urza1488 Posted October 24, 2005 Share Posted October 24, 2005 I would like to see a 99 magic spell that is quite profitable and useful.. 94 mage gives you ice barrage, 99 is tons harder.. I think that a spell that lets you superheat rune ores without coal would be useful :lol: So, here is the suggestion: 99 mages really need a good spell. I was thinking something along the lines of duplicating yourself into 2 characters which do the same things, so that you could attack someone twice at the same time, only in multi zones. That would give mage a KO, reward us for the continual hours of alching and crazy time using. Cost: 10 souls and 10 deaths. It lasts for 5 seconds and uses up special, just lke prayer books. Discuss :D Urza. The One. The Legend. Link to comment Share on other sites More sharing options...
Bubsa Posted October 24, 2005 Share Posted October 24, 2005 *Looks at your avatar* Mm hmm This is how much you all raised for charity. Thank you. Link to comment Share on other sites More sharing options...
willyhenriksen Posted October 24, 2005 Share Posted October 24, 2005 why dont cost i 10 eart and 10 fires to make pot! mass pot production with lava battlestaff. R.I.P. Shiva and Steve Link to comment Share on other sites More sharing options...
willyhenriksen Posted October 24, 2005 Share Posted October 24, 2005 why dont cost i 10 eart and 10 fires to make pot! mass pot production with lava battlestaff. R.I.P. Shiva and Steve Link to comment Share on other sites More sharing options...
urza1488 Posted October 25, 2005 Author Share Posted October 25, 2005 *Looks at your avatar* Mm hmm just so you know, it's been there for a year or so... :o my sig was supposed to be an avatar, but when it was resized it just didnt work right. Urza. The One. The Legend. Link to comment Share on other sites More sharing options...
Suzanne_Vega Posted October 27, 2005 Share Posted October 27, 2005 How about Ultraheat Item, lets you smelt all ores that require coal using half the regular amount of coal, or maybe 1 or 2 less depending on the ore, like: Steel - 1 iron ore, 1 coal Mithril, 1 mithril ore, 3 coal Addy, 1 Addy ore, 4-5 coal Rune, 1 Rune ore, 6-7 coal If your Smithing is less than 99, you take the higher number of coal (5 for addy, 7 for runer), if it is 99, you take the lower ( 4 for addy, 6 for rune). This would represent perfecting the art of magical refining. Suzanne Vegatokin rite wurx gud! Link to comment Share on other sites More sharing options...
urza1488 Posted October 27, 2005 Author Share Posted October 27, 2005 Hmm.. I think it is an excellent idea-but think about this: Why do we need coal? Because we don't have enough heat to take care of it. So, if at level 99 magic, you cut it in half, and at 99 smithing you take off half, so at lvl 99 mage and 99 smithing you superheat rune ores straight into bars.. :) Is it imbalanced? it would get ppl to get 99 magic and 99 smithing more often. Urza. The One. The Legend. Link to comment Share on other sites More sharing options...
Barihawk Posted October 27, 2005 Share Posted October 27, 2005 Dont have it attack twice. Call it Blink, and have it fast-teleport you between two squares and leave behind a residual image of yourself. There's a 50 percent chance that the attacker would hit the shadow, and you would not take damage. Have it last 20-30 seconds. My heart is broken by the terrible loss I have sustained in my old friends and companions and my poor soldiers. Believe me, nothing except a battle lost can be half so melancholy as a battle won. -Sir Arthur Wellesley Link to comment Share on other sites More sharing options...
greeny Posted October 27, 2005 Share Posted October 27, 2005 lol that would be ownage for pking cos u cud go in on 20 hp wear dhroks do da spell and hit a duble 50 lol 0o rpker o0. My rune pure70/70 attack. 80/85 strengh 45/45 defence.black gloves/ dark gloves. no cape/firecape.pked a santa hat on 25/10/06 Link to comment Share on other sites More sharing options...
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