hohto Posted December 7, 2009 Share Posted December 7, 2009 Hello comrades, So, since the wilderness was "removed", we met these nice fellows called revenants. Basically their idea was to keep the "spooky place" dangerous for adventures and remind them that you might have to be able to defend yourself if you do activities there. Now we've had those revenants here for quite a long time without any serious updates, only thing I can think of is the thing that Jennica's ring can boost their drops. As they haven't gotten any major updates and for some people, including me, they are more or less of a joke, I'm writing this post. First of all, lets look at their loot. Sure, in p2p the highest leveled revs can drop something nice. However what I've seen, their average drops are fairly horrible. With those drops they aren't really worth hunting and in many cases not even killing. Because of this, the first update I'd do would be a change at their drop lists. It makes no sense at all that a monster that is far more dangerous than a fire giant usually drops few coins or even at tops something worth around 100k. By updating the drops, they would become worth killing for other purposes than clearing the area for mining a star. The best drops wouldn't need to be worth billions, but increasing the average drops would help a lot. Lets say if a revenant dragon for example gp in some amounts worth picking up, good bolts, some runite and such commonly, it would mean you'd get rewarded for killing them. This kind of drops wouldn't hurt the economy but it would give a reason to fight instead of run when meething these foes. Secondly, their combat styles should be tweaked. Revenants were basically meant to replace pkers, but look at them. They use 3 combat styles and many of them can poison you, meaining they are more all rounded than vast majority of pkers. There are also strong rumours of their prayers (heard about smite?), which of course are invisible. If revenants could be more random on combat styles, you'd still need to prepare for taking all 3 styles but the fight itself wouldn't be so one sided when it comes to combat styles: at the moment prayers are next to impossible to use efficently as pray+armours can protect you from 2 things, leaving one left. Now, lets say revenants used only 2 times at once, those 2 being randomly generated. This would make them easier, meaning they'd need to get something in return. By turning the protect prayer from 100% to 60% protection (pvp stylish) leaves them alternatives. Same if you add visible overhead prayers to revenants, it can force people to hybrid. Also updating the lower level things would be more than needed. Look at revenant imps for example. Sure a lvl 7 is cute, but seriously what's wrong with them? Being able to hit 9 at lvl 7 is more or less of a joke. Either rise its combat or lower its max hit, but being able to hit 9 while using 3 different styles at lvl 3... Suicidial for people with 3 times higher cmb to kill it. So, at this point the revenants have better drops, visible overhead prayers protecting them and one combat style less. Now we should concentrate on their A.I. If revenants are meant to be anything like pkers were, you have to change the way they move and get blocked. At the moment it's far too easy to block a revenant in many places. Look at the member's gate for example: the thing can't open the gate nor it can move a bit if it gets blocked. With more common sense added, escaping from them would be a lot harder. This would force people to kill them instead of just getting them blocked somewhere. For the last thing now, I'd update their healing. When you look at revenant knights in f2p for example, they are really superior. They can hit up to 32 and with every single combat style they can hit 25+. This means you have to eating quite often, thus lowering your chances for a ko even more. They have 143hp but due healing, you have to deal around 350 damage as your chances to knock them out are limited due f2p weapons, your own need for eating and their ability to heal really fast. What worries me is the fact that a revenant can heal multiple times faster than a pker. If their healing was turned into slower and into smaller amounts (something combarable to eating food), they'd offer you a chance to team up against them efficently (to increase the ko power) and thus encourage people to work in small teams. Same time their "food" could be risen to somewhere between 143+400 or so: 400hp equals to 20 swordies, which seems more or less right amount for a pker who uses 2 (go read up before saying they have 3) styles. In a nutshell, I'd want to see revenants being worth killing. In order to achieve this, I'd update the drops and make them more humane to kill. I'd rather die for what I believe in than live for anything else.Name Removed by Administrator ~Turtlefemm Link to comment Share on other sites More sharing options...
Will H Posted December 7, 2009 Share Posted December 7, 2009 I don't think that Revenants are meant to be killed, Jennica's ring is basically pointless. They are only really there to make the Wilderness dangerous, and aren't actually meant to simulate PKers. That assumption only arises from the fact that PKers used to do the same job. I reckon that if they had the player's walking algorithm as well as running speed, that might be all that is necessary. Having the individual creatures biased towards certain combat styles and not others would be a helpful twist, but isn't vital. ~ W ~ Link to comment Share on other sites More sharing options...
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