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Fight caves for lvl 3


whosyourpk

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Gear:

 

Cowl

 

Amulet of Ranging

 

Skill Cape

 

Leather Body

 

Leather chaps

 

Bronze/Iron Gloves (from RFD)

 

Bronze/Iron Darts (p++) OR Bronze/Iron Knives (p++)

 

Archer's ring (i)

 

 

 

Inventory:

 

Bronze/Iron Dagger (p++)

 

Rock Cake

 

Purple Sweets

 

8 Rings of Recoils

 

17 Phoenix Necklaces

 

 

 

Becouse this methd is very expensive there is no place for welfare gear (for example glory instead of ranging amulet), weak gear will make it even slower

 

 

 

---Staying alive---

 

1. Safe zone

 

tzhaarfightcavemap.png

 

It is square with number 1 on the picture. Square number 2 avaible after killing all monster trapped on eastern rock. Cyan and green line are borders of safe zone. Purple spot allows for traping 3 of 5 possible monster spawns. The purple square is place where you should stand before each wave. Yellow squares are spawns, there are marked routs showing where they get trapped.

 

-Lureing single monster (cross the safe zone border for a short while by a 1 square, if nothing happens go further - bigger monster) [from safe zone you cannot see trapped monsters - they are too far away]

 

-Lureing ranger/mager to range it from safe zone (just go to most north-east corner)

 

-Running in small safe square (like solo ranged in sara GWD) + big square [Just run close to the edges to prevent being struck by a melee attack] [similar to solo sara GWD]

 

 

 

2. Blocking Meleers

 

34156303.png

 

This picture contains all spots where big monsters (2x2 square and bigger) can be trapped. Arrow is pointing direction in which you should run to trap monster. Additionaly meleers can be trapped behind ranging ones

 

 

 

3. Healing

 

Rock cake to keep health bellow maximum, prevent death - same method as no pray Jad, just without recoils (me vs bronze dragon vid)

 

Basicly click eat when monsters starts preforming attack, you should have hea;ed by the time it reaches you. That way you have 100% chance to stay alive becouse damage dealt is based on hp when monster starts attack which means it cannot exceed it

 

 

 

4. Phoenix necklace

 

Emergency when running in safe square, mistakes happen

 

 

 

---Attacking---

 

Melee and ranged attacks are similar to magic ones. There are 2 cases in which you hit 0

 

-your attack miss (splash) (can't poison)

 

-your attack hits, but deal 0 damage (can poison)

 

To stay at lvl 3 you need to have highest ranged bonus and lowes ranger strength possible.

 

 

 

1. Ranging

 

Haveing fast weapon (darts or knives) set on rapid attack style enables you to attack at last after every two purple sweets eaten (me vs bronze dragon vid)

 

 

 

2. Meleeing

 

It is advised to do it only on trapped meleers, unless you have the best timeing in rs, eating thing is hard to do when melee and impossible when monster attack speed isn't slower than dagger's one. Basicly you stay 2 sqyares away from trapped meleer, click to attack it, walk back immedaitely, wait for Hp bar to dissaper and repeat. This will save literaly millions of gp

 

 

 

3. Jad

 

Trap it on eastern corner of northern rock to also separete you from healer (Jad will stand between you). Use recoils and poison. When healers come poke them. Go back to recoils

 

 

 

Vids:

 

Me vs bronze drag

 

http://img190.imageshack.us/i/54975896.mp4/

 

 

 

Running in small square

 

http://img190.imageshack.us/i/72936350.mp4/

 

 

 

Few words from creator:

 

I'm not sure if it's guide or more an easter egg proveing that obtaining a fire cape at lvl 3 isn't that impossible or even if I should make it look better, it's so weird

 

I won't try it out, don't have any account that could afford it. Killing Ket-Zek alone costs more than 7m (without accumulator), I'm not pulling numbers out of nowhere, I tryed to poison black demon -at last gives some point. As you can imaginage doing caves that way would cost a good phat or more. Even perfectly doing mentioned things doesn't provide 100% chance for cape, bad spawn or lureing 180 too early is a sure death.

 

Bronze darts would be best in case you wish to stay lvl 3, but again are more expensive - longer kills. I'm aware guide is bad, but I'm not experienced guide maker, hope some of you get the point.

 

 

 

Post your feedback

 

 

 

I forgot:

 

Quests required:

 

Recipe for Disaster - freeing the dwarf (not compleated)

 

Cooks assistant

 

Tourists Trap (optional, if useing darts)

If you never die you safe too much

 

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It wasn't fixed becouse it wasn't purple sweets bug, it's game engine. Just fight a monster and look when you get xp, you always get it before you hit, unless you hit 0. It works with every kind of food, I used shrimps for dragon (notice those 3's | 4's are coused by regeneration or lack of damage) to save $$.

