Romy Posted August 25, 2009 Share Posted August 25, 2009 Well, we all know RuneScape, and we all know that RuneScape, unlike many others of it's kind, has no class choices whatsoever. Every player can decide whether he wants to be an Archer, a Warrior, a Magician, a combination of the three, or even ditch Combat entirely and focus on other skills. However, we also know that players do tend to take their character and put it on a certain track, and keep it there. Whether it is a "Pure Strength" a "Hybrid" or a "Skiller", the player has his very own preferances, which he (usualy) sticks to. So what is my idea all about? How about adding a "Track" option, that could be accessed through your "Options" tab, that simply categorizes your character to the different roles you may have chosen. This will only affect High Scores, and will not affect the game itself directly. For example, say a skiller dedicated much of his work to his skills, and reached fairly high achievements. This player may not get all the credit he would expect from the High Scores, due to other players who did not set a "Track" and be pushed down the lines. I also believe the tracks should be split to "P2P" and "F2P", for obvious reasons. A few clerifications: 1.If your character breached the boundaries of the track he/she may have chosen, then he/she will no longer appear in the High Scores under their specific Track. (For example, if a skiller leveled Combat, he/she is automaticly removed from the "Skiller" Track on the High Scores.) 2.On the High Scores page, on the top-right corner, will be a tab to switch between the different High Scores' Tracks. 3.Each character can appear (and will, if his skills are high enough) both to the main (current) High Scores list, and the Track he/she may have chosen. 4.It is not a "must" to choose a Track. You may decide you want to "stick" to playing without boundaries and raise any skill you feel you want to train. 5.Each Track's High Scores' list, will only have certain skills in it, rather than all of them. You don't expect a Skillers' Track to have Attack positions, now do you? 6.Breaching a boundary means you leveled up a skill you shouldn't have. This does not mean that if you got some exp in it, your character gets "the hook" immediately. (For example, if a Pure Magician has gotten 82 exp in Defence, he is still under the category of "Pure Magician". 7.If you breach a boundary, you should get a message telling you that, the second you have done it. 8.You can withraw your character from any Track it's on at any time. Before, introducing the different Tracks, I must say I'm not entirely sure of how many Tracks there should be. For example, I'm not sure if Hybrids should have 3 different Tracks (Melee-Mage, Mage-Range, Range-Melee), or only one, if at all. I'm not sure whether "Tanks" should have any Tracks, or if they do, have a Track for each Tank (Range tank, meleeier, Mage tank, even Summoning tank, and more). For these reasons, every Track I'm having "mixed-thoughts" of, will be getting a :thumbdown: :thumbup: , and is for you guys to decide. Now for the different Tracks: 1.Skillers- must be level 3 of Combat. 2.Pure |Insernt Combat skill here|- Must not train any Combat skills except for his own "pure-type", and HP, ofcourse. 3.Tank :thumbdown: :thumbup: - Must not train any Combat skill other than Defence, HP, and the skill he has chosen. Not sure of the number of "Tracks" this category should get. 4.Hybrid :thumbdown: :thumbup: - Must only train 2 Combat types (For example, a Melee-Range Hybrid can only train Attack, Strength, Defence, HP, Range, Prayer and Summoning.) Other than that, I'm open for suggestions, comments, and throughts. Support list :thumbsup: : 1.nerdboyxxx Link to comment Share on other sites More sharing options...
Sir_Kurity Posted August 25, 2009 Share Posted August 25, 2009 Would be good. Hybrids SHOULD NOT have 3 different tracks, just 1 track in general for pures, because there is no real advantage staying with one skill. O.O Link to comment Share on other sites More sharing options...
Romy Posted August 25, 2009 Author Share Posted August 25, 2009 Would be good. Hybrids SHOULD NOT have 3 different tracks, just 1 track in general for pures, because there is no real advantage staying with one skill. I still need some feedback on this. Link to comment Share on other sites More sharing options...
Riptide Mage Posted August 25, 2009 Share Posted August 25, 2009 You have a strange definition of a tank. Take for example my stats (see sig) I consider myself to be a tank. There is no reason that a "tank" shouldn't raise attack/strength and no reason they shouldn't keep magic and range the same level, because as long as the game considers your character a mage or ranger; attack, strength, and magic/range (accordingly) don't count towards your combat level. In addition having 70 prayer allows me to use piety for a massive +25% def bonus, something that I think any real tank should invest in, a few extra combat levels for a massive boost to def and a decent boost towards melee abilities. The concepts of a mage-melee or range-melee hybrid are pointless, because a hybrid is supposed to be low defense, and high in two combat forms. If you have a high magic or range you should have both of them equal in level, since it doesn't affect combat level, same goes for high melee stats, there is no reason not to have the maximum magic and range levels possible for your level as a warrior. Same for pures, if you have 99 strength or attack, there is no reason not to have both magic and range as high as possible. You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level. Link to comment Share on other sites More sharing options...
Romy Posted August 26, 2009 Author Share Posted August 26, 2009 You have a strange definition of a tank. Take for example my stats (see sig) I consider myself to be a tank. There is no reason that a "tank" shouldn't raise attack/strength and no reason they shouldn't keep magic and range the same level, because as long as the game considers your character a mage or ranger; attack, strength, and magic/range (accordingly) don't count towards your combat level. In addition having 70 prayer allows me to use piety for a massive +25% def bonus, something that I think any real tank should invest in, a few extra combat levels for a massive boost to def and a decent boost towards melee abilities. The concepts of a mage-melee or range-melee hybrid are pointless, because a hybrid is supposed to be low defense, and high in two combat forms. If you have a high magic or range you should have both of them equal in level, since it doesn't affect combat level, same goes for high melee stats, there is no reason not to have the maximum magic and range levels possible for your level as a warrior. Same for pures, if you have 99 strength or attack, there is no reason not to have both magic and range as high as possible. Well, you may be right, but there should be some limitations to the Track High Scores, so we have pretty much no choice but to decide for them ourselves. If we had it the way you said, there wouldn't be much point in it, right? Link to comment Share on other sites More sharing options...
nerdboyxxx Posted August 26, 2009 Share Posted August 26, 2009 I like the idea of this, but maybe you could just have your character tracked in everything, and then have interchangeable tabs on the highscores page for skilling, pures, etc. Support :thumbsup: Link to comment Share on other sites More sharing options...
Romy Posted August 26, 2009 Author Share Posted August 26, 2009 I like the idea of this, but maybe you could just have your character tracked in everything, and then have interchangeable tabs on the highscores page for skilling, pures, etc. Support :thumbsup: I'm sorry, I might have misunderstood, do you mean anyone would belong to any High Scores track? Link to comment Share on other sites More sharing options...
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