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Hegemony for Heroes


a_bert

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Hello there! This Hegemony is more casual and faster paced than the others. Doesn't make sense, I know, it doesn't have to; we're not mad here.

 

Here is the map. The time period is 1750~

 

welcometonewerth.png

 

[hide=people]Bright Red Peoples:

Lime Peoples:

Yellow Peoples:

Pink Peoples:

Brown Peoples:

Aqua Peoples:

Dark Blue peoples:

Olive Peoples:

Weird colour yellow peoples:

Blood Red peoples:

icky blue peoples:

light blue peoples:

grey peoples:

other blue peoples:

purple peoples:[/hide]

 

Everyone has a starting budget of 10 million.

Increase your budget through conquest or espionage. There will only ever be 150 million money in the game. Money has to be taken from other players.

 

Conquest:

After every battle, the losing team loses 1 million from their budget next reset, and it stays that way until the war ends. Victorious team do not gain the money.

Peace treaties should be an exchange of treasury from one nation to the other. Land is token, take it if you wish.

 

Espionage:

Invest in projects to steal your opponents money. Counterinvest to stop people stealing your money.

 

Research: Research stuff will never be guaranteed to give you stuff

 

soldiers available at start of the game:

Light Infantrymen: 500 each

Skirmishers: 750 each

Heavy Infantrymen: 1200 each

 

Light cavalry: 1200 each

scouts: 1000 each

heavy cavalry: 2000 each

 

think thats it sign up we're playing already

 

RESET CYCLE:

30th

1st

3

5

7

9

(etc)

 

by the way the only way to cross water is a direct link hang on i'll edit the map

'Tis I, 'tis Vindice, 'tis I!

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