Zaaps1 Posted April 28, 2009 Share Posted April 28, 2009 If you wanna prove clues make profit, you will have to list ALL of your clue rewards and ALL of the clues you needed to do in order to get the reward, as well as what you killed for the clue, the supplies you needed, and the time it took. For one this thread is not about making profit off clues, but off dark beast, and also if you want to prove they don't make money, post all of your clues that you have done and money you have wasted and so on and pictures as well. I'll do it if you do it, but not on this thread but a seprate one, AS THIS THREAD IS FOR DARK BEAST. sorry for caps just need you to read that. Actually, I was replying to what you said near the bottom of the first page. I didn't quote it, but that's my mistake. And clues do provide profit....ex: i had a robin hat to this month but didnt get pic also got tons of rune plates and legs and god pages So I'm merely saying that you can't say clues provide profit just for your one experience. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
PlzPuddngPlz Posted April 28, 2009 Share Posted April 28, 2009 Are you sure you just don't have a clue scroll in your bank? You can only have 1 at a time Sig by me, in MS paint, but I'm still working on it. Suggestions appreciated This guide is as concise as a gourmet's handbook with the guidelines of "Pick up fork, stab food, insert into your mouth, then chew". Link to comment Share on other sites More sharing options...
zoralink Posted April 29, 2009 Author Share Posted April 29, 2009 If you wanna prove clues make profit, you will have to list ALL of your clue rewards and ALL of the clues you needed to do in order to get the reward, as well as what you killed for the clue, the supplies you needed, and the time it took. For one this thread is not about making profit off clues, but off dark beast, and also if you want to prove they don't make money, post all of your clues that you have done and money you have wasted and so on and pictures as well. I'll do it if you do it, but not on this thread but a seprate one, AS THIS THREAD IS FOR DARK BEAST. sorry for caps just need you to read that. Actually, I was replying to what you said near the bottom of the first page. I didn't quote it, but that's my mistake. And clues do provide profit....ex: i had a robin hat to this month but didnt get pic also got tons of rune plates and legs and god pages So I'm merely saying that you can't say clues provide profit just for your one experience. STAY ON TOPIC YOU NOOB THIS THREAD IS ABOUT DARK BEAST, AND READ MORE BECAUSE ALL I SEE YOU DOING IS TYPEING ...I have to type like this or you will not see it....I know its sad. I showed three experinces and I have pics of all of them on the first page, all about 200k + as for you your showing no proof. I am showing proof, so until you have proof that they do not make money then don't post until then We do not quit playing because we grow old we grow old because we quit playing. -Oliver Wendell Holmes Link to comment Share on other sites More sharing options...
zoralink Posted April 29, 2009 Author Share Posted April 29, 2009 kill more nub. people who can only make that (not that im one too talk, since i cant even kill them,) need to raise a thing called "fooood". its amazing, i know. food can actually work better then pray pots in that: they're cheaper they can last longer on not accurate monsters. Also, if ur spending too much money on prayer pots, buy one and pray flick. Did you not read the whole post noob? well look at this.... I might kill more later, So don't post OMFG nub kill more to make it better. Even for 100 kills its sad that cave slime make more money. Also they are level 182, hit a max of 17 mele and 8 mage, and have 220 hp...the only way to kill them is with with melee prot. pray or unicorn stallion(need 5 more sum. levels so i can't use)...there defence is to high for range or mage and if you used food you would have to bank 3-4 times a task if not more. READ NEXT TIME, OR DON"T RE_POST We do not quit playing because we grow old we grow old because we quit playing. -Oliver Wendell Holmes Link to comment Share on other sites More sharing options...
John Halo Chief Posted April 29, 2009 Share Posted April 29, 2009 kill more nub. people who can only make that (not that im one too talk, since i cant even kill them,) need to raise a thing called "fooood". its amazing, i know. food can actually work better then pray pots in that: they're cheaper they can last longer on not accurate monsters. Also, if ur spending too much money on prayer pots, buy one and pray flick. Did you not read the whole post noob? well look at this.... I might kill more later, So don't post OMFG nub kill more to make it better. Even for 100 kills its sad that cave slime make more money. READ NEXT TIME well, aren't u critical? i noticed it. i said that exactly because u said not too. the capitalization thing is getting old. the "Sound louder, seem smarter" theory doesn't work online. Link to comment Share on other sites More sharing options...
