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Mobilising Fixes


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After seeing the complete failure of Mobilising Armies, i've got a number of suggestions to make:

 

 

 

[hide=Victory and Reward Points]Each Victory, you are getting 2 points. Each Loss, you are getting 1 point. You need 100 to get another level up on the ladder of MA. This needs to stop#

 

Each game category will get a 'difficulty level' assigned. This goes 1, 2, 3, and 4. The amount of points you get in both Ranks and Reward Points is multipled by the difficulty. Of course, the rewards go up accordingly - each current prize is 1.5x more expensive

 

Nuff Said

 

 

 

Of course, there are additional modifiers! There are approximately 20 formations also available - these are all with modifiers as well. As you choose more difficult manoevres, you will gain more benefits to your scores. Basic 3 (top of list) carry no bonuses, but each additional set of 3 can be unlocked for 50k Reward Points

 

- Eager, Spread, Block: Difficulty Modifier (x1.25)

 

- Lefty, Righty, Grid: Difficulty Modifier (x1.5)

 

- NEW Reserve, Full Front, Espionage (x1.75)

 

- NEW Conquerer (x2)

 

These are, of course, only the starting modifiers. Here are 6 new formations:

 

- Reserve: The two races least represented in your army begin in play. Then, half way in the battle (if you are still in the game), the race best represented will enter via your lander.

 

- Full Front: Your light forces begin in the fore, and may not be moved back from this - no retreat, essentially

 

- Espionage: Your army may not have any heavy units in. However, you may choose to deploy in the center, and gain benefits from terrain

 

- Conquerer: You begin with a single heavy unit which is weak against the majority of your enemies units. Each minute you will gain access either to a Special Unit or other unit. This access will only happen if you still have units left on the field[/hide]

Boom! Dead Shot

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