LTskaldingrune Posted March 7, 2010 Share Posted March 7, 2010 If attack is supposed to increase the chance you don't hit 0, does this new update negate the worthiness of having a high attack?For example, now instead of hitting a 0 you have a chance to hit like a 2. Or has attack always meant higher chance to hit more damage? Link to comment Share on other sites More sharing options...
Aiel Posted March 7, 2010 Share Posted March 7, 2010 No, attack dictates your chances of hitting 0. Before the update your attack would say you hit and your strength would say you hit between .1 and .9, which was rounded down to 0. Now you'll hit between 1 and 9, rather then 0. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
LTskaldingrune Posted March 7, 2010 Author Share Posted March 7, 2010 Ok so to clarify attack increases the chance you won't hit between 1 and 9 now? Because you can still hit 0. Link to comment Share on other sites More sharing options...
Codguy Posted March 7, 2010 Share Posted March 7, 2010 Attack decreases the chance of hitting a 0, but you will always have the chance to hit it. However, with the new update, it just means that some of the 0s we would previously hit, will now be between 1-9. Link to comment Share on other sites More sharing options...
LTskaldingrune Posted March 7, 2010 Author Share Posted March 7, 2010 Oh ok, that makes sense thanks. Link to comment Share on other sites More sharing options...
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