Hedgehog Posted April 30, 2009 Share Posted April 30, 2009 [hide=shut up]If you wanna prove clues make profit, you will have to list ALL of your clue rewards and ALL of the clues you needed to do in order to get the reward, as well as what you killed for the clue, the supplies you needed, and the time it took. For one this thread is not about making profit off clues, but off dark beast, and also if you want to prove they don't make money, post all of your clues that you have done and money you have wasted and so on and pictures as well. I'll do it if you do it, but not on this thread but a seprate one, AS THIS THREAD IS FOR DARK BEAST. sorry for caps just need you to read that. Actually, I was replying to what you said near the bottom of the first page. I didn't quote it, but that's my mistake. And clues do provide profit....ex: i had a robin hat to this month but didnt get pic also got tons of rune plates and legs and god pages So I'm merely saying that you can't say clues provide profit just for your one experience. STAY ON TOPIC YOU NOOB THIS THREAD IS ABOUT DARK BEAST, AND READ MORE BECAUSE ALL I SEE YOU DOING IS TYPEING ...I have to type like this or you will not see it....I know its sad. I showed three experinces and I have pics of all of them on the first page, all about 200k + as for you your showing no proof. I am showing proof, so until you have proof that they do not make money then don't post until then[/hide] You are wrong, get over it. You posted 3 profitable clue scrolls. How many are junk? Link to comment Share on other sites More sharing options...
zoralink Posted April 30, 2009 Author Share Posted April 30, 2009 I'm going to end this dumb feud now...stay on topic this thread is about dark beast, and anything besides dark beast will be reported! We do not quit playing because we grow old we grow old because we quit playing. -Oliver Wendell Holmes Link to comment Share on other sites More sharing options...
Romy Posted April 30, 2009 Share Posted April 30, 2009 I just got 3 clues in 5 minutes at demons, including 2 in a row. Clues provide a bad overall profit, it would do you good to do some reading: http://en.wikipedia.org/wiki/Average Also, why would I do dark beasts instead? I get far more profit at demons #-o Oh, and up the average. Just got a whip ~10 minutes ago. That's not the point. What the maker of this thread is trying to explain (I doubt I do, but correct me if I'm wrong) is that the highest leveled Slayer monster should not only be profitable, but very profitable, especialy more than lower-level Slayer monsters. As of now, there is not point whatsoever to raise Slayer to 90, except for extra total exp, and perhaps a shiny skillcape if that's what you're going after. What the maker of this thread is saying (and again, correct me if I'm wrong), is that Dark Beasts' drops should be improved (perhaps drasticly) up to the point where it's a lot more profitable to kill than Abbysal Demons, or any other Slayer monster, and quite frankly, I agree. Evil, you obviously havn't seen Compfreak around here much, hes renowned for being good at debating. I'd advise you give up. I'm going to have to disagree. Just because someone is good at debating, definately does not mean no one should debate him. On the contrary, if you argue over something with a "good debater" and win, you're rest assured that you're correct and should stick to your opinions. Link to comment Share on other sites More sharing options...
zoralink Posted April 30, 2009 Author Share Posted April 30, 2009 Thank you romy, you took the words right out of my mouth, thats exactly what I'm trying to say.I edited the 1st post to make this point, as my 1st post was me angry towards jagex, and didn't make to much sense. I don't care if clues make money or not(I think they do, but thats my opinion), but why dark beast get no clues and almost all other slayer monsters do(I say all or none).Also dark beast never make you money, because by the time you get a bow and use the pray potions, you lose money, break even, or make about 100k(not enough for 90 slayer), as abyssal demons make you alot of profit, with very little to spend(since bunyips and unicorns own there). We do not quit playing because we grow old we grow old because we quit playing. -Oliver Wendell Holmes Link to comment Share on other sites More sharing options...
John Halo Chief Posted April 30, 2009 Share Posted April 30, 2009 the solution is rather simple...and I'll take a page from your book for this one: DON'T FIGHT DARK BEASTS, FIGHT ABBY DEMONS! Link to comment Share on other sites More sharing options...
zoralink Posted April 30, 2009 Author Share Posted April 30, 2009 the solution is rather simple...and I'll take a page from your book for this one: DON'T FIGHT DARK BEASTS, FIGHT ABBY DEMONS! Well how about switching dark beast to 85 slayer and demons to 90 so people with higher slayer level get what they worked for, or jagex could just make dark beast better so people with 85 slayer get good profits and people with 90 slayer get better profit. I choose the later. We do not quit playing because we grow old we grow old because we quit playing. -Oliver Wendell Holmes Link to comment Share on other sites More sharing options...
