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Chaotic item - Kept on Death value


Uzamak1

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Dungeoneering - Is it a skill or is it a minigame?

My quarms are not with this, it is however with the high alchemy value of the rewards costing 200k tokens.

 

As we all should know, the items you keep on death depends on the high alchemy value allocated to the items. I am disgruntled because the value (And the deciding factor of what is kept in the unlikely event your character dies) is not directly proportionate to the cost.

 

Basically, why should one weapon or shield that cost the same amount of tokens have a different high alchemy value?

 

I currently have a mere 81 level in the skill that is Dungeoneering, and with my 200k tokens, I purchased a Chaotic Rapier, which is still safely in my bank.

 

Trouble is, I know of people who have lost Chaotic Weapons or Shields because their high alchemy value was deemed to be lower than, say a CLS.

 

Why?

 

I would argue on the basis of the cost, that the high alchemy should be the same, or proportionate to the amount of tokens required to obtain.

 

Arguments

 

1) Since these weapons and shields are non-tradeable de-grading items, should/are they currently treated like other items of the same nature? PVP gear? They aren't re-chargeable. Barrows? Erm no, you can trade repaired barrows.

 

Solutions

 

1) Allocate 0 alchemy value to all Dungeoneering items.

2) Allocate an alchemy value directly proportionate to the token cost.

3) Change the token cost to reflect the difference in alchemy value.

 

To be continued Do bear with me, I'm at work and wrote this in the last 5 mins of my lunch break.

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Dungeoneering - Is it a skill or is it a minigame?

Trouble is, I know of people who have lost Chaotic Weapons or Shields because their high alchemy value was deemed to be lower than, say a CLS.

what?

 

OT: I think they should have a cheaper ~10-25% regaining token value.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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Dungeoneering - Is it a skill or is it a minigame?

Trouble is, I know of people who have lost Chaotic Weapons or Shields because their high alchemy value was deemed to be lower than, say a CLS.

what?

 

OT: I think they should have a cheaper ~10-25% regaining token value.

 

Yes, I had a cheaper re-buy value in mind too

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Marmaros should give you a free replacement at 0% charge.

 

Great way to pump money out of the game.

 

Yes, a good way for us to spend cash, I'd rather spend 30m~50m to recharge a ccbow, than get 200k tokens. The ability to re-buy lost weapons could also be a dungeoneering reward in itself.

 

At the moment, the value of a CRapier and a CCbow just isn't consistent with the tokens cost.

 

So when I eventually get my CCbow and no-life Nex with it, I'll have the fear of needing to obtain a further 400k tokens if I so much as lag for 3 seconds from my PC in Asia on a server in the States in the back of my mind, just so I can pro Nex :-s

 

Thats not why I pay my membership...

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