January 18, 201016 yr ^First one EverThere should have fixed quality ^Second one ever(Fudged the background because i didnt know what to stick there :o) :o? Just be honet please :]
January 18, 201016 yr Shading is appauling IMHO. It looks, well, pixelated. Kinda hurts eyes to try and look at any of the detail cause of all the needless speckling Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
January 18, 201016 yr Author Shading is appauling IMHO. It looks, well, pixelated. Kinda hurts eyes to try and look at any of the detail cause of all the needless speckling It's the quality.. i'm looking for the correct format to save this as. :P Ps. - this is my FIRST ATTEMPT at a pixel :o
January 18, 201016 yr Shading is appauling IMHO. It looks, well, pixelated. Kinda hurts eyes to try and look at any of the detail cause of all the needless speckling It's the quality.. i'm looking for the correct format to save this as. :P Ps. - this is my FIRST ATTEMPT at a pixel :o It's not fuzz from picture quality and u've saved as a PNG which generally is the best, thou often major filesizes. It is you're shading, you've block filled each area with a "base" colour then speckled random other shades all over it, you need to work on not block filling but shading properly creating gradients and gradual changes Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
January 18, 201016 yr Author Yea. My first attempt so :P. i'll work on the shading :o Thank you for being honest though :]
January 18, 201016 yr I would suggest using lower saturation as well as darker colors for most of the image. You'll still use bright colors, just to draw attention to the focal points of the piece. You also can try using less saturated colors that are more blue/purple than you would normally make them to help give the illusion of depth since the farther away something is the more that happens. There's a name for it but I can't remember what it is. You did a good job on the texture on the posts, but the texture and shading is kind of off on the mountains. The way it's shaded makes the mountains appear more like pyramids due to how you shaded them by sides, which shows where your light source is, but doesn't accurately reflect what the shape of an actual mountain is. Try shading with more than two tones and try not to put in any straight lines. You also should try try to account for the mountains farther in back casting shadows on the ones. In terms of texture, I would recommend staying away from scribbling, just try to get the shading down first before you try to texture things that are far away. The last point I have is that mountains are rarely giant rocks sticking out of the ground. You may want to consider having them more gradual and connected and having the bottom more grassy, tree covered or dirt covered. That way your piece will seem a lot more believable. In all, you did a pretty good job for a first try, I'd like to see you make another one. [bleep] the law, they can eat my dick that's word to Pimp
January 18, 201016 yr Author I would suggest using lower saturation as well as darker colors for most of the image. You'll still use bright colors, just to draw attention to the focal points of the piece. You also can try using less saturated colors that are more blue/purple than you would normally make them to help give the illusion of depth since the farther away something is the more that happens. There's a name for it but I can't remember what it is. You did a good job on the texture on the posts, but the texture and shading is kind of off on the mountains. The way it's shaded makes the mountains appear more like pyramids due to how you shaded them by sides, which shows where your light source is, but doesn't accurately reflect what the shape of an actual mountain is. Try shading with more than two tones and try not to put in any straight lines. You also should try try to account for the mountains farther in back casting shadows on the ones. In terms of texture, I would recommend staying away from scribbling, just try to get the shading down first before you try to texture things that are far away. The last point I have is that mountains are rarely giant rocks sticking out of the ground. You may want to consider having them more gradual and connected and having the bottom more grassy, tree covered or dirt covered. That way your piece will seem a lot more believable. In all, you did a pretty good job for a first try, I'd like to see you make another one. Currently working on a sweet Pic. i think you guys might like this one a little better :o
January 18, 201016 yr Author On your second one, the shading is looking much better, good start to that. *wins*
January 18, 201016 yr The light source on the new one is inconsistent; the glove/hand and bow are shaded like the light source is off to the right, yet the arrow, tree and arm are shaded as if the light is coming from the right. Other than that, the shading is good, you're still shading in a linear way instead of taking the shape of the actual object into account. You should think about trying to add some depth to the landscape. The only time the horizon will be straight across is if you're looking across a large body of water, so try adding some small hills and dips in the earth. Good progress, keep trying. [bleep] the law, they can eat my dick that's word to Pimp
January 18, 201016 yr The second one is deffo looking good. As the above guy said watch you're light angle the hand a bow are shaded in the opposite direct to the rest, you need to have a consistent light source. Also as said above you are shading very linearly, consider shape, for example look at you're own wrist and forearm light from one side, notice how in places the light tones reach almost to the back and in others the dark tones reach almost to the front and try to reproduce this better. This aspect of shading is a skill you pick up as you go, but try to work on it. Other than that looking good, perhaps try to get you're shades tighter, at the moment you can clearly see "stripes" of colour. You need to get the colours a bit closer together and make a small area where neighbouring colours speckle into each other very slightly so that when zoomed out the colours appear to blend into each other, rather than remain as stripes. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
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