J0S3FF Posted January 3, 2006 Share Posted January 3, 2006 Made this from scratch and needs more shading ........ ......but CC and marks out of 10 please Link to comment Share on other sites More sharing options...
reddawn509 Posted January 3, 2006 Share Posted January 3, 2006 its pretty good i have noticed a few things though....... first u made a mistake that alot of people do..you made the legs 2d not 3 which makes it look odd considering the rest is 3d, also his body looks a little fat...u might have purposly made it that way but he looks kinda..plump to me. overall pretty good though ill give it 8/10 for first try Link to comment Share on other sites More sharing options...
skrtyuin578 Posted January 3, 2006 Share Posted January 3, 2006 Well I dont know much about pixels since I am an abstract artist but the lighthouse could look better and so could the money but I like the effect you did with the staff. :) Link to comment Share on other sites More sharing options...
andrews_cat Posted January 3, 2006 Share Posted January 3, 2006 the staff is a bit thin... it would snap pretty easy, other than that nice for a first attempt Link to comment Share on other sites More sharing options...
lordamager Posted January 3, 2006 Share Posted January 3, 2006 It looks good, but as said before the legs looks 2d and the body is too fat. Also the "horns" on the body looke like someone giving the finger Don't let the doorknob hit you, where the good Lord splits you! Link to comment Share on other sites More sharing options...
J0S3FF Posted January 3, 2006 Author Share Posted January 3, 2006 Work added and changes made. CC and marks out of ten please Link to comment Share on other sites More sharing options...
Nadril Posted January 3, 2006 Share Posted January 3, 2006 The main thing that stands out, other than the lineart, which obviously can be worked on (but i'll leave up to someone who knows more about drawing humans and items in proportion than me) is that the entire scene is very... flat. There are no shadows, highlights, everything. The lighthouse light for example would be a solid yellow, you could still see stars on the other side of it, and it would be of a lower opacity. A lot of the items , the scroll, shovel, and especialy the money and party hat have no depth at all. They are just a simple filled in shape. To me, it looks like you need a common lightsource. From the scene, it looks like it is nighttime, and the moon is probaly out (because of all the stars in the sky, it's not a cloudy night). Thus, one lightsource would be the moon light, comming from a hidden, off screen dirrection, and another lightsource would be the lighthouse, and even a third would come from the glow around the staff, which would mostly just illuminate the top of the staff, and his arm part of his face. I realize that trying to figure out where shadows are is confusing, but right now that is the number one thing that is wrong with this. Lineart, lineart can be improved. For a human he looks mostly like one, the proportions (taking a stab at it) fo the most part look fine. Also, keep in mind the sizes and proportion of everything together. Your guy is taller than the lighthouse, so the lighthouse is obviously far away. So of course, the light emitting (sp?) from the lighthouse is not going much affect the current scene, except for the actual part of the lighthouse, much, or any, at all. I see that you tried to shade his armor, which I like. It's a simple gradient shading none-the-less, but it's shading. To me, shading isn't just showing the darks and lights, it's bringing the object into a more 3d state, instead of looking flat. Basicly, I sugest you maybe look at somep ictures of these items. Some of them, the shading will be easy. Others, because of lightsources, will be hard, but you can do it. Good luck :) Link to comment Share on other sites More sharing options...
Jaguar_Kings Posted January 3, 2006 Share Posted January 3, 2006 Now THAT was some CC! Should use it. Link to comment Share on other sites More sharing options...
J0S3FF Posted January 3, 2006 Author Share Posted January 3, 2006 thanks guys (especially you Nadril) as you can see i'm a noob pixeler and it was only a first, i'm gonna try and get into it properly. I won't post anymore updates on this thread anymore but keep an eye out for future posts. I will post it when it looks a bit more realistic. In the meantime if anybody has any tips on drawing humans please let me know yeah? Thanks! Link to comment Share on other sites More sharing options...
Nadril Posted January 3, 2006 Share Posted January 3, 2006 Best tip I can give you on drawing humans, look at them. Draw what you see, you'll eventualy grow to draw them easier. And hey, everyone starts somewhere :) Link to comment Share on other sites More sharing options...
J0S3FF Posted January 8, 2006 Author Share Posted January 8, 2006 Ok this is much better in my opinion but what do you think? I need a new place for the text and also i need help on the coins. (terley if ur reading this help, i saw your pixel rich sig and loved the realism of your coins) THnx guys & gals Link to comment Share on other sites More sharing options...
Na Posted January 8, 2006 Share Posted January 8, 2006 My biggest recomdation for you is to clean up your lines. :) Link to comment Share on other sites More sharing options...
Lambretta89 Posted January 8, 2006 Share Posted January 8, 2006 terley helped me with my coins...atleast i think it was the coins...u basically use rings of darkening colour from the edges and then use ur spray can but only click the mouse button once and release move and repeat :) whoever showed me has pics which will help alot more thna me :lol: gl Link to comment Share on other sites More sharing options...
J0S3FF Posted January 8, 2006 Author Share Posted January 8, 2006 thnx Link to comment Share on other sites More sharing options...
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