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If attack is supposed to increase the chance you don't hit 0, does this new update negate the worthiness of having a high attack?

For example, now instead of hitting a 0 you have a chance to hit like a 2.


Or has attack always meant higher chance to hit more damage?

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No, attack dictates your chances of hitting 0. Before the update your attack would say you hit and your strength would say you hit between .1 and .9, which was rounded down to 0. Now you'll hit between 1 and 9, rather then 0.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).



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Attack decreases the chance of hitting a 0, but you will always have the chance to hit it. However, with the new update, it just means that some of the 0s we would previously hit, will now be between 1-9.



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