Guest Rob Posted February 5, 2011 Share Posted February 5, 2011 . Link to comment Share on other sites More sharing options...
Sam Posted February 5, 2011 Share Posted February 5, 2011 Very basic at the moment is what i can say. Needs a lot of work. Don't be afraid to try things out. Next time, try not to use cloning/repeated texture. One thing I noticed that was OK was the sunflower - the shading on the brown part looks nice - it's just a shame it's not on a bigger scale. There are countless tutorials all over the internet - (in this case, I've linked to 'pixel tutorials' on deviantart) - really detailing the nitty gritty of getting started with pixel art. It's good for a first try. Keep at it :) 2257AD.TUMBLR.COM Link to comment Share on other sites More sharing options...
Guest Rob Posted February 5, 2011 Share Posted February 5, 2011 That's sort of what I thought too. I liked the flower the most, and was considering doing the rest of the picture like that, but I didn't want to spend too long on a practice run. Thanks for the link, by the way :) Link to comment Share on other sites More sharing options...
Sam Posted February 5, 2011 Share Posted February 5, 2011 No problem :D deviantART is a fantastic place to find tutorials on pixel art/isometric art. It'd be great to see you advance and produce more pixel art :D :thumbup: 2257AD.TUMBLR.COM Link to comment Share on other sites More sharing options...
Shiny Posted February 5, 2011 Share Posted February 5, 2011 Producing pixel art takes time, and lots of dedication so be sure to clear that with yourself before continuing down that path of awesome. Basically, Sam has hit the nail on the head. I'm going to chuck in a few more bits of advice: Working with pixels mean you create each dot, which leads to pixels generally having smaller canvas sizes. That is what I recommend - Sticking to smaller canvas sizes. Your works will be faster. Draw from reference too, seagulls don't look like squiggles of lines, the sky a patterened texture. Etc. Keep practicing. Link to comment Share on other sites More sharing options...
Skull Posted February 5, 2011 Share Posted February 5, 2011 I never really got good at pixel art, but I think I can give you some advice anyways. I would suggest simple stuff first: spheres, boxes, cones, etc to get the shading down. Next look at color. You're doing what a lot of people tend to do early on which is very rich, saturated colors. That's perfectly fine as a stylistic choice, but in terms of realism you want to tone down the saturation. Another thing I'd suggest you look at is interaction between separate parts of an image (ie sky and grass). Just look at some pictures and experiment. Last thing I think I'll mention is simplicity. While I think the grass and the sky in your picture look cool, they're both kind of distracting. I would suggest getting basic stuff first and then going in and working on the detail. Overall, keep trying. You'll get better, I guarantee it. Look at tutorials, other people's work, and images. You should keep us updated. If you want any more specific help just post here and someone will help I'm sure. This almost makes me want to give pixeling another shot, but I remember the hours and hours of work that I would eventually scrap. [bleep] the law, they can eat my dick that's word to Pimp Link to comment Share on other sites More sharing options...
Guest Rob Posted February 5, 2011 Share Posted February 5, 2011 Alright, thank you all for the feed back. I think I'll work on shading, and basic shapes before I try to draw any scenes or objects.Thanks again :) Link to comment Share on other sites More sharing options...
Shiny Posted February 6, 2011 Share Posted February 6, 2011 Yeah, try opening paint up, and drawing a few boxes and shading them, then try more complex shapes with shadows and stuff. Pyradmids, cones, spheres etc. Within pixel shading dithering is usually the best shot. Link to comment Share on other sites More sharing options...
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