fatbill Posted February 2, 2006 Share Posted February 2, 2006 ok im a level 82 with 70 att, 62 str, 64 def, 50 prayer, 64 range and 59 mage. what i need you 2 anser is mainly could i do level 3 clues? and what could/do i wear for the level 74 mages in the wild? also are their any ways of teleporting out at 20+ wild? also could i kill the monster for clue in non wild? thank you if you anser me Please click below to help with my ICT A Level, for which I have to monitor my website for 8 weeks, hits and feedback welcome. http://www.chauncystweb.co.uk/sm Feedback page now up and working. Link to comment Share on other sites More sharing options...
pseudolus413 Posted February 2, 2006 Share Posted February 2, 2006 I'm barely ranked higher than you (86 combat) and I do level 3's. For wilderness clues I wait til its really late at night and pick a low populated world, around 250 usually. The only things I bring are my weapon, the clue, a spade, a sextant, a chart an anti-poison and some food. I use protect from mage when fighting the wizard and have never had a problem. If a PKer shows up, drop everything but the clue and the other 2 things you want to save (weapon and whatever). I use the wilderness teleport in Ardougne to get to wilderness levels above 30. Otherwise I just go from Edgeville, Varrock or where ever is closest. Don't open the casket til you get out of the wilderness. For ones out of the wilderness I wear full rune, bring antipoison, a prayer pot, and use protect from mage and food (I usually bring like 10 tunas, but never use more than 3). Link to comment Share on other sites More sharing options...
fatbill Posted February 2, 2006 Author Share Posted February 2, 2006 ooo ok that helps alot ty Please click below to help with my ICT A Level, for which I have to monitor my website for 8 weeks, hits and feedback welcome. http://www.chauncystweb.co.uk/sm Feedback page now up and working. Link to comment Share on other sites More sharing options...
fatbill Posted February 3, 2006 Author Share Posted February 3, 2006 any1 else gona reply? Please click below to help with my ICT A Level, for which I have to monitor my website for 8 weeks, hits and feedback welcome. http://www.chauncystweb.co.uk/sm Feedback page now up and working. Link to comment Share on other sites More sharing options...
McGuff1 Posted February 3, 2006 Share Posted February 3, 2006 For wild co-ordinate clues a level 65 or 74 Zammy Wizard will attack you. Just put on protect from mage and he isn't that hard. I use about 20 prayer points when using a dragon dagger (p) to kill him. I don't wear any armour. Just slashing type weapon, clue, spade, sextant, watch and chart. Also telle runes or glory if low level wild. Digging out side of wild co-ordinate clues is a bit tougher. A level 108 Sara Wizard will attack you. He poisons you with his dragon dagger(s). If you break contact with him he will start firing Sara strikes at you. If you melee him just bring good armour and fight a normal battle with protect from melee on. What I do is backup until he stops chasing me (with protect from magic on) and range him. If you are poisoned drink anti before ranging him. Bring food a prayer and you should be able to beat him. Mageing him should be similar. As far as teleporting the only thing that works above level 20 is Ammy of Glory. It goes up to level 30. Link to comment Share on other sites More sharing options...
fatbill Posted February 3, 2006 Author Share Posted February 3, 2006 kool never new a glory could do that 8) Please click below to help with my ICT A Level, for which I have to monitor my website for 8 weeks, hits and feedback welcome. http://www.chauncystweb.co.uk/sm Feedback page now up and working. Link to comment Share on other sites More sharing options...
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