit. I would think an item like that would be about 2mil on average. Not so sure about this idea now :? . Also, clues are one of the best things about slayer for me, I love to do them :D, thats what I want for the dark beast the most right now. P.s: I was being sarcastic about switching the drops for abyssal demons and dark beast to get my point across. We do not quit playing because we grow old we grow old because we quit playing. -Oliver Wendell Holmes Link to comment Share on other sites More sharing options...
Kiriyama Posted May 26, 2009 Share Posted May 26, 2009 To be honest, I agree with the idea of Dark Boots too. A good enough upgrade from Dragon, however, I don't know what it will do to Dragon boots. It could make them nearly as worthless as Rune Boots are now, and Dark Boots could then just end up similar to Dragon Boots. Or they could be too expensive for their stats and nobody would buy them. I won't presume to know much about Dark Beasts, but going through their drops, there are a few changes I'd make. Firstly, I'd make it so the herbs it drops are at least Ranarrs, secondly, I'd add the Rune Platebody to its drop list. Also, 1 charm per drop is laughable, I'd make it at least 2. Maybe add in Herb Seeds too, along with your idea of clues. Those changes alone would be satifactory enough to perhaps make them profitable, while not unbalancing the market too much. Denizen of Darkness| PSN= sworddude198 Link to comment Share on other sites More sharing options...
zoralink Posted May 26, 2009 Author Share Posted May 26, 2009 That is very true, dark boots would make dragon boots worthless(one reason I reconsidered that idea).I like the idea about seeds, they are stackable at that =). I will put that on Suggestions and give you credit for the idea. Also, I think It is sad that they drop black items, alot of other slayer monsters drop better stuff like addy items and mithril.(kurask, spiritual warriors, nechryael, and so on) I would like to see more charms, the blues are good, but they drop a little less of the other three. If jagex made two charms a drop that would satisfy me a lot (the money I spent on dark beast would get sum. up a lot faster). We do not quit playing because we grow old we grow old because we quit playing. -Oliver Wendell Holmes Link to comment Share on other sites More sharing options...
Kiriyama Posted May 26, 2009 Share Posted May 26, 2009 I think the fact they drop Black items is to do with their names. Anyway, I hope that Jagex do consider your suggestion. Its not making them the best money source, but it makes them more fair for their level. Denizen of Darkness| PSN= sworddude198 Link to comment Share on other sites More sharing options...
brunokiller Posted May 26, 2009 Share Posted May 26, 2009 I got 3 dark bows on my first task so your -26k estimate is wrong. Drops from 100 cave slime: (need 17 slayer) [hide=][/hide] 73,000-1,000= 72,000 Drops from 100 dark beast: (need 90 slayer) [hide=][/hide] and I lost... [hide=][/hide] 76,000-103,000= -27,000 so that means +72,000 for cave slime and -27,000 for dark beast. So it takes 99,000 more gp to make dark beast as much profit as cave slime. First off I have pictures of it on this thread and thats visual proof! Secondly, you getting 3 bows have nothing to do with me; I dont get that money you do. But it still is a player killing 100 dark beasts(yes, i got them in 100 kills). Lets say we take the avarage, then 1m>72k Why are you allowing yourself a 100 kill sample, and my 100 kill sample is sinply shoven aside 'because it has nothing to do with you'. Imo, dark beasts are fine as they are. And sworddude; they DO drop ranarrs. Here is your visual proof by the way. My blog Link to comment Share on other sites More sharing options...
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