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Mage Gone Mad?

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1v1 mage pking is supposedly dead again due to the revival of pjing. However, it was suggested to me that I take advantage of not being considered in combat when I farcast or when I make a meleer constantly heal. Here's the theory:

 

Since I am not considered to be in combat when farcasting (or when my opponent heals more then twice), I am not limited to just attacking one person. This means I can; supposedly, keep pjers at bay and be attacking my opponent while they are frozen and repeat. Or I could perhaps be attacking multiple people at once .

 

Some potential problems I see are:

-Would not work in crowded areas as I wouldn't see the pjers coming.

-Without people tbing for me, it would be way to easy for people to escape.

-Some people might consider it as bug abuse (Would it be? As I assume it's not a bug since it was this way before.)

-Would make it much more difficult to keep up with what's going on when one of the binds wear off. I can fight meleers head on, but doing so makes it to where I can't pay attention to what's around me as much and trying to bind a pjer during healing without letting hp get too low would be..well, problematic. It would be a bit easier if it's the meleer that's healing..but then I would still be open to pjers which means if I stop casting to bind one..the meleer would have a chance to catch up to my hits.

 

 

I do not see a chance in hell how this could could be a effective way of mage pking because of the above problems (as well as some I might be missing), but what are your opinions on this?

 

 

Could it perhaps work or am I just a mage that's gone mad?

Well, if one of them brings ranged, then your plan is screwed over...

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  • Author

True, but that would only be a significant problem with handcannons as crossbows are farcastable. I would most likely avoid rangers though.

  • 2 weeks later...

I've done this quite a bit when I used to mess around at clan wars FFA. It's hard to manage several people but with practice it comes naturally. This really isn't practical in pvp though, since you want to keep your damage as constant as possible to win as a mage (since combos were removed, chipping away at their food is the only way).

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