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POH Features During House Parties


tripsis

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I'm working on my POH a bit and would like to know how people feel about the following things during house parties:

 

  • Traps in dungeons - annoying or a good challenge?
  • Doors in dungeons - does it make things too easy (by separating the monsters, allowing you to kill fewer at a time)?
  • Greater Magic Cage - is the power to expel someone from the house annoying?

And most importantly, is the Greater Magic Cage still glitched? It's been a few years since I've played RuneScape and last I heard, with the Greater Magic Cage you were able to teleport people not only outside the house but to other places all together (to high level wildy, for instance - I think). At the time it was thought to be a glitch, anyway. Has this been changed?

 

Any other general thoughts regarding fun or annoying house party features would be greatly appreciated! Even if you don't know a general consensus, YOUR opinion would be great.

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Part of the fun of having a badass house is making sure that everything is totally chaotic at all times when you have more than a few guests. Get the cage and trick your dungeon out. :thumbup:

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To put it bluntly, [bleep] off.

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Greater mage cage was never glitched.

Lesser lets u expel guests.

Greater lets you expel guest to any location you have a portal too (eg the house exit portal and portal rooms)

 

The annoyence of it (unless its fixed) is everyone could do this, so you'd get one jackass sending everyone from ur house in yanille tot canafis or w/e

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Greater mage cage was never glitched.

Lesser lets u expel guests.

Greater lets you expel guest to any location you have a portal too (eg the house exit portal and portal rooms)

 

Lesser cage does not let you expel at all. It only lets you drop to the floor below. Only greater well let you expel outside and to your teleport locations.

 

I, like you Tripsis, am also 99 Con, so this is what I kept in mind when I built my dungeon.

 

1) Traps in dungeons - annoying or a good challenge?

 

Put them in, but only in certain areas. Its REALLY really annoying to have a drop trap every room you enter. Only put them in places like near stairs where you try to exit. Vine traps are also good for hallway to the boss room as it only holds players for a short time, which is enough to get a little burned from your draggie :P

 

2) Doors in dungeons - does it make things too easy (by separating the monsters, allowing you to kill fewer at a time)?

 

Same concept as #1. Stick with metal doors, as marble are way to hard to open. Don't add two every hallway, as it becomes a hassle to get around. Keep them only in major areas where you want people to take a long time to get out of.

 

3) Greater Magic Cage - is the power to expel someone from the house annoying?

 

Lesser Cage. It looks better, and annoying players can't send your trapped group to Canfis or outside your house. The only place they should be going is down.

 

4) Gates, Don't build them. Keep your fire pits open and don't build gates around them. This adds a lot of fun when people run around in combat. They can try and use the fire to their advantage freezing people over it, or luring them onto it. It adds a very fun aspect to the whole combat.

 

5) Use a crypic design. My dungeon layout is exactly like barrows (with the boss in the center). I have fire pits on the 4 corners. This also lets me build fake ladders in each room. Only 1 ladder actually goes up to the main floor, so players who are not familiar with my design will end up using false ladders to try and go up.

 

6) Don't build to many NPC's in one area. Space them out, or separate them so players can fight others without getting jumped by NPC's all the time.

 

7) Build a square, not a line. Keep your dungeon together in one area, as players are going to stay in one area anyways. Use doors to separate areas instead of spreading them out with rooms.

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Greater mage cage was never glitched.

Then the ability to teleport people into high level wild was intentional? (I'm guessing not)

 

 

Thanks for all your comments, Ampharaos, I really appreciate it! :) I *really* like the idea of having fake ladders! Sounds like a lot of fun. Also I think I might take your suggestion and stick with Lesser Cages. Although chaos can be fun, somethings can also be flat out annoying :-#

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- 99 fletching | 99 thieving | 99 construction | 99 herblore | 99 smithing | 99 woodcutting -

- 99 runecrafting - 99 prayer - 125 combat - 95 farming -

- Blog - DeviantART - Book Reviews & Blog

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Greater mage cage was never glitched.

Then the ability to teleport people into high level wild was intentional? (I'm guessing not)

 

 

Thanks for all your comments, Ampharaos, I really appreciate it! :) I *really* like the idea of having fake ladders! Sounds like a lot of fun. Also I think I might take your suggestion and stick with Lesser Cages. Although chaos can be fun, somethings can also be flat out annoying :-#

 

You culdnt tele them to high lvl wildy.

Only to portal locations.

 

High lvl wildy was just a rumour based off a few people who got the randoms like sandwich lady tht could tele u to high lvl widly and not noticing them due to house party and thus assuming it was the cage thing.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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