 

 

 

Anyway yea, it's still kinda undoable, it just got stuck in my head by a random =\

If you never die you safe too much

 

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  • 2 weeks later...

Wow I got totally lost. You should make it a little more clear, for example state the tricks you will be using in the beginning and then remention them when they are relevant.

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Well, lvl 3 would be somewhat impossible.

 

 

 

To complete the caves you will have to kill:

 

48 x Tz-Kih

 

40 x Tz-kek

 

36 x Tok-Xil

 

34 x Yt-mej kot

 

33 x Ket-Zek

 

1 x TzTok-Jad

 

 

 

The hp amounts of these monsters are:

 

Tz-Kih: 10

 

Tz-kek: 40 (20 + breaks up in 2 monsters 10 hp each)

 

Tok-Xil: 40

 

Yt-mej kot: 80

 

Ket-Zek: 160

 

TzTok-Jad: 250

 

 

 

This gives a total of:

 

48x10 + 40x40 + 36x40 + 34x80 + 33x160 + 1x250 = 11520 hp

 

 

 

Lets assume you are fighting range defensive to get the least amount of experience.

 

That's 2 xp in both def and range plus 1.33 xp in hp each hit.

 

In other words, this sums up to:

 

23040 range exp

 

23040 def exp

 

15322 hp exp

 

 

 

This would mean you'll be lvl 35 range, lvl 35 def and lvl 32 hp.

 

That's combat lvl 33... xD

 

 

 

Unless I'm overlooking something lvl 3 is no way near possible. xD

 

 

 

 

 

EDIT - I figured it might be more efficient if you train only range as you'll get less levels that way. That would give you 46080 range exp, that's 42 range with 1 def which results in 28 cb instead of 33.

signature.jpg

My guide: Ring of Wealth explained

 

8 Dragon Boots (885 kills, 1/111, with RoW)

 

angel2w.gif

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Well, lvl 3 would be somewhat impossible.

 

 

 

To complete the caves you will have to kill:

 

48 x Tz-Kih

 

40 x Tz-kek

 

36 x Tok-Xil

 

34 x Yt-mej kot

 

33 x Ket-Zek

 

1 x TzTok-Jad

 

 

 

The hp amounts of these monsters are:

 

Tz-Kih: 10

 

Tz-kek: 40 (20 + breaks up in 2 monsters 10 hp each)

 

Tok-Xil: 40

 

Yt-mej kot: 80

 

Ket-Zek: 160

 

TzTok-Jad: 250

 

 

 

This gives a total of:

 

48x10 + 40x40 + 36x40 + 34x80 + 33x160 + 1x250 = 11520 hp

 

 

 

Lets assume you are fighting range defensive to get the least amount of experience.

 

That's 2 xp in both def and range plus 1.33 xp in hp each hit.

 

In other words, this sums up to:

 

23040 range exp

 

23040 def exp

 

15322 hp exp

 

 

 

This would mean you'll be lvl 35 range, lvl 35 def and lvl 32 hp.

 

That's combat lvl 33... xD

 

 

 

Unless I'm overlooking something lvl 3 is no way near possible. xD

 

 

 

 

 

EDIT - I figured it might be more efficient if you train only range as you'll get less levels that way. That would give you 46080 range exp, that's 42 range with 1 def which results in 28 cb instead of 33.

 

He's using poison.

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Ah, so I did actually miss something. xD

 

Sorry about that. :P

 

 

 

You're gonna need a lot of patience though.

 

But it would be cool to see such a low lvl with a fire cape. ^^

signature.jpg

My guide: Ring of Wealth explained

 

8 Dragon Boots (885 kills, 1/111, with RoW)

 

angel2w.gif

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mmm, sounds interesting although 1 screw up and your no longer level 3 as you have to always hit 0.

 

 

 

Possible in theory, but the chances of anyone pulling it off.... well there extremely low.

 

Your talking hours of siting there waiting for poison.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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It shouldn't take above 4 or 5 minutes to poison monster. Even if you won't be lvl 3 at the end being under 10 combat will still result in lots of comments when you are passing by with your "skiller outfit"

 

 

 

Sitting there would take shorter than gathering money, that's the real problem

 

 

 

Glad to see some people are interested with it, I'll try to make some more vids, search tricks and improve it. Phoenix necklace no longer prevents ko's :(

If you never die you safe too much

 

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