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Temple Trekking update

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Thanks to one of the newest quests, The Branches of Darkmeyer, players have gained extremely helpful weapons against the vampires. As I have tested with at least the polearm, all blisterwood weapons(thanks to the description from the quest, something like the wood is alive and erratically moves) can damage vampires and vyrewatches. Compared to the flail of ivandis, these weapons slaughter them. Just a pointer to add it into the temple trekking/burgh de rott ramble activity. Will post pictures if requested.

  • 3 weeks later...

In addition to this:

 

This paragraph:

n most combat events (see journey events), the level of the route will affect how many enemies will attack.

 

When you guide the hardest (weakest) people you will generally meet 6 enemies at most combat events.

For medium people you will generally meet 4 enemies.

For easiest (strongest) people you will generally meet only 3 enemies.

 

 

Still needs to be deleted it is NOT true since the update.

 

This bit:

During the trek, your companion will eat some of the food you gave them if they need to. If you want to know how much food your companion has left, simply trade him or her and check the amount of free inventory slots. As long as you don't teleport out of the game, all foods that were unused are automatically transferred to the next companion, so nothing goes to waste!

 

Can update to mention they eat at 20% health, recent patch note confirmed this as it was mentioned they upped it from 10% to 20% to stop them getting koed

 

This bit:

Handling more events results in a better reward. This means that it is very hard to get a good reward when taking the easiest route, since you simply will not get many events. Dealing with a combat event is worth more than dealing with a non-combat event. The hard route is more likely to give the maximum rewards. You may get the maximum reward on the other routes too, but the chances are smaller simply because you will not face as many difficult events.

 

Second sentence is wrong, A LOT of the time easier routes give MORE events now (my average easy runs have been like 5 events vs an average of 2 or 3 for hard)

 

This bit:

If your companion is attacked by an enemy other than a snail, you must kill the NPC as quickly as possible to save your companion. The special attack of a ddp(++) is extremely useful (except for juvinates of course, there you use rod of ivandis plus guthix balance). Snails, on the other hand, will target whomever attacked them last, so it is possible to draw them away from your companion.

 

Needs rewording, recent path notes made it so if you attack something it will draw it off the companion.

 

Under shade event:

While you are walking through Mort'ton you can be attacked by a group of shades. Shades can be killed using any weapon. The gadderhammer is very effective, and the Salve amulet will improve your stats. Be prepared with your food; shades can hit hard and like to attack the person you are escorting. These shades drop remains which can be cremated in the usual manner for xp and rewards (see the Splitbark Armour activity guide.) On some routes there will be citizens in the houses, which, if you act quickly enough, can be saved, and will reward you by boosting your combat stats, healing your life points to full or restoring all your prayer points.

 

"Some routes" for citizen is wrong; I have ALWAYS had citizens every single time.

 

Somewhere in the guide (probably people section) there needs to be a paragraph explaining:

Companions gain experience to level in two ways: fighting and event completion.

For most companions allowing them to inflict as much damage as possible is the fastest way to level, however Smiddi Ryak and Rolayne Twickit are very poor fighters and (as per recent patch notes) receive greater experience for event completion in compensation for this.

When levelling characters will skip early levels; starting at level 4 they will jump to 8,12 and finally 16 before starting to level 1 at a time (eg 17,18,19...)

 

Much of this is duplicate of info here:

http://forum.tip.it/topic/300241-temple-treking-burg-de-rott-updating-info/

 

That for seem reason has largely been ignored, but also a few new bits from recent patch notes etc.

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

Can update to mention they eat at 20% health, recent patch note confirmed this as it was mentioned they upped it from 10% to 20% to stop them getting koed

Actually it's been changed so they eat at below 50% health. See this article.

 

All the bits of information presented in this thread have now been updated in the guide. Thank you both for providing it :)

Xena_Dragon.png

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