Romy Posted April 30, 2009 Share Posted April 30, 2009 the solution is rather simple...and I'll take a page from your book for this one: DON'T FIGHT DARK BEASTS, FIGHT ABBY DEMONS! The point is, that reacing 90 Slayer should be rewarding, or even very rewarding. Not only reaching such a high level on such a hard-to-train skill isn't rewarding, but it's even a bad thing to some extent, as you can now get Dark Beasts as tasks. Not that it's a big deal, but I don't see why it should be this way. I never had the chance to fight any Dark Beasts, but from what I know, mostly it isn't very rewarding/ rewarding at all. Sometimes you even lose money fighting these. Once again, the highest leveled Slayer monster should also be the most worth fighting (on most if not all aspects- exp wise, profit wise, drop value wise, etc). The maker of this thread did not intend to rant about those monsters (even though he did a little), he intended to say exactly what I had already said. Link to comment Share on other sites More sharing options...
zoralink Posted May 1, 2009 Author Share Posted May 1, 2009 Going to leave for two weeks, i will be back may 13th.bye till then. We do not quit playing because we grow old we grow old because we quit playing. -Oliver Wendell Holmes Link to comment Share on other sites More sharing options...
JoeDaStudd Posted May 1, 2009 Share Posted May 1, 2009 This is like saying either I can make 1m/h at x monster based on a lucky drop or I had bad luck and didn't get any drops. Taking drop rates into account I believe a dark bow is about 1 in 500. Say you have 5 tasks of 125 you should average about 200k per task based solely on the dark bow drops. Add this to your calculation and you profit 150k per task. Clue scrolls are completely random in rewards. Its not worth trying to argue you could get a 20m item as you could also get a total of 20k in items. Clue scrolls are an extra reward, but shouldn't be a used as a main source of income. If dark bows where to rise to 3m each and you was to get one as a drop would you be moaning they need better drops? [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
Romy Posted May 1, 2009 Share Posted May 1, 2009 This is like saying either I can make 1m/h at x monster based on a lucky drop or I had bad luck and didn't get any drops. Taking drop rates into account I believe a dark bow is about 1 in 500. Say you have 5 tasks of 125 you should average about 200k per task based solely on the dark bow drops. Add this to your calculation and you profit 150k per task. Clue scrolls are completely random in rewards. Its not worth trying to argue you could get a 20m item as you could also get a total of 20k in items. Clue scrolls are an extra reward, but shouldn't be a used as a main source of income. If dark bows where to rise to 3m each and you was to get one as a drop would you be moaning they need better drops? For some reason almost no one here understood the maker of this thread's purpose. He for one thinks that clue scrolls are profitable-- >But that's not the point! The point is that Dark Beasts are currently the highest leveled Slayer monster, which stands on the very hard 90 Slayer. It's simply not fair that you can profit more by killing lower level Slayer monsters. Link to comment Share on other sites More sharing options...
JoeDaStudd Posted May 1, 2009 Share Posted May 1, 2009 The point is that Dark Beasts are currently the highest leveled Slayer monster, which stands on the very hard 90 Slayer. It's simply not fair that you can profit more by killing lower level Slayer monsters. Once you hit 83 slayer no other slayer monster is as good for drops per hour end of. You can profit more from a not slayer monster then a slayer monster !?!?!?!?!? Does this mean slayer is useless? No slayer is a fun way to train combat. Sharks are less profitable then monkfish does this mean monkfish should be nerfed or sharks improved? Willows/Teaks are better exp then yews and magic logs should yews and magic logs be faster exp? There are lots of low level monsters which can be more profitable then high level ones does this mean they should be nerfed? [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
John Halo Chief Posted May 1, 2009 Share Posted May 1, 2009 Jellies drop lvl 3 clues. go kill them and stop whining. your fault for not researching before raising your slay so much. go for cape, only good thing about slay now. unless you want to be smart and kill demons. Link to comment Share on other sites More sharing options...
