Knotch_Blade Posted June 11, 2009 Share Posted June 11, 2009 http://www.4shared.com/file/101133824/c ... sheet.html How would I code that into Java, yes I do have an understanding of Java. Basically I was planning on making a GUI where a user inputs the world number, the applet retrieves and the world population, rounds it down to the next even 100, and applies the rune respawn times to the time mined (the time inputted into the GUI) and then spits out a time when the next ore will respawn. Yea, that's a lovely block of text, I hope someone understands the point I'm trying to get across. My Gamercard | Click for Blog | Mining Guide | Illumination Link to comment Share on other sites More sharing options...
dsavi Posted June 12, 2009 Share Posted June 12, 2009 It seems to me that for such a small calculation only JavaScript would be necessary. I don't know where you would find a text version of the server populations though. Link to comment Share on other sites More sharing options...
Smapla Posted June 12, 2009 Share Posted June 12, 2009 wow, i didn't even realize that there are no text versions of the world populations anymore =o disgusting anything that tries to read it from the gameplay applet borders on breaking the rules aswell Link to comment Share on other sites More sharing options...
Knotch_Blade Posted June 12, 2009 Author Share Posted June 12, 2009 I thought so... My Gamercard | Click for Blog | Mining Guide | Illumination Link to comment Share on other sites More sharing options...
Death_Mas154 Posted June 17, 2009 Share Posted June 17, 2009 The world select page for the unsigned applet, http://www.runescape.com/slu.ws, still contains the world list and populations in an HTML format. You should be able to parse the number of players from the list and use them however you need. You could always try requesting the world list from the server itself, but this would be much more difficult, and as had been mentioned before, close to, if not breaking the rules. Link to comment Share on other sites More sharing options...
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