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A few suggestions


JoeDaStudd

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Hi all,

 

 

 

I've been watching mister_moocky's list and it seems a bit slow growing. So I thought I would share my own suggestions.

 

 

 

[hide=General]Hover over prices (located in the new item stat screen) for the in game GE search function.

 

 

 

Items lost on death screen accounts for Barrows items. Currently it gives them a value of the item if its fully repair or degraded. Instead give any item not full repair or full degraded a the same value as the fully degraded item.

 

 

 

The do/make x skills remember the last amount to made.

 

 

 

Number of items being lent at one based on your quest points. Similar to blocking slayer tasks for every x number of quest points you have you can lend 1 extra item.

 

For example (exact numbers to be decided)

 

  • 0 to 49 - 1
     
    50 to 109 - 2
     
    110 to 189 - 3
     
    190 to 269 - 4
     
    269+ - 5

 

 

 

Allow others in your house if your logged in and have the option to allow others in, but not there.[/hide]

 

 

 

[hide=Summoning]Stances for familiars. Depending on the familiar these would be "Offensive/Aggressive", "Defensive", "Passive" and "Berserk/Random".

 

  • Offensive/Aggressive - Attack any monster within range and continues attacking the same monster until its dead.
     
    Defensive - Only attacks when you or it are getting attacked or in combat
     
    Passive - Ignores all, this can lead to the familiar dieing due to it not defending itself but works well in GWD tanking environments.
     
    Berserk/Random - Attacks monsters similar to Offensive/Aggressive, but will randomly switch monsters (exclusive to certain familiars).

 

Certain currently extremely passive familiars like bunyips would be restricted to Defensive and Passive options.

 

 

 

Toggle automatic scroll usage button.

 

 

 

Cooking familiars.

 

 

 

Non-disruptive skill familiars. Currently if your familiar produces an item your character stops doing whatever they where. This should be removed either altogether or just for non-combat familiars.[/hide]

 

 

 

[hide=Combat]Range defense on boots - Currently the highest range defense bonus they give is 2+

 

 

 

Optional warning as you to which gods your not protected against as you enter the GWD - I've seen numerous people die or nearly die as they didn't release they had forgotten an item.[/hide]

 

More to come

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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Hi

 

 

 

Some nice ideas u have here will wait till u have finish adding all your ideas till i support.

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