Romy Posted May 1, 2009 Share Posted May 1, 2009 The point is that Dark Beasts are currently the highest leveled Slayer monster, which stands on the very hard 90 Slayer. It's simply not fair that you can profit more by killing lower level Slayer monsters. Once you hit 83 slayer no other slayer monster is as good for drops per hour end of. You can profit more from a not slayer monster then a slayer monster !?!?!?!?!? Does this mean slayer is useless? No slayer is a fun way to train combat. Sharks are less profitable then monkfish does this mean monkfish should be nerfed or sharks improved? Willows/Teaks are better exp then yews and magic logs should yews and magic logs be faster exp? There are lots of low level monsters which can be more profitable then high level ones does this mean they should be nerfed? [hide=]I just got 3 clues in 5 minutes at demons, including 2 in a row. Clues provide a bad overall profit, it would do you good to do some reading: http://en.wikipedia.org/wiki/Average Also, why would I do dark beasts instead? I get far more profit at demons #-o Oh, and up the average. Just got a whip ~10 minutes ago. That's not the point. What the maker of this thread is trying to explain (I doubt I do, but correct me if I'm wrong) is that the highest leveled Slayer monster should not only be profitable, but very profitable, especialy more than lower-level Slayer monsters. As of now, there is not point whatsoever to raise Slayer to 90, except for extra total exp, and perhaps a shiny skillcape if that's what you're going after. What the maker of this thread is saying (and again, correct me if I'm wrong), is that Dark Beasts' drops should be improved (perhaps drasticly) up to the point where it's a lot more profitable to kill than Abbysal Demons, or any other Slayer monster, and quite frankly, I agree. [/hide] And besides, sharks are still worth fishing, because A. It's higher exp in both Cooking and Fishing (although not faster as to Fishing) B. These obviously heal more HP and C. They have atleast SOME sort of an advantage over lower level fish. Same goes for yews/magics against willows/teaks, they're still worth it atleast in some aspect. But as for the Dark Beast, Abbysal Demons are worth fighting more in every aspect. Exp wise, profitwise, easier to get to, easier to raise your Slayer level to, and, though some would say it doesn't matter, drop clue scrolls. What's the point in creating such a Slayer monster? One that lower level Slayer monsters out stand on every aspect? The answer is- There is no point, but what's done is done, and JaGeX can't simply delete them. Instead, Dark Beasts should be improved so that they'll be worth fighting. Take any skill, any skill at all, and try to compare different possiblities unlocked thoughtout your journey to 99. Surely you'll find out that some lower level content out stands to SOME ASPECT some of the higher level content, but it's still worth raising your skill to the higher level content. If a feature of a skill is not worth getting to, then something must be fixed. I hope my point, and the maker of this thread's point, is clear now. Link to comment Share on other sites More sharing options...
JoeDaStudd Posted May 1, 2009 Share Posted May 1, 2009 What's the point in creating such a Slayer monster? One that lower level Slayer monsters out stand on every aspect? The answer is- There is no point, but what's done is done, and JaGeX can't simply delete them. Instead, Dark Beasts should be improved so that they'll be worth fighting. Take any skill, any skill at all, and try to compare different possiblities unlocked thoughtout your journey to 99. Surely you'll find out that some lower level content out stands to SOME ASPECT some of the higher level content, but it's still worth raising your skill to the higher level content. If a feature of a skill is not worth getting to, then something must be fixed. I hope my point, and the maker of this thread's point, is clear now. Dark bow was until the zaniks crossbow the only weapon in the game to do guaranteed damage. Might not sound like much but with enough people its possible to take down any range attack-able monster in one hit. Every slayer item was worth more when it first came out. I can remember whips being a steady 3.2m, dark bows 5m or so (I never paid much attention to them, so they could have been a lot more or a bit less) and rune boots being 250k each. How long before gs's bandos, arma, zammy and sara GWD items drop to low levels? Then people will moan they're hard to kill and dangerous they should have better drops. I used to be able to make x8 my money on my old acc via RC'ing does this mean they need to add more runes? Its a generic; x used to be more profitable so add y or increase z for x suggestion/rant/moan. I remember barrows being extremely profitable (over 6m for 1 item) now its not so much. Does this mean they should all you to get GS's, better items or new items due to the reduction in cost? [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
