jens_w Posted November 18, 2005 Share Posted November 18, 2005 This is what I had before I saved as .gif (this is.png): When I saved as .gif (to add animation), I got this: My questions: - How do I keep the colours? - Any other suggestions towards me? On how to improve cause in my opinion this isn't bad, but it can get waaaaaaaaay better. My ranged + 2h guide: http://forum.tip.it/viewtopic.php?t=569717 Click and post Link to comment Share on other sites More sharing options...
OhFour Posted November 18, 2005 Share Posted November 18, 2005 Use image ready... Link to comment Share on other sites More sharing options...
Despaxes Posted November 18, 2005 Share Posted November 18, 2005 save as high quality gif thanks everyone for the sigs! Link to comment Share on other sites More sharing options...
jens_w Posted November 19, 2005 Author Share Posted November 19, 2005 I used paint all the way :s Where can i get imageready? My ranged + 2h guide: http://forum.tip.it/viewtopic.php?t=569717 Click and post Link to comment Share on other sites More sharing options...
Timo Posted November 20, 2005 Share Posted November 20, 2005 Hey, I'd like to say, don't pillow shade, use a lightsource. Also try to add a background. That face is also very weird. It's not really good ^.^ Who said first are bad ^.^ I do. Link to comment Share on other sites More sharing options...
neo_bahumat Posted November 21, 2005 Share Posted November 21, 2005 Hey, I'd like to say, don't pillow shade, use a lightsource. Also try to add a background. That face is also very weird. It's not really good ^.^ Who said first are bad ^.^ I do. Bit harsh imo like mentioned, add a lightsource, and stick to it, otherwise your character looks like cylinders almost your shading technique, isnt too bad tbh, though the pixels are too random, try to only use dots to "fade in" another colour, and dont be afraid to use straight colour (as in, not "dotted" but purely filled) to add that extra bold sense of shade your proportions are also off m8, draw stick men, and then add muscles to give a good rough figure for your characters, its a basic 5 minute procedure, but it can really make your characters, look physically accurate. pixel sigs are all about detail, so you definatly need to add more to your background, lava, rocks, grass, anything, but keep it detailed and looking crisp, without distracting your audience from your sigs main feature hope this helps you out buddy, and btw that face on your dudes hilarious, maybe it could be your trademark, to have well detailed sigs with wacky faces :D -=[ Gaz ]=- Link to comment Share on other sites More sharing options...
Despaxes Posted November 21, 2005 Share Posted November 21, 2005 its not harsh its true, you shouldnt say its good if it sucks.. which it does You couldnt have only used paint... paint cant do animation thanks everyone for the sigs! Link to comment Share on other sites More sharing options...
Timo Posted November 21, 2005 Share Posted November 21, 2005 Hey, I'd like to say, don't pillow shade, use a lightsource. Also try to add a background. That face is also very weird. It's not really good ^.^ Who said first are bad ^.^ I do. Bit harsh imo -=[ Gaz ]=- No it's not. If we all tel him it's very good, he's going to think it's really good. Then it's very hard for him to improve. Link to comment Share on other sites More sharing options...
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