Bellatrix Posted December 22, 2005 Share Posted December 22, 2005 My Suggestion goes as follows: A new way of desert tranportation will be available, in the form of a camal caravan - from Shantay pass to Menethos or Nardah, available of course after completing the proper quests (spirits of the elid for nardah, etc). The price will be cheeper then the flying carpets (lets say 100-150gp for one direction), but - here comes the main "catch" of the whole idea: There is a randome chance (for example 1:5) that the caravan will be attacked by bandits while in the middle of the desert. After all, that is what desert bandits are *really* meant for - not just strolling around polinevich and waiting to be pickpocketed by players. As regular, the caraven-travel will be much like the jungle cart to shilo village: if it doesnt get attecked, you simply pay to npc in one place, and appear in your destination (unlike the flying carpet(ÃÆââ¬âÃâÃÂ¥ But, if the caraven is attacked, you get a messege (as you get in the teleport random event), and then the game opens a "special area" for the event (like the way with evil bob's island). The attack needs to be a multicombat, and foes will be 5-8 lv 50+ bandits, leaded by 1 or 2 bandit champions (like the one we have to fight in the feud quest). That is more dangerous, and much more fun :-). Now, the player has two choises: 1. Fight, till all bendits are dead - for that, you get a random reward (from gp, uncut gem and sometimes a piece of spice) + the regular bendit drops. 2. Flee - the player can run into the "exits" of the special zone (avoinding or taking few blows from the monsters). If you do that, you find yourself alone in the regular world map - in the middle of deep desert (and of course, no reward, besides a long walk home, while enjoying the pleasant company of desert wolvesÃÆââââ¬Å¡Ã¬Ãâæ.) While high-level players will enjoy the challenge, low level or busy players can keep paying more gp to the flying carpets, and stay out of this trouble. My opinion is that such adding to game will be nice, challanging, making bandits much more realistic threat (and who knows - even be a base for a future storyline) - all of that, without breaking the game balance. What do you think? Slayer: 85/85, Herblore: 82/82, Farming 81/82, def 99/99.new goals: full sardomain costum from t.trails (2/6), slayer 87/90, attack 98/99Dragon drops: 4 half shields, 2 dragon spears | whip drops: 5.barrow drops: Ahrim's hood Link to comment Share on other sites More sharing options...
laz2thinkofaname Posted December 22, 2005 Share Posted December 22, 2005 did u know if u do the ali sidequest the carpet price drops down to 100gp? Link to comment Share on other sites More sharing options...
ivaryannick Posted December 22, 2005 Share Posted December 22, 2005 nice idee 8) why dont you putt it on runescape forums? Link to comment Share on other sites More sharing options...
Bellatrix Posted December 22, 2005 Author Share Posted December 22, 2005 I posted it there, but it soon drowed-back pages away (every 5 min someone post there about new weapons he wants, etc). Slayer: 85/85, Herblore: 82/82, Farming 81/82, def 99/99.new goals: full sardomain costum from t.trails (2/6), slayer 87/90, attack 98/99Dragon drops: 4 half shields, 2 dragon spears | whip drops: 5.barrow drops: Ahrim's hood Link to comment Share on other sites More sharing options...
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