Romy Posted May 1, 2009 Share Posted May 1, 2009 What's the point in creating such a Slayer monster? One that lower level Slayer monsters out stand on every aspect? The answer is- There is no point, but what's done is done, and JaGeX can't simply delete them. Instead, Dark Beasts should be improved so that they'll be worth fighting. Take any skill, any skill at all, and try to compare different possiblities unlocked thoughtout your journey to 99. Surely you'll find out that some lower level content out stands to SOME ASPECT some of the higher level content, but it's still worth raising your skill to the higher level content. If a feature of a skill is not worth getting to, then something must be fixed. I hope my point, and the maker of this thread's point, is clear now. Dark bow was until the zaniks crossbow the only weapon in the game to do guaranteed damage. Might not sound like much but with enough people its possible to take down any range attack-able monster in one hit. Every slayer item was worth more when it first came out. I can remember whips being a steady 3.2m, dark bows 5m or so (I never paid much attention to them, so they could have been a lot more or a bit less) and rune boots being 250k each. How long before gs's bandos, arma, zammy and sara GWD items drop to low levels? Then people will moan they're hard to kill and dangerous they should have better drops. I used to be able to make x8 my money on my old acc via RC'ing does this mean they need to add more runes? Its a generic; x used to be more profitable so add y or increase z for x suggestion/rant/moan. I remember barrows being extremely profitable (over 6m for 1 item) now its not so much. Does this mean they should all you to get GS's, better items or new items due to the reduction in cost? I know enough about Dark bows, and I also know what their purpose was (besides balancing the combat triangle). Dark bows came to the game to satisfy high-leveled Slayers, and it did for a while, people got rich, people thought the Dark bow balanced the triangle, and everyone was happy. The thing is, if sharks suddenly (in some impossible, magical way) got to lower HP than monkfish, or anything alike, I can assure you that JaGeX would either create a new fish to outstand monkfish, or improve old fish. Your barrows example isn't good. It has nothing to do with a RuneScape skill and the different benefits you get each level. If barrows is not as profitable as it used to be, that's a different problem, that might not even need a solution. When a skill, however, isn't worth the effort to unlock all it has to offer at all, then something is definetly wrong. On every single skill, and I can say this without even checking, there is a reason to unlock new features. And when I say features I don't only mean a skillcape and some addition to your total exp, I mean new content, options or abilities. Whether your new abilities will offer faster exp, more profitable way of earning money, new equipment unlocked or anything else, it's still worth that extra effort to gain a new level and something new. But when it comes to Dark Beasts--> No. A simple no. Ask any experienced Slayer and they would say that unless you want a shiny Slayer skillcape or more exp to your total, you shouldn't bother training that skill to fight Dark Beasts. Which is wrong, just like JaGeX would have to come up with something new if sharks suddenly, in some magical way, offered less HP, I believe they must do the same thing with Dark Beasts. By the way, as opposed to the maker of this thread, I don't think the only option is making Dark Beasts more profitable. You might make them unlock new, untradeable and very useful item/s, make them worth while exp-wise (not only in Slayer, if they offered some sort of new bones with better Prayer exp, or a new hide for Crafting), and dare I say, make them catchable only over 90 Slayer and then Summonable (although that would unlock an entire new road for Summoning, and would require a lot of hard work and intensive thinking.) After saying this so many times, I hope that now my point is clear. Link to comment Share on other sites More sharing options...
Blutters Posted May 2, 2009 Share Posted May 2, 2009 Sorry Link. I'm kind of embarrassed, although not really surprised, for some people's actions on this thread, since I was the one who suggested you join TIF. Don't let them get to you. Once you've been around for a little while, and you show them you aren't intimidated, they'll leave you alone, or better yet, treat you with respect. Never respond with big bolded caps; Trolls find those to be especially delicious. I would suggest that you change your title, since Dark Beasts dropping Clue Scrolls is only a small part of the subject. Directed towards the Trolls at the beginning: This is the SUGGESTIONS Forum! If you fear change, maybe you shouldn't be anywhere near here! Go hide in your bomb shelters and scowl at Obama! Dark Beasts require level 90 Slayer, and the facts are clear: Level 85 or even 83 Slayer or a level even lower than that is MUCH more profitable. FACT! 90 Slayer happens to take longer than a lower level to get. FACT! Dark Beasts take more effort to kill. FACT! Dark Beasts do not have as good of or as consistent of drops. FACT! Dark Beasts do not drop Clue Scrolls, but most other Slayer monsters do. FACT! Some people enjoy Clue Scrolls as a nice bonus of a drop that has the chance of being insanely profitable. FACT! Not everyone is as lucky as Compfreak! Not everyone gets an Abyssal Whip every ten minutes! Who is it going to hurt if people who spent the time and effort to get a higher Slayer level get a higher reward as well? You [people who aren't high enough to kill them]? Are you going to be hurt because you can't join in in the merriment? You can't just say "Don't kill them then." That's why Link is here. To suggest changes that make Dark Beasts worth the extra effort. You can't just say "Other skills are just as bad at higher levels. No point in changing this one." Those are issues that need attention as well! The only one who could be excused is Compfreak. It is a cold, calculating machine expressly programmed for argument and debate (since there IS a difference, and in this case, it IS argument). It can't help the way it was programmed, but it could be silent and let others do their thing once in a while, or possibly even contribute in a positive way. Thanks Romy, for showing that not everyone here is a Troll or cold, calculating machine. The game needs balance, and to that end, if you're not part of the solution, or if you're not neutral, you're part of the problem. Link to comment Share on other sites More sharing options...
