tyluke Posted November 6, 2009 Share Posted November 6, 2009 I'll be the first to admit I am not a 'hardcore' ranger since my range is only level 61, but after reading several posts and seeings peoples complaints about range here are some suggestions on my part to make alternative range weapons more popular. I would appreciate feedback and further possible solutions for range. There are certain range weapons I will not adress like the Hand Cannon, frankly because I know so little about it other than it looks cool and explodes in your face. :mrgreen: This is not meant to be a complaint post about range, but a discussion for appropriate improvements. Thank you. :grin: [hide=Javelins]I suggest making javelins smithable but requiring a certain fletching and smithing level to produce, from what I understand I think javelins should be designed to be a slow range weapon but hit very hard (relative to darts etc). I suggest every bar produces 5 Javelins. Javelins should also be weilded as a range weapon or a melee weapon[/hide] [hide=Throwing Axes] These should be smithable, and like my suggestion for Javelins requre a certain fletching and smithing level to produce. Throwing axes, to me should be a lighter-faster form of the javelin. I'm told the Rune Throwing axe is ok, I guess there should be the option of equiping the throwing axes as a melee weapon but i could only see the need for that in desperate situtations. I suggest 5 throwing axes per bar.The Range bonus value on axes should increase by 1-3.[/hide] [hide=Darts]I believe darts should be 15 or 20 per bar, considering their smaller size, and similarity to arrow heads. Darts should be the fastest standard range weapon so I don't know else to say about it. The Range bonus value on darts should increase by 1-3.[/hide] [hide=Crystal Bow]I don't think the Crystal bow Range attack bonus should decrease below 70. thats just opinion[/hide] [hide=Karil]I am currently hearing alot of complaints about how Karil's Special isn't as practical as the other suits special abilities. I have only heard of one really good application so I will list some suggestions for Specials.-Succesful shots have a chance of reducing targets magic level-Succesful shots may 'paralyze' target for 1-2 seconds-Succesful shots may hit higher than average-Succesful shots may have a 'bleed-out' effect (similar to poison) Of course Karil's special doesn't need to be changed this is just some ideas[/hide] [hide=Longbows]These should be made more accurate, or hit harder than short bows (to make up for the infrequency of hits. I'm not really sure what else to say about them. [/hide] [hide=Enchanting]I think all crossbow and arrows above Mithril should be able to be enchanted and embedded with any gem the player possess'. A mithirl arrow with emerald tips would obviously be less deadly than rune arrows with emerald tips, but I would like to have this option to kind of give rangers 'special attacks' compariable to what melee players have available to them (easy example is the Dragon Longsword special attack.)[/hide] [hide=Cannon] Only change I would recomond is each steel bar makes 5 cannonballs each. :smile: nothing serious I think the cannon is fine as it is[/hide] [hide=Arrow Pouch]This idea has the same concept as the bolt pouch for crossbows but for arrows. This is just an idea for ammo sotrage[/hide] Well thats all I have for now, I'd really like to here some opinions on these suggestions. Till than thanks for reading. only 2 skills below level 50 :) Link to comment Share on other sites More sharing options...
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