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whosyourpk

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Everything posted by whosyourpk

  1. About the first article. Jagex has created realm of runescape to earn money, not to let others earn it, but they can't say it becouse they'd lose some players. It wouldn't be nice to hear "all we want is your cash, you can enjoy the game" Regarding the 2nd article it's true. If you spent time earning money you earn it, if you spent time having fun in castle wars you have it. The only things that change are ways of making money. Before G.E. it was hard to sell 5 logs, 7 iron ores or 2 bowstrings, now it's easy peasy
  2. Max hit with magic is 16, but magic is good only when you are still low lvl, becouse 99 ranged can hit 16 or even 18 if you pray + had higher speed. I think that the best ko weapon for f2p so far is melee. Can hit 20+ easly which is more than rest of combat styles. If you still insist on useing magic 59 is a must, fire blast is quite powerful. You also need to consider the costs of runes, deaths aren't cheap nowdays
  3. My fault, I thought that pixel art is something what you do from scratch in a basic painting program like MS paint, byt you can do shading and shapes useing other tools than just pencil Renamed title and thx for correction, hope I didn't insult the real pixel art makers
  4. Hand Cannon pures can be dangerous I think. They have nearly no defence like all pures, but 140 ranged bonus at lvl 60 with max hit 55+ Nice loot, looks like you know how to use it
  5. Thanks for feedback, looks like I'm not as bad as I thought :) Makeing pictures is pretty addicting...
  6. I'm f2p and I think that skillcapes should remain members Firstly they have great defence bonus, +9 to all is really good. In p2p if you don't have any 99's you either buy obsidian cape or try to get fire one. It would affect pvp as well as pve, there is no counterpart of that cape planned for free player. In order to be good in fighting you'll need any maxed skill, just for the cape. Jagex at last partialy disagrees with non-combat skills haveing an effect on PvP, hope it will stay this way Anyway is that cape so important? Nowdays even if you get 200m xp your name might not be shown on the first page of highscores (for example cooking). Why would anyone need to show of with their skills? There are so many maxed out players that only your friends will notice if you become one. I think f2p is fine with just wilderness capes :)
  7. 300x150 How does it look? can anybody give me advices how to make better images? Please leave your comments (do you get the feeling that guy in monk robes is gonna fire laz0r? xD )
  8. It shouldn't take above 4 or 5 minutes to poison monster. Even if you won't be lvl 3 at the end being under 10 combat will still result in lots of comments when you are passing by with your "skiller outfit" Sitting there would take shorter than gathering money, that's the real problem Glad to see some people are interested with it, I'll try to make some more vids, search tricks and improve it. Phoenix necklace no longer prevents ko's :(
  9. It wasn't fixed becouse it wasn't purple sweets bug, it's game engine. Just fight a monster and look when you get xp, you always get it before you hit, unless you hit 0. It works with every kind of food, I used shrimps for dragon (notice those 3's | 4's are coused by regeneration or lack of damage) to save $$. Anyway yea, it's still kinda undoable, it just got stuck in my head by a random =\
  10. Gear: Cowl Amulet of Ranging Skill Cape Leather Body Leather chaps Bronze/Iron Gloves (from RFD) Bronze/Iron Darts (p++) OR Bronze/Iron Knives (p++) Archer's ring (i) Inventory: Bronze/Iron Dagger (p++) Rock Cake Purple Sweets 8 Rings of Recoils 17 Phoenix Necklaces Becouse this methd is very expensive there is no place for welfare gear (for example glory instead of ranging amulet), weak gear will make it even slower ---Staying alive--- 1. Safe zone It is square with number 1 on the picture. Square number 2 avaible after killing all monster trapped on eastern rock. Cyan and green line are borders of safe zone. Purple spot allows for traping 3 of 5 possible monster spawns. The purple square is place where you should stand before each wave. Yellow squares are spawns, there are marked routs showing where they get trapped. -Lureing single monster (cross the safe zone border for a short while by a 1 square, if nothing happens go further - bigger monster) [from