Romy Posted May 2, 2009 Share Posted May 2, 2009 Thanks Romy, for showing that not everyone here is a Troll or cold, calculating machine. Sure thing, I think evil has a good point that's not been touched in a while. As a matter of fact I was quite surprised to see so many people opposing it. [hide=This is a secret! Be careful!]I have the feeling that, for the first time ever, Compfreak had lost interest in a suggestion thread because he has nothing valid to say. If I'm right, this is quite shocking! :shock: :shock: :shock:[/hide] Link to comment Share on other sites More sharing options...
sadukar123 Posted May 2, 2009 Share Posted May 2, 2009 Thanks Romy, for showing that not everyone here is a Troll or cold, calculating machine. Sure thing, I think evil has a good point that's not been touched in a while. As a matter of fact I was quite surprised to see so many people opposing it. [hide=This is a secret! Be careful!]I have the feeling that, for the first time ever, Compfreak had lost interest in a suggestion thread because he has nothing valid to say. If I'm right, this is quite shocking! :shock: :shock: :shock:[/hide] vars enter : string loop If compfreak := null then get enter put "World will end in 5 seconds." delay (100) put 5 delay (100) 4 delay (100) 3 delay (100) 2 delay (100) 1 delay (100) exit when earth =/= exist end if end loop Drops: Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1 Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3 Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2. Link to comment Share on other sites More sharing options...
JoeDaStudd Posted May 2, 2009 Share Posted May 2, 2009 By the way, as opposed to the maker of this thread, I don't think the only option is making Dark Beasts more profitable. You might make them unlock new, untradeable and very useful item/s, make them worth while exp-wise (not only in Slayer, if they offered some sort of new bones with better Prayer exp, or a new hide for Crafting), and dare I say, make them catchable only over 90 Slayer and then Summonable (although that would unlock an entire new road for Summoning, and would require a lot of hard work and intensive thinking.) After saying this so many times, I hope that now my point is clear. This I would agree with. It just annoys me the sheer amount of people who don't seem to understand that items devalue and think the only option is to add bigger or better drops for the monster which drops them. I agree a clue scroll wouldn't be a bad or big thing, but the other suggestions are with the only intention to increase the profitability. Out of all the slayer monsters which were around when I started playing (about 3 years back) or which has been introduced between then and now of which only one has actually became more profitable then about a month after release and that's Cave Horrors. All the others have become less profitable, should all these become more profitable? See my point? [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
Romy Posted May 2, 2009 Share Posted May 2, 2009 By the way, as opposed to the maker of this thread, I don't think the only option is making Dark Beasts more profitable. You might make them unlock new, untradeable and very useful item/s, make them worth while exp-wise (not only in Slayer, if they offered some sort of new bones with better Prayer exp, or a new hide for Crafting), and dare I say, make them catchable only over 90 Slayer and then Summonable (although that would unlock an entire new road for Summoning, and would require a lot of hard work and intensive thinking.) After saying this so many times, I hope that now my point is clear. This I would agree with. It just annoys me the sheer amount of people who don't seem to understand that items devalue and think the only option is to add bigger or better drops for the monster which drops them. I agree a clue scroll wouldn't be a bad or big thing, but the other suggestions are with the only intention to increase the profitability. Out of all the slayer monsters which were around when I started playing (about 3 years back) or which has been introduced between then and now of which only one has actually became more profitable then about a month after release and that's Cave Horrors. All the others have become less profitable, should all these become more profitable? See my point? Sure, that's what I was saying. ;) ;) A worthwhile Slayer monster does not have to be profitable if it's useful in other ways \ . Link to comment Share on other sites More sharing options...
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