safe zone you cannot see trapped monsters - they are too far away] -Lureing ranger/mager to range it from safe zone (just go to most north-east corner) -Running in small safe square (like solo ranged in sara GWD) + big square [Just run close to the edges to prevent being struck by a melee attack] [similar to solo sara GWD] 2. Blocking Meleers This picture contains all spots where big monsters (2x2 square and bigger) can be trapped. Arrow is pointing direction in which you should run to trap monster. Additionaly meleers can be trapped behind ranging ones 3. Healing Rock cake to keep health bellow maximum, prevent death - same method as no pray Jad, just without recoils (me vs bronze dragon vid) Basicly click eat when monsters starts preforming attack, you should have hea;ed by the time it reaches you. That way you have 100% chance to stay alive becouse damage dealt is based on hp when monster starts attack which means it cannot exceed it 4. Phoenix necklace Emergency when running in safe square, mistakes happen ---Attacking--- Melee and ranged attacks are similar to magic ones. There are 2 cases in which you hit 0 -your attack miss (splash) (can't poison) -your attack hits, but deal 0 damage (can poison) To stay at lvl 3 you need to have highest ranged bonus and lowes ranger strength possible. 1. Ranging Haveing fast weapon (darts or knives) set on rapid attack style enables you to attack at last after every two purple sweets eaten (me vs bronze dragon vid) 2. Meleeing It is advised to do it only on trapped meleers, unless you have the best timeing in rs, eating thing is hard to do when melee and impossible when monster attack speed isn't slower than dagger's one. Basicly you stay 2 sqyares away from trapped meleer, click to attack it, walk back immedaitely, wait for Hp bar to dissaper and repeat. This will save literaly millions of gp 3. Jad Trap it on eastern corner of northern rock to also separete you from healer (Jad will stand between you). Use recoils and poison. When healers come poke them. Go back to recoils Vids: Me vs bronze drag http://img190.imageshack.us/i/54975896.mp4/ Running in small square http://img190.imageshack.us/i/72936350.mp4/ Few words from creator: I'm not sure if it's guide or more an easter egg proveing that obtaining a fire cape at lvl 3 isn't that impossible or even if I should make it look better, it's so weird I won't try it out, don't have any account that could afford it. Killing Ket-Zek alone costs more than 7m (without accumulator), I'm not pulling numbers out of nowhere, I tryed to poison black demon -at last gives some point. As you can imaginage doing caves that way would cost a good phat or more. Even perfectly doing mentioned things doesn't provide 100% chance for cape, bad spawn or lureing 180 too early is a sure death. Bronze darts would be best in case you wish to stay lvl 3, but again are more expensive - longer kills. I'm aware guide is bad, but I'm not experienced guide maker, hope some of you get the point. Post your feedback I forgot: Quests required: Recipe for Disaster - freeing the dwarf (not compleated) Cooks assistant Tourists Trap (optional, if useing darts)
  11. Good update, it changed plans of my dream poh a bit, but menagerie is worth it. I'm just upset becouse they fixed servant's plank bug before I got 80 con :(
  12. About that inflation article It's bad those high lvl's who use money from PvP "trick" contribute nothing, they don't supply market with anything, no logs nor ores. They just buy out stocks of items becouse they can afford that. Inflation is indeed bad, becouse your savings are worth less and less, people who were gathering for a new expensive weapon can't afford it now. It encourages more and more players to join to the 26k/76k abusers. If it stays the way it is to train a skill you will need either to supply yourself or just do "trick" to get money for that. We can also end like like in countries with hyper inflation, full ahrim 120m anyone? Maybe it's overstated, economy will settle at some point, but there will be more and more items which would be unbuyable for just coins, even with enormous number of junk (remember 3rd age before they crashed?). I don't mind converting items droped during PvP into gold, but it shouldn't excess the value of items LOST during death or PvP will change from money transfer between players, which it used to be, to a money creating activity on equal footing with GWD and Tormented demons
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